write some boring struct in VxTypes
This commit is contained in:
330
CodeGen/EnumsMigration/src/CKEnums.txt
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330
CodeGen/EnumsMigration/src/CKEnums.txt
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/*************************************************
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{filename:CK_FILE_WRITEMODE}
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Summary: Specify the way files are saved to disk (compression)
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Remarks :
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+ File write mode controls the format of a Virtools file when saved. More specifically it
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controls whether compression is enabled and also if the Virtools Dev Interface specific data
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should be stored in the file (if CKFILE_FORVIEWER flag is set , no interface data is saved)
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See also: CKContext::SetFileWriteMode,CKContext::GetFileWriteMode,CKContext::SetCompressionLevel,CKContext::SetGlobalImagesSaveOptions,CKContext::SetGlobalSoundsSaveOptions
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*************************************************/
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typedef enum CK_FILE_WRITEMODE
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{
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CKFILE_UNCOMPRESSED =0, // Save data uncompressed
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CKFILE_CHUNKCOMPRESSED_OLD =1, // Obsolete
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CKFILE_EXTERNALTEXTURES_OLD=2, // Obsolete : use CKContext::SetGlobalImagesSaveOptions instead.
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CKFILE_FORVIEWER =4, // Don't save Interface Data within the file, the level won't be editable anymore in the interface
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CKFILE_WHOLECOMPRESSED =8, // Compress the whole file
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} CK_FILE_WRITEMODE;
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/*************************************************
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{filename:CK_LOAD_FLAGS}
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Summary: Load Options.
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Remarks:
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+ This options apply when loading a Virtools file
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or a importing a 3D Model file.
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+ They defines whether object geometry,only animations
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or only behaviors should be loaded.
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+ One can specify (using the CK_LOAD_AS_DYNAMIC_OBJECT) if
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created CKObjects should be created as dynamic (See also Dynamic Objects)
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See also : CKContext::Load,CKContext::CKSave
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*************************************************/
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typedef enum CK_LOAD_FLAGS {
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CK_LOAD_ANIMATION =1<<0, // Load animations
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CK_LOAD_GEOMETRY =1<<1, // Load geometry.
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CK_LOAD_DEFAULT =CK_LOAD_GEOMETRY|CK_LOAD_ANIMATION, // Load animations & geometry
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CK_LOAD_ASCHARACTER =1<<2, // Load all the objects and create a character that contains them all .
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CK_LOAD_DODIALOG =1<<3, // Check object name unicity and warns the user with a dialog box when duplicate names are found.
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CK_LOAD_AS_DYNAMIC_OBJECT =1<<4, // Objects loaded from this file may be deleted at run-time or are temporary
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CK_LOAD_AUTOMATICMODE =1<<5, // Check object name unicity and automatically rename or replace according to the options specified in CKContext::SetAutomaticLoadMode
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CK_LOAD_CHECKDUPLICATES =1<<6, // Check object name unicity (The list of duplicates is stored in the CKFile class after a OpenFile call
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CK_LOAD_CHECKDEPENDENCIES =1<<7, // Check if every plugins needed are availables
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CK_LOAD_ONLYBEHAVIORS =1<<8, //
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} CK_LOAD_FLAGS;
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// Options that will be used to create this object...
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enum CK_FO_OPTIONS {
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CK_FO_DEFAULT = 0, // Default behavior : a new object will be created with the name stored in CKFileObject
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CK_FO_RENAMEOBJECT, // Renaming : a new object will be created with the name stored in CKFileObject + a integer value XXX to ensure its uniqueness
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CK_FO_REPLACEOBJECT, // Do not create a new object, instead use an existing one which CK_ID is given by CreatedObject
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// to load the chunk on
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CK_FO_DONTLOADOBJECT, // Object chunk will not be read either because it is a reference
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// or because the loaded object already exist in the current level
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// and the user choose to keep the existing one.
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};
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/*************************************************
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{filename:CK_LOADMODE}
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Summary: Specify the way an object just loaded should be handled when it already exists in the level.
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{secret}
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See also:
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*************************************************/
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typedef enum CK_LOADMODE
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{
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CKLOAD_INVALID=-1,// Use the existing object instead of loading
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CKLOAD_OK=0, // Ignore ( Name unicity is broken )
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CKLOAD_REPLACE=1, // Replace the existing object (Not yet implemented)
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CKLOAD_RENAME=2, // Rename the loaded object
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CKLOAD_USECURRENT=3,// Use the existing object instead of loading
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} CK_LOADMODE;
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/*************************************************
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{filename:CK_OBJECTCREATION_OPTIONS}
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Summary: Specify the way an object is created through CKCreateObject.
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Remarks:
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+ These flag controls the way an object is created, the most important of these flags
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being CK_OBJECTCREATION_DYNAMIC which, if set in CKCreateObject, make the newly created object
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dynamic.
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See also: CKContext::CreateObject,Dynamic Objects
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*************************************************/
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enum CK_OBJECTCREATION_OPTIONS
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{
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CK_OBJECTCREATION_NONAMECHECK = 0, // Do not test for name unicity (may be overriden in special case)
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CK_OBJECTCREATION_REPLACE = 1, // Replace the current object by the object being loaded
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CK_OBJECTCREATION_RENAME = 2, // Rename the created object to ensure its uniqueness
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CK_OBJECTCREATION_USECURRENT = 3, // Do not create a new object, use the one with the same name instead
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CK_OBJECTCREATION_ASK = 4, // If a duplicate name if found, opens a dialog box to ask the useror use automatic load mode if any.
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CK_OBJECTCREATION_FLAGSMASK = 0x0000000F, // Mask for previous values
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CK_OBJECTCREATION_DYNAMIC = 0x00000010, // The object must be created dynamic
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CK_OBJECTCREATION_ACTIVATE = 0x00000020, // The object will be copied/created active
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CK_OBJECTCREATION_NONAMECOPY = 0x00000040 // The object will take control of the string given to it directly, without copying it
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};
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/*************************************************
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{filename:CK_PLUGIN_TYPE}
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Summary: Type identifier for a Virtools plugin.
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Remarks:
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+ Each plugin must be given a type.
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+ This enumeration is used to identify a specific catagory
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of plugin when using the CKPluginManager.
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See also: CKPluginManager,Creating New Plugins
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*************************************************/
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typedef enum CK_PLUGIN_TYPE {
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CKPLUGIN_BITMAP_READER = 0, // The plugin is bitmap (textures,sprites) loader
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CKPLUGIN_SOUND_READER = 1, // Sound Reader Plugin
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CKPLUGIN_MODEL_READER = 2, // 3D Model Reader
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CKPLUGIN_MANAGER_DLL = 3, // The plugin implements a Manager
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CKPLUGIN_BEHAVIOR_DLL = 4, // The plugin implements one or more behaviors
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CKPLUGIN_RENDERENGINE_DLL = 5, // Render Engine plugin
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CKPLUGIN_MOVIE_READER = 6, // Movie (AVI,Mpeg) reader
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CKPLUGIN_EXTENSION_DLL = 7, // Generic extension (definition of new parameter types or operations for ex.)
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} CK_PLUGIN_TYPE;
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/***************************************************
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CHUNK_OPTIONS in Virtools header.
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*************************************************/
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enum CK_STATECHUNK_CHUNKOPTIONS {
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CHNK_OPTION_IDS = 0x01, // IDS are stored inside chunk
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CHNK_OPTION_MAN = 0x02, // Managers ints are store inside chunk
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CHNK_OPTION_CHN = 0x04, // Sub chunk are stored inside chunk
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CHNK_OPTION_FILE = 0x08, // Chunk was written with indices relative to a file....
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CHNK_OPTION_ALLOWDYN = 0x10, // Dynamic object can be written in the chunk
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CHNK_OPTION_LISTBIG = 0x20, // List are store in big Endian ?
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CHNK_DONTDELETE_PTR = 0x40, // Data buffer stored in m_Buffer is not owned by CKStateChunk , it must not be deleted...
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CHNK_DONTDELETE_PARSER = 0x80, // m_Parser Ptr is not owned by CKStateChunk , it must not be deleted...
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};
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/***************************************************
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{filename:CK_OBJECT_FLAGS}
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Summary: CKObject Flags
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Remarks:
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+ Flags specifying special settings for basic objects.
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+ Some of this flags are shared with sub-classes such as CKParameterIn,CKParameterOut and CKBehaviorIO.
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+ You rarely need to modify directly this flags through CKObject::SetFlags or CKObject::ModifyObjectFlags instead
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you should always use the specific acces function (given between ()) which may need to perform additionnal operations.
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See also: CKObject,CKObject::GetObjectFlags,CKObject::ModifyObjectFlags
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*************************************************/
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typedef enum CK_OBJECT_FLAGS {
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CK_OBJECT_INTERFACEOBJ = 0x00000001, // Reserved for Inteface Use
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CK_OBJECT_PRIVATE = 0x00000002, // The object must not be displayed in interface (Lists,Level view,etc...),nor should it be saved. (CKObject::IsPrivate()
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CK_OBJECT_INTERFACEMARK = 0x00000004,
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CK_OBJECT_FREEID = 0x00000008, // ID of this object can be released safely and is free to be reused by future CKobjects.
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CK_OBJECT_TOBEDELETED = 0x00000010, // This object is being deleted
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CK_OBJECT_NOTTOBESAVED = 0x00000020, // This object must not be saved
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CK_OBJECT_VISIBLE = 0x00000040, // This object is visible (CKObject::Show)
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CK_OBJECT_NAMESHARED = 0x00000080, // This object has its name from another entity
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CK_OBJECT_DYNAMIC = 0x00000108, // This object may be created or deleted at run-time, it also contails CK_OBJECT_FREEID. (CKObject::IsDynamic,CKContext::CreateObject)
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CK_OBJECT_HIERACHICALHIDE = 0x00000200, // This object hides all its hierarchy (CKObject::Show)
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CK_OBJECT_UPTODATE = 0x00000400, // (Camera,etc..)
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CK_OBJECT_TEMPMARKER = 0x00000800,
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CK_OBJECT_ONLYFORFILEREFERENCE = 0x00001000,
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CK_OBJECT_NOTTOBEDELETED = 0x00002000, // This object must not be deleted in a clear all
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CK_OBJECT_APPDATA = 0x00004000, // This object has app data
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CK_OBJECT_SINGLEACTIVITY = 0x00008000, // this object has an information of single activity
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CK_OBJECT_LOADSKIPBEOBJECT = 0x00010000, // When loading this object the CKBeObject part should be skipped
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CK_OBJECT_NOTTOBELISTEDANDSAVED = 0x00000023, // Combination of Private and Not To Be Saved
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// The following flags are specific to parameters (they are stored here for object's size purposes )
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CK_PARAMETEROUT_SETTINGS = 0x00400000,
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CK_PARAMETEROUT_PARAMOP = 0x00800000, // This parameter is the output of a CKParameterOperation (Automatically set by Engine)
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CK_PARAMETERIN_DISABLED = 0x01000000, // Parameter In or Out is disabled (CKBehavior::EnableInputParameter,CKBehavior::DisableInputParameter)
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CK_PARAMETERIN_THIS = 0x02000000, // Special parameter type : its value and type are always equal to its owner (CKParameter::SetAsMyselfParameter)
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CK_PARAMETERIN_SHARED = 0x04000000,
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CK_PARAMETEROUT_DELETEAFTERUSE = 0x08000000, // When adding parameters to CKMessage, they can be automatically deleted when message is released (CKMessage::AddParameter)
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CK_OBJECT_PARAMMASK = 0x0FC00000, // Mask for options specific to parameters
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// The Following flags are specific for Behavior ios (CKBehaviorIO)
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CK_BEHAVIORIO_IN = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType}
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CK_BEHAVIORIO_OUT = 0x20000000, // This BehaviorIO is a behavior output (CKBehaviorIO::SetType)
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CK_BEHAVIORIO_ACTIVE = 0x40000000, // This BehaviorIO is a currently active (CKBehaviorIO::Activate}
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CK_OBJECT_IOTYPEMASK = 0x30000000,
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CK_OBJECT_IOMASK = 0xF0000000,
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// The Following flags are specific for Behavior ios (CKBehaviorIO)
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CKBEHAVIORLINK_RESERVED = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType}
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CKBEHAVIORLINK_ACTIVATEDLASTFRAME = 0x20000000, // This link had been activated last frame
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CK_OBJECT_BEHAVIORLINKMASK = 0x30000000,
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} CK_OBJECT_FLAGS;
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/*************************************************
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{filename:CK_3DENTITY_FLAGS}
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Summary: 3dEntity Flags
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Remarks:
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+ Flags give user and engine more information about the 3dEntity.
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See also: CK3dEntity::SetFlags,CK3dEntity::GetFlags,
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*************************************************/
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typedef enum CK_3DENTITY_FLAGS {
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CK_3DENTITY_DUMMY = 0x00000001, // Entity is a dummy used to represent a position
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CK_3DENTITY_FRAME = 0x00000002, // Entity is a frame used to represent an orientation
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CK_3DENTITY_RESERVED0 = 0x00000020, // Obsolete Flag
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CK_3DENTITY_TARGETLIGHT = 0x00000100, // Entity is a target of a light
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CK_3DENTITY_TARGETCAMERA = 0x00000200, // Entity is a target of a camera
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CK_3DENTITY_IGNOREANIMATION = 0x00000400, // Animation using this entity can't modify it
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CK_3DENTITY_HIERARCHICALOBSTACLE= 0x00000800, // Used by the Collision Manager
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CK_3DENTITY_UPDATELASTFRAME = 0x00001000, // Store the last world matrix for this Entity after each render
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CK_3DENTITY_CAMERAIGNOREASPECT = 0x00002000, // Ignore aspect ratio setting for cameras
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CK_3DENTITY_DISABLESKINPROCESS = 0x00004000, // Force skin processing to be disabled
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CK_3DENTITY_ENABLESKINOFFSET = 0x00008000, // If not set the skin stay attached to the bones the vertices are linked to, otherwise the skin can be freely rotated,translated or scaled according to its owner entity matrix.
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CK_3DENTITY_PLACEVALID = 0x00010000, // Used internally when saving
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CK_3DENTITY_PARENTVALID = 0x00020000, // Used internally when saving
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CK_3DENTITY_IKJOINTVALID = 0x00040000, // Special flag for Bodyparts : IK Joint data is valid
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CK_3DENTITY_PORTAL = 0x00080000, // The 3dEntity is a portal
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CK_3DENTITY_ZORDERVALID = 0x00100000, // The 3dEntity has a non-zero ZOrder
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CK_3DENTITY_CHARACTERDOPROCESS = 0x80000000, // Special flag for Characters : Automatic process of animation
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} CK_3DENTITY_FLAGS;
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/*****************************************************************
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{filename:VX_MOVEABLE_FLAGS}
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Summary: 3dEntity additionnal flags Options
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Remarks:
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+ The VX_MOVEABLE_FLAGS is used by CK3dEntity::SetMoveableFlags to specify different hints to the render engine about the entity.
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+ The (Engine) flags are set by the render engine and should not be modified by user. They can be checked with the CK3dEntity::GetMoveableFlags method.
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+ The (User) flags are to be set by the user or can be set by a specific method of CK3dEntity.
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See Also: CK3dEntity::SetMoveableFlags
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******************************************************************/
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typedef enum VX_MOVEABLE_FLAGS {
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VX_MOVEABLE_PICKABLE =0x00000001, // (User)If not set this entity cannot be returned by CKRenderContext::Pick() or CKRenderContext::RectPict() functions.
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VX_MOVEABLE_VISIBLE =0x00000002, // (Engine) See CKObject::Show,CK3dEntity::IsVisible
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VX_MOVEABLE_UPTODATE =0x00000004, // (Engine) Used to Notify change in the data of the entity.
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VX_MOVEABLE_RENDERCHANNELS =0x00000008, // (User) If not set, additional material channels on the mesh used by this entity won't be rendered (CK3dEntity::SetRenderChannels)
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VX_MOVEABLE_USERBOX =0x00000010, // (Engine) When CK3dEntity::SetBoundingBox is called with a user box, this flag is set.
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VX_MOVEABLE_EXTENTSUPTODATE =0x00000020, // (Engine) Indicate that object 2D extents are up to date
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VX_MOVEABLE_BOXVALID =0x00004000, // (Engine) If not set the moveable has no mesh associated so its bounding box is irrelevant (a point).
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VX_MOVEABLE_RENDERLAST =0x00010000, // (User) If set the moveable will be rendered with the transparent objects (i.e in last) (CK3dEntity::SetRenderAsTransparent)
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VX_MOVEABLE_HASMOVED =0x00020000, // (Engine) Set when its position or orientation has changed. (Reset every frame when rendering starts)
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VX_MOVEABLE_WORLDALIGNED =0x00040000, // (User) Hint for render engine : this object is aligned with world position and orientation.
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VX_MOVEABLE_NOZBUFFERWRITE =0x00080000, // (User) Set by the user to warn Render Engine that this object must not write information to Z buffer
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VX_MOVEABLE_RENDERFIRST =0x00100000, // (User) If set the moveable will be rendered within the firsts objects
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VX_MOVEABLE_NOZBUFFERTEST =0x00200000, // (User) Set by the user to warn Render Engine that this object must not test against Z buffer (This override settings of all materials used by this Entity)
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VX_MOVEABLE_INVERSEWORLDMATVALID =0x00400000, // (Engine) Inverse world matrix is not up to date and should be recomputed
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VX_MOVEABLE_DONTUPDATEFROMPARENT =0x00800000, // (User) This object will not be updated by parent (neither World nor Local matrix wil be updated) . This flags can be used by physic engine for example in which hierarchy is not relevant for physicalised objects
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VX_MOVEABLE_INDIRECTMATRIX =0x01000000, // (User/Engine) Set by the engine at load time : The object matrix is in left hand referential, culling needs to be inverted
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VX_MOVEABLE_ZBUFONLY =0x02000000, // (User) The object will only be rendered in depth buffer
|
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VX_MOVEABLE_STENCILONLY =0x04000000, // (User) The object will only be rendered in stencil buffer
|
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VX_MOVEABLE_HIERARCHICALHIDE =0x10000000, // (Engine) If Object has this flags and is hidden its children won't be rendered
|
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VX_MOVEABLE_CHARACTERRENDERED =0x20000000, // (Engine) Set if a character was rendered last frame...
|
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VX_MOVEABLE_RESERVED2 =0x40000000, // (Engine)
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} VX_MOVEABLE_FLAGS;
|
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|
||||
|
||||
/*****************************************************************
|
||||
{filename:VXMESH_FLAGS}
|
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Summary:Mesh Flags Options
|
||||
|
||||
Remarks:
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||||
+ The VXMESH_FLAGS is used by CKMesh::SetFlags to specify different hints to the render engine about the mesh.
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+ Most of this flags can be set or asked using the appropriate method of CKMesh (given between () in the members documentation).
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See Also: CKMesh,CKMesh::SetFlags
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******************************************************************/
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||||
typedef enum VXMESH_FLAGS
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{
|
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VXMESH_BOUNDINGUPTODATE = 0x00000001, // If set the bounding box is up to date (internal).
|
||||
VXMESH_VISIBLE = 0x00000002, // If not set the mesh will not be rendered (CKMesh::Show)
|
||||
VXMESH_OPTIMIZED = 0x00000004, // Set by the render engine if the mesh is optimized for rendering. Unset it to force to recreate optimized structures (when changing materials or face organization ) (CKMesh::VertexMove)
|
||||
VXMESH_RENDERCHANNELS = 0x00000008, // If not set Additional material channels won't be rendered.
|
||||
VXMESH_HASTRANSPARENCY = 0x00000010, // If set indicates that one or more of the faces of this mesh use a transparent material (internal)
|
||||
VXMESH_PRELITMODE = 0x00000080, // If set, no lightning should occur for this mesh, vertex color should be used instead (CKMesh::SetLitMode)
|
||||
VXMESH_WRAPU = 0x00000100, // Texture coordinates wrapping among u texture coordinates. (CKMesh::SetWrapMode)
|
||||
VXMESH_WRAPV = 0x00000200, // Texture coordinates wrapping among v texture coordinates. (CKMesh::SetWrapMode)
|
||||
VXMESH_FORCETRANSPARENCY = 0x00001000, // Forces this mesh to be considered as transparent even if no material is tranparent. (CKMesh::SetTransparent)
|
||||
VXMESH_TRANSPARENCYUPTODATE = 0x00002000, // If set, the flags VXMESH_HASTRANSPARENCY is up to date. (internal)
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||||
VXMESH_UV_CHANGED = 0x00004000, // Must be set if texture coordinates changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::UVChanged)
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||||
VXMESH_NORMAL_CHANGED = 0x00008000, // Must be set if normal coordinates changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::NormalChanged)
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||||
VXMESH_COLOR_CHANGED = 0x00010000, // Must be set if colors changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::ColorChanged)
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VXMESH_POS_CHANGED = 0x00020000, // Must be set if vertex position changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::VertexMove)
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VXMESH_HINTDYNAMIC = 0x00040000, // Hint for render engine : Mesh geometry is updated frequently
|
||||
VXMESH_GENNORMALS = 0x00080000, // Hint : Normals were generated by BuildNormals : Do not save (internal)
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||||
VXMESH_PROCEDURALUV = 0x00100000, // Hint : UVs are generated : Do not save (internal)
|
||||
VXMESH_PROCEDURALPOS = 0x00200000, // Hint : Vertices postions are generated : Do not save (internal)
|
||||
VXMESH_STRIPIFY = 0x00400000, // If set the mesh will be stripified.
|
||||
VXMESH_MONOMATERIAL = 0x00800000, // Set by the render engine if the mesh use only one material.
|
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VXMESH_PM_BUILDNORM = 0x01000000, // Build normals when performing progressive meshing : Do not save (internal)
|
||||
VXMESH_BWEIGHTS_CHANGED = 0x02000000, // Must be set if vertex blend weights have changed to enable the render engine to reconstruct potential display lists or vertex buffers. (CKMesh::VertexMove)
|
||||
VXMESH_ALLFLAGS = 0x007FF39F
|
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} VXMESH_FLAGS;
|
||||
|
||||
/*************************************************
|
||||
{filename:CK_TEXTURE_SAVEOPTIONS}
|
||||
Summary: Specify the way textures or sprites will be saved
|
||||
|
||||
Remarks :
|
||||
+ Textures can be stored inside Virtools files or kept as references to external files.
|
||||
+ These options can be used for a specific texture (or sprite) or as a global setting.
|
||||
See also: CKBitmapData::SetSaveOptions,CKSprite::SetSaveOptions,CKContext::SetGlobalImagesSaveOptions
|
||||
*************************************************/
|
||||
typedef enum CK_TEXTURE_SAVEOPTIONS
|
||||
{
|
||||
CKTEXTURE_RAWDATA =0, // Save raw data inside file. The bitmap is saved in a raw 32 bit per pixel format.
|
||||
CKTEXTURE_EXTERNAL =1, // Store only the file name for the texture. The bitmap file must be present in the bitmap paths
|
||||
// when loading the composition.
|
||||
CKTEXTURE_IMAGEFORMAT =2, // Save using format specified. The bitmap data will be converted to the
|
||||
// specified format by the correspondant bitmap plugin and saved inside file.
|
||||
CKTEXTURE_USEGLOBAL =3, // Use Global settings, that is the settings given with CKContext::SetGlobalImagesSaveOptions. (Not valid when using CKContext::SetImagesSaveOptions).
|
||||
CKTEXTURE_INCLUDEORIGINALFILE =4, // Insert original image file inside CMO file. The bitmap file that
|
||||
// was used originally for the texture or sprite will be append to
|
||||
// the composition file and extracted when the file is loaded.
|
||||
} CK_TEXTURE_SAVEOPTIONS;
|
||||
|
||||
|
||||
/*************************************************
|
||||
{filename:CK_SOUND_SAVEOPTIONS}
|
||||
Summary: Specify the way sounds will be saved
|
||||
|
||||
Remarks :
|
||||
+ Sounds can kept as references to external files or the original sound file can
|
||||
be appended to the composition file.
|
||||
+ These options can be used for a specific sound or as a global setting.
|
||||
See also: CKSound::SetSaveOptions,CKContext::SetGlobalSoundSaveOptions
|
||||
*************************************************/
|
||||
typedef enum CK_SOUND_SAVEOPTIONS
|
||||
{
|
||||
CKSOUND_EXTERNAL =0, // Store only the file name for the sound. The sound file must be present
|
||||
// in one of the sound paths when the composition is loaded.
|
||||
CKSOUND_INCLUDEORIGINALFILE =1, // Insert original sound file inside the CMO file. The sound file that
|
||||
// was used originally will be append to the composition file and
|
||||
// extracted when the file is loaded.
|
||||
CKSOUND_USEGLOBAL =2, // Use Global settings. This flag is only valid for the CKSound::SetSaveOptions method.
|
||||
} CK_SOUND_SAVEOPTIONS;
|
205
CodeGen/EnumsMigration/src/CKError.txt
Normal file
205
CodeGen/EnumsMigration/src/CKError.txt
Normal file
@ -0,0 +1,205 @@
|
||||
// Operation successful
|
||||
|
||||
#define CKERR_OK 0
|
||||
|
||||
// One of the parameter passed to the function was invalid
|
||||
|
||||
#define CKERR_INVALIDPARAMETER -1
|
||||
|
||||
// One of the parameter passed to the function was invalid
|
||||
|
||||
#define CKERR_INVALIDPARAMETERTYPE -2
|
||||
|
||||
// The parameter size was invalid
|
||||
|
||||
#define CKERR_INVALIDSIZE -3
|
||||
|
||||
// The operation type didn't exist
|
||||
|
||||
#define CKERR_INVALIDOPERATION -4
|
||||
|
||||
// The function used to execute the operation is not yet implemented
|
||||
|
||||
#define CKERR_OPERATIONNOTIMPLEMENTED -5
|
||||
|
||||
// There was not enough memory to perform the action
|
||||
|
||||
#define CKERR_OUTOFMEMORY -6
|
||||
|
||||
// The function is not yet implemented
|
||||
|
||||
#define CKERR_NOTIMPLEMENTED -7
|
||||
|
||||
// There was an attempt to remove something not present
|
||||
|
||||
#define CKERR_NOTFOUND -11
|
||||
|
||||
// There is no level currently created
|
||||
|
||||
#define CKERR_NOLEVEL -13
|
||||
|
||||
//
|
||||
|
||||
#define CKERR_CANCREATERENDERCONTEXT -14
|
||||
|
||||
// The notification message was not used
|
||||
|
||||
#define CKERR_NOTIFICATIONNOTHANDLED -16
|
||||
|
||||
// Attempt to add an item that was already present
|
||||
|
||||
#define CKERR_ALREADYPRESENT -17
|
||||
|
||||
// the render context is not valid
|
||||
|
||||
#define CKERR_INVALIDRENDERCONTEXT -18
|
||||
|
||||
// the render context is not activated for rendering
|
||||
|
||||
#define CKERR_RENDERCONTEXTINACTIVE -19
|
||||
|
||||
// there was no plugins to load this kind of file
|
||||
|
||||
#define CKERR_NOLOADPLUGINS -20
|
||||
|
||||
// there was no plugins to save this kind of file
|
||||
|
||||
#define CKERR_NOSAVEPLUGINS -21
|
||||
|
||||
// attempt to load an invalid file
|
||||
|
||||
#define CKERR_INVALIDFILE -22
|
||||
|
||||
// attempt to load with an invalid plugin
|
||||
|
||||
#define CKERR_INVALIDPLUGIN -23
|
||||
|
||||
// attempt use an object that wasnt initialized
|
||||
|
||||
#define CKERR_NOTINITIALIZED -24
|
||||
|
||||
// attempt use a message type that wasn't registred
|
||||
|
||||
#define CKERR_INVALIDMESSAGE -25
|
||||
|
||||
// attempt use an invalid prototype
|
||||
|
||||
#define CKERR_INVALIDPROTOTYPE -28
|
||||
|
||||
// No dll file found in the parse directory
|
||||
|
||||
#define CKERR_NODLLFOUND -29
|
||||
|
||||
// this dll has already been registred
|
||||
|
||||
#define CKERR_ALREADYREGISTREDDLL -30
|
||||
|
||||
// this dll does not contain information to create the prototype
|
||||
|
||||
#define CKERR_INVALIDDLL -31
|
||||
|
||||
// Invalid Object (attempt to Get an object from an invalid ID)
|
||||
|
||||
#define CKERR_INVALIDOBJECT -34
|
||||
|
||||
// Invalid window was provided as console window
|
||||
|
||||
#define CKERR_INVALIDCONDSOLEWINDOW -35
|
||||
|
||||
// Invalid kinematic chain ( end and start effector may not be part of the same hierarchy )
|
||||
|
||||
#define CKERR_INVALIDKINEMATICCHAIN -36
|
||||
|
||||
|
||||
// Keyboard not attached or not working properly
|
||||
|
||||
#define CKERR_NOKEYBOARD -37
|
||||
|
||||
// Mouse not attached or not working properly
|
||||
|
||||
#define CKERR_NOMOUSE -38
|
||||
|
||||
// Joystick not attached or not working properly
|
||||
|
||||
#define CKERR_NOJOYSTICK -39
|
||||
|
||||
// Try to link imcompatible Parameters
|
||||
|
||||
#define CKERR_INCOMPATIBLEPARAMETERS -40
|
||||
|
||||
// There is no render engine dll
|
||||
|
||||
#define CKERR_NORENDERENGINE -44
|
||||
|
||||
// There is no current level (use CKSetCurrentLevel )
|
||||
|
||||
#define CKERR_NOCURRENTLEVEL -45
|
||||
|
||||
// Sound Management has been disabled
|
||||
|
||||
#define CKERR_SOUNDDISABLED -46
|
||||
|
||||
// DirectInput Management has been disabled
|
||||
|
||||
#define CKERR_DINPUTDISABLED -47
|
||||
|
||||
// Guid is already in use or invalid
|
||||
|
||||
#define CKERR_INVALIDGUID -48
|
||||
|
||||
// There was no more free space on disk when trying to save a file
|
||||
|
||||
#define CKERR_NOTENOUGHDISKPLACE -49
|
||||
|
||||
// Impossible to write to file (write-protection ?)
|
||||
|
||||
#define CKERR_CANTWRITETOFILE -50
|
||||
|
||||
// The behavior cannnot be added to this entity
|
||||
|
||||
#define CKERR_BEHAVIORADDDENIEDBYCB -51
|
||||
|
||||
// The behavior cannnot be added to this entity
|
||||
|
||||
#define CKERR_INCOMPATIBLECLASSID -52
|
||||
|
||||
// A manager was registered more than once
|
||||
|
||||
#define CKERR_MANAGERALREADYEXISTS -53
|
||||
|
||||
// CKprocess or TimeManager process while CK is paused will fail
|
||||
|
||||
#define CKERR_PAUSED -54
|
||||
|
||||
// Some plugins were missing whileloading a file
|
||||
|
||||
#define CKERR_PLUGINSMISSING -55
|
||||
|
||||
// Virtools version too old to load this file
|
||||
|
||||
#define CKERR_OBSOLETEVIRTOOLS -56
|
||||
|
||||
// CRC Error while loading file
|
||||
|
||||
#define CKERR_FILECRCERROR -57
|
||||
|
||||
// A Render context is already in Fullscreen Mode
|
||||
|
||||
#define CKERR_ALREADYFULLSCREEN -58
|
||||
|
||||
// Operation was cancelled by user
|
||||
|
||||
#define CKERR_CANCELLED -59
|
||||
|
||||
|
||||
// there were no animation key at the given index
|
||||
|
||||
#define CKERR_NOANIMATIONKEY -121
|
||||
|
||||
// attemp to acces an animation key with an invalid index
|
||||
|
||||
#define CKERR_INVALIDINDEX -122
|
||||
|
||||
// the animation is invalid (no entity associated or zero length)
|
||||
|
||||
#define CKERR_INVALIDANIMATION -123
|
14
CodeGen/EnumsMigration/src/CK_BITMAPDATA_FLAGS.txt
Normal file
14
CodeGen/EnumsMigration/src/CK_BITMAPDATA_FLAGS.txt
Normal file
@ -0,0 +1,14 @@
|
||||
|
||||
#define CKBITMAPDATA_INVALID 1
|
||||
|
||||
#define CKBITMAPDATA_TRANSPARENT 2
|
||||
|
||||
#define CKBITMAPDATA_FORCERESTORE 4
|
||||
|
||||
#define CKBITMAPDATA_CLAMPUPTODATE 8
|
||||
|
||||
#define CKBITMAPDATA_CUBEMAP 16
|
||||
|
||||
#define CKBITMAPDATA_FREEVIDEOMEMORY 32
|
||||
|
||||
#define CKBITMAPDATA_DYNAMIC 64
|
69
CodeGen/EnumsMigration/src/CK_CLASSID.txt
Normal file
69
CodeGen/EnumsMigration/src/CK_CLASSID.txt
Normal file
@ -0,0 +1,69 @@
|
||||
#define CKCID_OBJECT 1
|
||||
#define CKCID_PARAMETERIN 2
|
||||
#define CKCID_PARAMETEROPERATION 4
|
||||
#define CKCID_STATE 5
|
||||
#define CKCID_BEHAVIORLINK 6
|
||||
#define CKCID_BEHAVIOR 8
|
||||
#define CKCID_BEHAVIORIO 9
|
||||
#define CKCID_RENDERCONTEXT 12
|
||||
#define CKCID_KINEMATICCHAIN 13
|
||||
#define CKCID_SCENEOBJECT 11
|
||||
#define CKCID_OBJECTANIMATION 15
|
||||
#define CKCID_ANIMATION 16
|
||||
#define CKCID_KEYEDANIMATION 18
|
||||
#define CKCID_BEOBJECT 19
|
||||
#define CKCID_DATAARRAY 52
|
||||
#define CKCID_SCENE 10
|
||||
#define CKCID_LEVEL 21
|
||||
#define CKCID_PLACE 22
|
||||
#define CKCID_GROUP 23
|
||||
#define CKCID_SOUND 24
|
||||
#define CKCID_WAVESOUND 25
|
||||
#define CKCID_MIDISOUND 26
|
||||
#define CKCID_MATERIAL 30
|
||||
#define CKCID_TEXTURE 31
|
||||
#define CKCID_MESH 32
|
||||
#define CKCID_PATCHMESH 53
|
||||
#define CKCID_RENDEROBJECT 47
|
||||
#define CKCID_2DENTITY 27
|
||||
#define CKCID_SPRITE 28
|
||||
#define CKCID_SPRITETEXT 29
|
||||
#define CKCID_3DENTITY 33
|
||||
#define CKCID_GRID 50
|
||||
#define CKCID_CURVEPOINT 36
|
||||
#define CKCID_SPRITE3D 37
|
||||
#define CKCID_CURVE 43
|
||||
#define CKCID_CAMERA 34
|
||||
#define CKCID_TARGETCAMERA 35
|
||||
#define CKCID_LIGHT 38
|
||||
#define CKCID_TARGETLIGHT 39
|
||||
#define CKCID_CHARACTER 40
|
||||
#define CKCID_3DOBJECT 41
|
||||
#define CKCID_BODYPART 42
|
||||
#define CKCID_PARAMETER 46
|
||||
#define CKCID_PARAMETERLOCAL 45
|
||||
#define CKCID_PARAMETEROUT 3
|
||||
#define CKCID_INTERFACEOBJECTMANAGER 48
|
||||
#define CKCID_CRITICALSECTION 49
|
||||
#define CKCID_LAYER 51
|
||||
#define CKCID_PROGRESSIVEMESH 54
|
||||
#define CKCID_SYNCHRO 20
|
||||
|
||||
#define CKCID_OBJECTARRAY 80
|
||||
#define CKCID_SCENEOBJECTDESC 81
|
||||
#define CKCID_ATTRIBUTEMANAGER 82
|
||||
#define CKCID_MESSAGEMANAGER 83
|
||||
#define CKCID_COLLISIONMANAGER 84
|
||||
#define CKCID_OBJECTMANAGER 85
|
||||
#define CKCID_FLOORMANAGER 86
|
||||
#define CKCID_RENDERMANAGER 87
|
||||
#define CKCID_BEHAVIORMANAGER 88
|
||||
#define CKCID_INPUTMANAGER 89
|
||||
#define CKCID_PARAMETERMANAGER 90
|
||||
#define CKCID_GRIDMANAGER 91
|
||||
#define CKCID_SOUNDMANAGER 92
|
||||
#define CKCID_TIMEMANAGER 93
|
||||
#define CKCID_CUIKBEHDATA -1
|
||||
|
||||
#define CKCID_MAXCLASSID 55
|
||||
#define CKCID_MAXMAXCLASSID 128
|
@ -0,0 +1,6 @@
|
||||
|
||||
#define CHUNK_VERSIONBASE 0
|
||||
#define CHUNK_VERSION1 4 // equal to file version : WriteObjectID => table
|
||||
#define CHUNK_VERSION2 5 // add Manager Data
|
||||
#define CHUNK_VERSION3 6 // New ConvertToBuffer / ReadFromBuffer (file system changed to reflect this )
|
||||
#define CHUNK_VERSION4 7 // New WriteObjectID when saving to a file
|
14
CodeGen/EnumsMigration/src/CK_STATECHUNK_DATAVERSION.txt
Normal file
14
CodeGen/EnumsMigration/src/CK_STATECHUNK_DATAVERSION.txt
Normal file
@ -0,0 +1,14 @@
|
||||
|
||||
#define CHUNKDATA_OLDVERSION 0 // Before any version was saved
|
||||
#define CHUNKDATA_BASEVERSION 1 // First version
|
||||
#define CHUNK_WAVESOUND_VERSION2 2 // Changes in wavesound format
|
||||
#define CHUNK_WAVESOUND_VERSION3 3 // Changes in wavesound format
|
||||
#define CHUNK_MATERIAL_VERSION_ZTEST 4 // Change in material save format
|
||||
#define CHUNK_MAJORCHANGE_VERSION 5 // Optimisations on many save functions
|
||||
#define CHUNK_MACCHANGE_VERSION 6 // Misc new Statechunk functions for macintosh (Big-Endian <-> Little Endian conversion )
|
||||
#define CHUNK_WAVESOUND_VERSION4 7 // Changes in wavesound format (Added sound length)
|
||||
#define CHUNK_SCENECHANGE_VERSION 8 // Changes in sceneObjectDesc format (Remove lasttimevalue)
|
||||
#define CHUNK_MESHCHANGE_VERSION 9 // Changes in Mesh save format (primitives)
|
||||
#define CHUNK_DEV_2_1 10 // Changes in wavesound reading of inside, outside angles
|
||||
|
||||
#define CHUNKDATA_CURRENTVERSION CHUNK_DEV_2_1
|
722
CodeGen/EnumsMigration/src/Defines2.txt
Normal file
722
CodeGen/EnumsMigration/src/Defines2.txt
Normal file
@ -0,0 +1,722 @@
|
||||
|
||||
//------------------------------------------------
|
||||
// Object
|
||||
typedef enum CK_STATESAVEFLAGS_OBJECT {
|
||||
CK_STATESAVE_NAME = 0x00000001, // Obsolete
|
||||
CK_STATESAVE_ID = 0x00000002, // Obsolete
|
||||
CK_STATESAVE_OBJECTHIDDEN = 0x00000004, // The object is hidden
|
||||
CK_STATESAVE_OBJECTHIERAHIDDEN = 0x00000018, // The object is hidden hierarchically
|
||||
CK_STATESAVE_OBJECTALL = 0x0000000F
|
||||
} CK_STATESAVEFLAGS_OBJECT;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// Be Object
|
||||
typedef enum CK_STATESAVEFLAGS_BEOBJECT
|
||||
{
|
||||
CK_STATESAVE_ATTRIBUTES = 0x00000010, // Obsolete
|
||||
CK_STATESAVE_NEWATTRIBUTES = 0x00000011, // Save Attributes
|
||||
CK_STATESAVE_GROUPS = 0x00000020, // Obsolete
|
||||
CK_STATESAVE_DATAS = 0x00000040, // Save Flags and (Waiting for message) status
|
||||
CK_STATESAVE_SOUNDS = 0x00000080, // Obsolete
|
||||
CK_STATESAVE_BEHAVIORS = 0x00000100, // Obsolete
|
||||
CK_STATESAVE_PARAMETERS = 0x00000200, // Obsolete
|
||||
CK_STATESAVE_SINGLEACTIVITY = 0x00000400, // SINGLE ACTIVITY
|
||||
CK_STATESAVE_SCRIPTS = 0x00000800, // Obsolete
|
||||
CK_STATESAVE_BEOBJECTONLY = 0x00000FF0, // Save only BeObject specific datas
|
||||
CK_STATESAVE_BEOBJECTALL = 0x00000FFF // Save All datas
|
||||
} CK_STATESAVEFLAGS_BEOBJECT;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// 3dEntity
|
||||
typedef enum CK_STATESAVEFLAGS_3DENTITY
|
||||
{
|
||||
CK_STATESAVE_3DENTITYSKINDATANORMALS = 0x00001000, // Save Skin normals
|
||||
CK_STATESAVE_ANIMATION = 0x00002000, // Obsolete
|
||||
CK_STATESAVE_MESHS = 0x00004000, // Save List of mesh
|
||||
CK_STATESAVE_PARENT = 0x00008000, // Save Parent
|
||||
CK_STATESAVE_3DENTITYFLAGS = 0x00010000, // Save Flags
|
||||
CK_STATESAVE_3DENTITYMATRIX = 0x00020000, // Save Position/orientation/Scale
|
||||
CK_STATESAVE_3DENTITYHIERARCHY = 0x00040000, // obsolete
|
||||
CK_STATESAVE_3DENTITYPLACE = 0x00080000, // Save Place in which the Entity is referenced
|
||||
CK_STATESAVE_3DENTITYNDATA = 0x00100000, // Reserved for future use
|
||||
CK_STATESAVE_3DENTITYSKINDATA = 0x00200000, // Save Skin data
|
||||
CK_STATESAVE_3DENTITYONLY = 0x003FF000, // Save only 3dEntity specific datas
|
||||
CK_STATESAVE_3DENTITYALL = 0x003FFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_3DENTITY;
|
||||
|
||||
//------------------------------------------------
|
||||
// Light
|
||||
typedef enum CK_STATESAVEFLAGS_LIGHT
|
||||
{
|
||||
CK_STATESAVE_LIGHTDATA = 0x00400000, // Save Color,Type,Attenuation,Range and cone
|
||||
CK_STATESAVE_LIGHTDATA2 = 0x00800000, // Reserved for future use
|
||||
CK_STATESAVE_LIGHTRESERVED1 = 0x01000000, // Reserved for future use
|
||||
CK_STATESAVE_LIGHTRESERVED2 = 0x02000000, // Reserved for future use
|
||||
CK_STATESAVE_LIGHTRESERVED3 = 0x04000000, // Reserved for future use
|
||||
CK_STATESAVE_LIGHTRESERVED4 = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_LIGHTONLY = 0x0FC00000, // Save only Light specific datas
|
||||
CK_STATESAVE_LIGHTALL = 0x0FFFFFFF, // Save All datas for sub-classes
|
||||
// Target Light
|
||||
CK_STATESAVE_TLIGHTTARGET = 0x80000000, // Save Light Target
|
||||
CK_STATESAVE_TLIGHTRESERVED0 = 0x10000000, // Reserved for future use
|
||||
CK_STATESAVE_TLIGHTRESERVED1 = 0x20000000, // Reserved for future use
|
||||
CK_STATESAVE_TLIGHTRESERVED2 = 0x40000000, // Reserved for future use
|
||||
CK_STATESAVE_TLIGHTONLY = 0xF0000000, // Save only Target Light specific datas
|
||||
CK_STATESAVE_TLIGHTALL = 0xFFFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_LIGHT;
|
||||
|
||||
//--------------------------------------------------
|
||||
// Camera
|
||||
typedef enum CK_STATESAVEFLAGS_CAMERA
|
||||
{
|
||||
CK_STATESAVE_CAMERAFOV = 0x00400000, // Save Camera Field of View
|
||||
CK_STATESAVE_CAMERAPROJTYPE = 0x00800000, // Save Camera projection type
|
||||
CK_STATESAVE_CAMERAOTHOZOOM = 0x01000000, // Save Camera orhographic zoom
|
||||
CK_STATESAVE_CAMERAASPECT = 0x02000000, // Save Camera aspect ration
|
||||
CK_STATESAVE_CAMERAPLANES = 0x04000000, // Save Camera near and far clip planes
|
||||
CK_STATESAVE_CAMERARESERVED2 = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_CAMERAONLY = 0x0FC00000, // Save only camera specific datas
|
||||
CK_STATESAVE_CAMERAALL = 0x0FFFFFFF, // Save All datas for sub-classes
|
||||
// Target Camera
|
||||
CK_STATESAVE_TCAMERATARGET = 0x10000000, // Save camera Target
|
||||
CK_STATESAVE_TCAMERARESERVED1 = 0x20000000, // Reserved for future use
|
||||
CK_STATESAVE_TCAMERARESERVED2 = 0x40000000, // Reserved for future use
|
||||
CK_STATESAVE_TCAMERAONLY = 0x70000000, // Save only Target camera specific datas
|
||||
CK_STATESAVE_TCAMERAALL = 0x7FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_CAMERA;
|
||||
|
||||
|
||||
//--------------------------------------------------
|
||||
// Sprite3D
|
||||
typedef enum CK_STATESAVEFLAGS_SPRITE3D
|
||||
{
|
||||
CK_STATESAVE_SPRITE3DDATA = 0x00400000, // Save offset,mapping,size and material
|
||||
CK_STATESAVE_SPRITE3DRESERVED0 = 0x00800000, // Reserved for future use
|
||||
CK_STATESAVE_SPRITE3DRESERVED1 = 0x01000000, // Reserved for future use
|
||||
CK_STATESAVE_SPRITE3DRESERVED2 = 0x02000000, // Reserved for future use
|
||||
CK_STATESAVE_SPRITE3DRESERVED3 = 0x04000000, // Reserved for future use
|
||||
CK_STATESAVE_SPRITE3DRESERVED4 = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_SPRITE3DONLY = 0x0FC00000, // Save only Sprite3D specific datas
|
||||
CK_STATESAVE_SPRITE3DALL = 0x0FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_SPRITE3D;
|
||||
|
||||
//--------------------------------------------------
|
||||
// Object 3D
|
||||
typedef enum CK_STATESAVEFLAGS_3DOBJECT
|
||||
{
|
||||
CK_STATESAVE_3DOBJECTATTRIBUTES = 0x00400000, // Obsolete
|
||||
CK_STATESAVE_3DOBJECTRESERVED = 0x00800000, // Reserved for future use
|
||||
CK_STATESAVE_3DOBJECTRONLY = 0x00C00000, // Save only 3dObject specific datas
|
||||
CK_STATESAVE_3DOBJECTALL = 0x03FFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_3DOBJECT;
|
||||
|
||||
//--------------------------------------------------
|
||||
// BodyPart
|
||||
typedef enum CK_STATESAVEFLAGS_BODYPART
|
||||
{
|
||||
CK_STATESAVE_BODYPARTROTJOINT = 0x01000000, // Save rotation joint data
|
||||
CK_STATESAVE_BODYPARTPOSJOINT = 0x02000000, // Save position joint data
|
||||
CK_STATESAVE_BODYPARTCHARACTER = 0x04000000, // Save character owning this bodypart
|
||||
CK_STATESAVE_BODYPARTRESERVED1 = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_BODYPARTRESERVED2 = 0x10000000, // Reserved for future use
|
||||
CK_STATESAVE_BODYPARTRESERVED3 = 0x20000000, // Reserved for future use
|
||||
CK_STATESAVE_BODYPARTRESERVED4 = 0x40000000, // Reserved for future use
|
||||
CK_STATESAVE_BODYPARTONLY = 0x7F000000, // Save only bodypart specific datas
|
||||
CK_STATESAVE_BODYPARTALL = 0x7FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_BODYPART;
|
||||
|
||||
//--------------------------------------------------
|
||||
// Character
|
||||
typedef enum CK_STATESAVEFLAGS_CHARACTER
|
||||
{
|
||||
CK_STATESAVE_CHARACTERBODYPARTS = 0x00400000, // Obsolete
|
||||
CK_STATESAVE_CHARACTERKINECHAINS = 0x00800000, // Obsolete
|
||||
CK_STATESAVE_CHARACTERANIMATIONS = 0x01000000, // Obsolete
|
||||
CK_STATESAVE_CHARACTERROOT = 0x02000000, // Obsolete
|
||||
CK_STATESAVE_CHARACTERSAVEANIMS = 0x04000000, // Save current and next active animations
|
||||
CK_STATESAVE_CHARACTERSAVECHAINS = 0x08000000, // Obsolete
|
||||
CK_STATESAVE_CHARACTERSAVEPARTS = 0x10000000, // Save sub bodyparts and sub-bodyparts data (saved with flag :CK_STATESAVE_BODYPARTALL)
|
||||
CK_STATESAVE_CHARACTERFLOORREF = 0x20000000, // Save Character floor reference object
|
||||
CK_STATESAVE_CHARACTERRESERVED2 = 0x40000000, // Reserved for future use
|
||||
CK_STATESAVE_CHARACTERRESERVED3 = 0x80000000, // Reserved for future use
|
||||
CK_STATESAVE_CHARACTERONLY = 0xFFC00000, // Save only character specific datas
|
||||
CK_STATESAVE_CHARACTERALL = 0xFFFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_CHARACTER;
|
||||
|
||||
//--------------------------------------------------
|
||||
// CURVE
|
||||
// && Curve Point
|
||||
typedef enum CK_STATESAVEFLAGS_CURVE
|
||||
{
|
||||
CK_STATESAVE_CURVEFITCOEFF = 0x00400000, // Save fitting coef
|
||||
CK_STATESAVE_CURVECONTROLPOINT = 0x00800000, // Save list of control points
|
||||
CK_STATESAVE_CURVESTEPS = 0x01000000, // Save number of step setting
|
||||
CK_STATESAVE_CURVEOPEN = 0x02000000, // Save Open/Close flag
|
||||
CK_STATESAVE_CURVERESERVED1 = 0x04000000, // Reserved for future use
|
||||
CK_STATESAVE_CURVERESERVED2 = 0x08000000, // Reserved for future use
|
||||
// Control points
|
||||
CK_STATESAVE_CURVEPOINTDEFAULTDATA = 0x10000000, // Save Control point setting and position
|
||||
CK_STATESAVE_CURVEPOINTTCB = 0x20000000, // Save Control point tcb settings
|
||||
CK_STATESAVE_CURVEPOINTTANGENTS = 0x40000000, // Save Control point tangents
|
||||
CK_STATESAVE_CURVEPOINTCURVEPOS = 0x80000000, // Save Control point position in curve
|
||||
CK_STATESAVE_CURVESAVEPOINTS = 0xFF000000, // Save control points data
|
||||
|
||||
CK_STATESAVE_CURVEONLY = 0xFFC00000, // Save only curve specific data
|
||||
CK_STATESAVE_CURVEALL = 0xFFFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_CURVE;
|
||||
|
||||
//------------------------------------------------
|
||||
// 2dEntity
|
||||
typedef enum CK_STATESAVEFLAGS_2DENTITY
|
||||
{
|
||||
CK_STATESAVE_2DENTITYSRCSIZE = 0x00001000, // Save source size
|
||||
CK_STATESAVE_2DENTITYSIZE = 0x00002000, // Save size
|
||||
CK_STATESAVE_2DENTITYFLAGS = 0x00004000, // Save Flags
|
||||
CK_STATESAVE_2DENTITYPOS = 0x00008000, // Save position
|
||||
CK_STATESAVE_2DENTITYZORDER = 0x00100000, // Save Z order
|
||||
CK_STATESAVE_2DENTITYONLY = 0x0010F000, // Save only 2dEntity specific data
|
||||
CK_STATESAVE_2DENTITYMATERIAL = 0x00200000, // Save Material
|
||||
CK_STATESAVE_2DENTITYHIERARCHY = 0x00400000, // Save Material
|
||||
CK_STATESAVE_2DENTITYALL = 0x0070FFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_2DENTITY;
|
||||
|
||||
//------------------------------------------------
|
||||
// Sprite
|
||||
typedef enum CK_STATESAVEFLAGS_SPRITE
|
||||
{
|
||||
CK_STATESAVE_SPRITECURRENTIMAGE = 0x00010000, // Save current image
|
||||
CK_STATESAVE_SPRITETRANSPARENT = 0x00020000, // Save transparency settings
|
||||
CK_STATESAVE_SPRITEBITMAPS = 0x00040000, // Obsolete
|
||||
CK_STATESAVE_SPRITESHARED = 0x00080000, // Save shared sprite
|
||||
CK_STATESAVE_SPRITEDONOTUSE = 0x00100000, // Reseved by CK_STATESAVEFLAGS_2DENTITY
|
||||
CK_STATESAVE_SPRITEAVIFILENAME = 0x00200000, // Obsolete
|
||||
CK_STATESAVE_SPRITEFILENAMES = 0x00400000, // Obsolete
|
||||
CK_STATESAVE_SPRITECOMPRESSED = 0x00800000, // Obsolete
|
||||
CK_STATESAVE_SPRITEREADER = 0x10000000, // Reserved for future use
|
||||
CK_STATESAVE_SPRITEFORMAT = 0x20000000, // Reserved for future use
|
||||
CK_STATESAVE_SPRITEVIDEOFORMAT = 0x40000000, // Video Format
|
||||
CK_STATESAVE_SPRITESYSTEMCACHING = 0x80000000, // System Memory Caching
|
||||
CK_STATESAVE_SPRITERENDEROPTIONS = 0x80800000, // Render options if any...
|
||||
CK_STATESAVE_SPRITEONLY = 0xF0EF0000, // Save only sprite specific data
|
||||
CK_STATESAVE_SPRITEALL = 0x70FFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_SPRITE;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// Sprite Text
|
||||
typedef enum CK_STATESAVEFLAGS_SPRITETEXT
|
||||
{
|
||||
CK_STATESAVE_SPRITETEXT = 0x01000000, // Save text
|
||||
CK_STATESAVE_SPRITEFONT = 0x02000000, // Save font settings
|
||||
CK_STATESAVE_SPRITETEXTCOLOR = 0x04000000, // Save text color
|
||||
CK_STATESAVE_SPRITETEXTRESERVED = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_SPRITETEXTDOTNOTUSE = 0x10000000, // Reserved by CK_STATESAVE_SPRITEREADER
|
||||
CK_STATESAVE_SPRITETEXTDONOTUSED2 = 0x20000000, // Reserved by CK_STATESAVE_SPRITEFORMAT
|
||||
CK_STATESAVE_SPRITETEXTONLY = 0x0F000000, // Save only SpriteText specific data
|
||||
CK_STATESAVE_SPRITETEXTALL = 0x3FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_SPRITETEXT;
|
||||
|
||||
//------------------------------------------------
|
||||
// Sound
|
||||
typedef enum CK_STATESAVEFLAGS_SOUND
|
||||
{
|
||||
CK_STATESAVE_SOUNDFILENAME = 0x00001000, // Reserved for future use
|
||||
CK_STATESAVE_SOUNDRESERVED1 = 0x00002000, // Reserved for future use
|
||||
CK_STATESAVE_SOUNDRESERVED2 = 0x00004000, // Reserved for future use
|
||||
CK_STATESAVE_SOUNDRESERVED3 = 0x00008000, // Reserved for future use
|
||||
CK_STATESAVE_SOUNDRESERVED4 = 0x00010000, // Reserved for future use
|
||||
CK_STATESAVE_SOUNDRESERVED5 = 0x00020000, // Reserved for future use
|
||||
CK_STATESAVE_SOUNDRESERVED6 = 0x00040000, // Reserved for future use
|
||||
CK_STATESAVE_SOUNDRESERVED7 = 0x00080000, // Reserved for future use
|
||||
CK_STATESAVE_SOUNDONLY = 0x000FF000, // Save only Sound specific data
|
||||
CK_STATESAVE_SOUNDALL = 0x000FFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_SOUND;
|
||||
|
||||
//------------------------------------------------
|
||||
// Wave Sound
|
||||
typedef enum CK_STATESAVEFLAGS_WAVSOUND
|
||||
{
|
||||
CK_STATESAVE_WAVSOUNDFILE = 0x00100000, // Save sound filename
|
||||
CK_STATESAVE_WAVSOUNDDATA = 0x00200000, // Obsolete
|
||||
CK_STATESAVE_WAVSOUNDDATA2 = 0x00400000, // Save sound properties (3D/2D,pitch,gain,streaming,loop,etc..)
|
||||
CK_STATESAVE_WAVSOUNDDURATION = 0x00800000, // Sound Length (in case it cannot be calculated latter)
|
||||
CK_STATESAVE_WAVSOUNDRESERVED4 = 0x01000000, // Reserved for future use
|
||||
CK_STATESAVE_WAVSOUNDRESERVED5 = 0x02000000, // Reserved for future use
|
||||
CK_STATESAVE_WAVSOUNDRESERVED6 = 0x04000000, // Reserved for future use
|
||||
CK_STATESAVE_WAVSOUNDRESERVED7 = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_WAVSOUNDONLY = 0x0FF00000, // Save All datas for sub-classes
|
||||
CK_STATESAVE_WAVSOUNDALL = 0x0FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_WAVSOUND;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// Wave Sound
|
||||
typedef enum CK_STATESAVEFLAGS_MIDISOUND
|
||||
{
|
||||
CK_STATESAVE_MIDISOUNDFILE = 0x00100000, // Save sound filename
|
||||
CK_STATESAVE_MIDISOUNDDATA = 0x00200000, // Save midi data
|
||||
CK_STATESAVE_MIDISOUNDRESERVED2 = 0x00400000, // Reserved for future use
|
||||
CK_STATESAVE_MIDISOUNDRESERVED3 = 0x00800000, // Reserved for future use
|
||||
CK_STATESAVE_MIDISOUNDRESERVED4 = 0x01000000, // Reserved for future use
|
||||
CK_STATESAVE_MIDISOUNDRESERVED5 = 0x02000000, // Reserved for future use
|
||||
CK_STATESAVE_MIDISOUNDRESERVED6 = 0x04000000, // Reserved for future use
|
||||
CK_STATESAVE_MIDISOUNDRESERVED7 = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_MIDISOUNDONLY = 0x0FF00000,
|
||||
CK_STATESAVE_MIDISOUNDALL = 0x0FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_MIDISOUND;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// Place
|
||||
typedef enum CK_STATESAVEFLAGS_PLACE
|
||||
{
|
||||
CK_STATESAVE_PLACEPORTALS = 0x00001000, // Save level using the place
|
||||
CK_STATESAVE_PLACECAMERA = 0x00002000, // Save attached camera
|
||||
CK_STATESAVE_PLACEREFERENCES = 0x00004000, // Save list of objects in the place
|
||||
CK_STATESAVE_PLACELEVEL = 0x00008000, // Save level using the place
|
||||
CK_STATESAVE_PLACEALL = 0x0000FFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_PLACE;
|
||||
|
||||
//------------------------------------------------
|
||||
// Level
|
||||
// CKSaveObjectState will not save any data
|
||||
typedef enum CK_STATESAVEFLAGS_LEVEL
|
||||
{
|
||||
CK_STATESAVE_LEVELRESERVED0 = 0x00001000, // Reserved for future use
|
||||
CK_STATESAVE_LEVELINACTIVEMAN = 0x00002000, // Reserved for future use
|
||||
CK_STATESAVE_LEVELDUPLICATEMAN = 0x00004000, // Reserved for future use
|
||||
CK_STATESAVE_LEVELDEFAULTDATA = 0x20000000, // Save Places,Scenes and Objects
|
||||
CK_STATESAVE_LEVELSCENE = 0x80000000, // Default and active scene
|
||||
CK_STATESAVE_LEVELALL = 0xFFFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_LEVEL;
|
||||
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// GROUP
|
||||
typedef enum CK_STATESAVEFLAGS_GROUP
|
||||
{
|
||||
CK_STATESAVE_GROUPDATA = 0x00001000, // Save list of objects in the group
|
||||
CK_STATESAVE_GROUPRESERVED1 = 0x00002000, // Reserved for future use
|
||||
CK_STATESAVE_GROUPRESERVED2 = 0x00004000, // Reserved for future use
|
||||
CK_STATESAVE_GROUPRESERVED3 = 0x00008000, // Reserved for future use
|
||||
CK_STATESAVE_GROUPRESERVED4 = 0x00010000, // Reserved for future use
|
||||
CK_STATESAVE_GROUPRESERVED5 = 0x00020000, // Reserved for future use
|
||||
CK_STATESAVE_GROUPRESERVED6 = 0x00040000, // Reserved for future use
|
||||
CK_STATESAVE_GROUPRESERVED7 = 0x00080000, // Reserved for future use
|
||||
CK_STATESAVE_GROUPALL = 0x000FFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_GROUP;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// MESH
|
||||
// CKSaveOjectSave will save all data and does not take flags into account
|
||||
typedef enum CK_STATESAVEFLAGS_MESH
|
||||
{
|
||||
CK_STATESAVE_MESHRESERVED0 = 0x00001000, // Reserved for future use
|
||||
CK_STATESAVE_MESHFLAGS = 0x00002000, // Save flags
|
||||
CK_STATESAVE_MESHCHANNELS = 0x00004000, // Save Channels
|
||||
CK_STATESAVE_MESHFACECHANMASK = 0x00008000, // Save face channel Mask
|
||||
CK_STATESAVE_MESHFACES = 0x00010000, // Save face data
|
||||
CK_STATESAVE_MESHVERTICES = 0x00020000, // Save geometry
|
||||
CK_STATESAVE_MESHLINES = 0x00040000, // Save line data
|
||||
CK_STATESAVE_MESHWEIGHTS = 0x00080000, // Save Vertex Weight info
|
||||
CK_STATESAVE_MESHMATERIALS = 0x00100000, // Reserved for future use
|
||||
CK_STATESAVE_MESHRESERVED1 = 0x00200000, // Reserved for future use
|
||||
CK_STATESAVE_MESHRESERVED2 = 0x00400000, // Reserved for future use
|
||||
CK_STATESAVE_PROGRESSIVEMESH = 0x00800000, // Save All datas for sub-classes
|
||||
CK_STATESAVE_MESHONLY = 0x00FFF000, // Save All datas for sub-classes
|
||||
CK_STATESAVE_MESHALL = 0x00FFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_MESH;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// PATCH MESH
|
||||
// CKSaveOjectSave will save all data and does not take flags into account
|
||||
typedef enum CK_STATESAVEFLAGS_PATCHMESH
|
||||
{
|
||||
CK_STATESAVE_PATCHMESHDATA = 0x00800000, // Obsolete
|
||||
CK_STATESAVE_PATCHMESHDATA2 = 0x01000000, // Obsolete
|
||||
CK_STATESAVE_PATCHMESHSMOOTH = 0x02000000, // Obsolete
|
||||
CK_STATESAVE_PATCHMESHMATERIALS = 0x04000000, // Obsolete
|
||||
CK_STATESAVE_PATCHMESHDATA3 = 0x08000000, // Save Patch Data
|
||||
CK_STATESAVE_PATCHMESHONLY = 0x0FF00000, // Save All datas for sub-classes
|
||||
CK_STATESAVE_PATCHMESHALL = 0x0FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_PATCHMESH;
|
||||
|
||||
//-------------------------------------------------
|
||||
// Material
|
||||
typedef enum CK_STATESAVEFLAGS_MATERIAL
|
||||
{
|
||||
CK_STATESAVE_MATDATA = 0x00001000, // Save colors,blending modes,shade modes,fill modes etc...
|
||||
CK_STATESAVE_MATDATA2 = 0x00002000, // Additional texture objects...
|
||||
CK_STATESAVE_MATDATA3 = 0x00004000, // Effect Alone
|
||||
CK_STATESAVE_MATDATA4 = 0x00008000, // none
|
||||
CK_STATESAVE_MATDATA5 = 0x00010000, // Effect + parameter
|
||||
CK_STATESAVE_MATRESERVED5 = 0x00020000, // Reserved for future use
|
||||
CK_STATESAVE_MATRESERVED6 = 0x00040000, // Reserved for future use
|
||||
CK_STATESAVE_MATRESERVED7 = 0x00080000, // Reserved for future use
|
||||
CK_STATESAVE_MATERIALONLY = 0x000FF000, // Save All datas for sub-classes
|
||||
CK_STATESAVE_MATERIALALL = 0x0FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_MATERIAL;
|
||||
|
||||
//---------------------------------------------------
|
||||
// Texture
|
||||
// CKSaveOjectSave will save all relevant data and does not take flags into account
|
||||
typedef enum CK_STATESAVEFLAGS_TEXTURE
|
||||
{
|
||||
CK_STATESAVE_TEXAVIFILENAME = 0x00001000, // Save movie file name
|
||||
CK_STATESAVE_TEXCURRENTIMAGE = 0x00002000, // Save current slot
|
||||
CK_STATESAVE_TEXBITMAPS = 0x00004000, // Obsolete
|
||||
CK_STATESAVE_TEXTRANSPARENT = 0x00008000, // Save transparency data
|
||||
CK_STATESAVE_TEXFILENAMES = 0x00010000, // Save texture slot filenames
|
||||
CK_STATESAVE_TEXCOMPRESSED = 0x00020000, // Save raw texture data
|
||||
CK_STATESAVE_TEXVIDEOFORMAT = 0x00040000, // Save chosen video format
|
||||
CK_STATESAVE_TEXSAVEFORMAT = 0x00080000, // Save chosen save format
|
||||
CK_STATESAVE_TEXREADER = 0x00100000, // Save texture data using a specific BitmapReader
|
||||
CK_STATESAVE_PICKTHRESHOLD = 0x00200000, // Save pick threshold
|
||||
CK_STATESAVE_USERMIPMAP = 0x00400000, // User mipmap levels
|
||||
CK_STATESAVE_TEXSYSTEMCACHING = 0x00800000, // System Memory Caching
|
||||
CK_STATESAVE_OLDTEXONLY = 0x002FF000, // Kept for compatibility
|
||||
CK_STATESAVE_TEXONLY = 0x00FFF000, // Save Only Texture Data (Dot NOT MODIFY ! Texture loading/saving relies on this value)
|
||||
CK_STATESAVE_TEXALL = 0x002FFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_TEXTURE;
|
||||
|
||||
|
||||
//---------------------------------------------------
|
||||
// 2d CURVE
|
||||
// && 2d Curve Point
|
||||
typedef enum CK_STATESAVEFLAGS_2DCURVE
|
||||
{
|
||||
CK_STATESAVE_2DCURVERESERVED0 = 0x00000010, // Reserved for future use
|
||||
CK_STATESAVE_2DCURVERESERVED4 = 0x00000020, // Reserved for future use
|
||||
CK_STATESAVE_2DCURVEFITCOEFF = 0x00000040, // Obsolete
|
||||
CK_STATESAVE_2DCURVECONTROLPOINT = 0x00000080, // Obsolete
|
||||
CK_STATESAVE_2DCURVENEWDATA = 0x00000100, // Save All relevant data
|
||||
CK_STATESAVE_2DCURVERESERVED2 = 0x00000200, // Obsolete
|
||||
CK_STATESAVE_2DCURVERESERVED3 = 0x00000400, // Obsolete
|
||||
CK_STATESAVE_2DCURVEPOINTTCB = 0x00000800, // Obsolete
|
||||
CK_STATESAVE_2DCURVEPOINTTANGENTS = 0x00001000, // Obsolete
|
||||
CK_STATESAVE_2DCURVEPOINT2DCURVEPOS = 0x00002000, // Obsolete
|
||||
CK_STATESAVE_2DCURVEPOINTDEFAULTDATA= 0x00004000, // Obsolete
|
||||
CK_STATESAVE_2DCURVEPOINTNEWDATA = 0x00008000, // Save All relevant data
|
||||
CK_STATESAVE_2DCURVEPOINTRESERVED1 = 0x00010000, // Reserved for future use
|
||||
CK_STATESAVE_2DCURVEPOINTRESERVED2 = 0x00020000, // Reserved for future use
|
||||
CK_STATESAVE_2DCURVESAVEPOINTS = 0x0003F800, // Obsolete
|
||||
CK_STATESAVE_2DCURVEALL = 0x0007FFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_2DCURVE;
|
||||
|
||||
//---------------------------------------------------
|
||||
// Kinematic Chain
|
||||
|
||||
typedef enum CK_STATESAVEFLAGS_KINEMATICCHAIN
|
||||
{
|
||||
CK_STATESAVE_KINEMATICCHAINDATA = 0x00000010, // Save chain data
|
||||
CK_STATESAVE_KINEMATICCHAINRESERVED1 = 0x00000020, // Reserved for future use
|
||||
CK_STATESAVE_KINEMATICCHAINRESERVED2 = 0x00000040, // Reserved for future use
|
||||
CK_STATESAVE_KINEMATICCHAINRESERVED3 = 0x00000080, // Reserved for future use
|
||||
CK_STATESAVE_KINEMATICCHAINALL = 0x000000FF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_KINEMATICCHAIN;
|
||||
|
||||
//---------------------------------------------------
|
||||
// Animation
|
||||
typedef enum CK_STATESAVEFLAGS_ANIMATION
|
||||
{
|
||||
CK_STATESAVE_ANIMATIONDATA = 0x00000010, // Save Flags & Framerate data
|
||||
CK_STATESAVE_ANIMATIONRESERVED1 = 0x00000020, // Reserved for future use
|
||||
CK_STATESAVE_ANIMATIONLENGTH = 0x00000040, // Save animation Length
|
||||
CK_STATESAVE_ANIMATIONBODYPARTS = 0x00000080, // Save root & list of bodypart
|
||||
CK_STATESAVE_ANIMATIONCHARACTER = 0x00000100, // Save character
|
||||
CK_STATESAVE_ANIMATIONCURRENTSTEP = 0x00000200, // Save current step
|
||||
CK_STATESAVE_ANIMATIONRESERVED5 = 0x00000400, // Reserved for future use
|
||||
CK_STATESAVE_ANIMATIONRESERVED6 = 0x00000800, // Reserved for future use
|
||||
CK_STATESAVE_ANIMATIONALL = 0x0FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_ANIMATION;
|
||||
|
||||
//---------------------------------------------------
|
||||
// Keyed Anim
|
||||
typedef enum CK_STATESAVEFLAGS_KEYEDANIMATION
|
||||
{
|
||||
CK_STATESAVE_KEYEDANIMANIMLIST = 0x00001000, // Save list of object animations
|
||||
CK_STATESAVE_KEYEDANIMLENGTH = 0x00002000, // Obsolete
|
||||
CK_STATESAVE_KEYEDANIMPOSKEYS = 0x00004000, // Obsolete
|
||||
CK_STATESAVE_KEYEDANIMROTKEYS = 0x00008000, // Obsolete
|
||||
CK_STATESAVE_KEYEDANIMMORPHKEYS = 0x00010000, // Obsolete
|
||||
CK_STATESAVE_KEYEDANIMSCLKEYS = 0x00020000, // Obsolete
|
||||
CK_STATESAVE_KEYEDANIMFLAGS = 0x00040000, // Obsolete
|
||||
CK_STATESAVE_KEYEDANIMENTITY = 0x00080000, // Obsolete
|
||||
CK_STATESAVE_KEYEDANIMMERGE = 0x00100000, // Save merged animations
|
||||
CK_STATESAVE_KEYEDANIMSUBANIMS = 0x00200000, // Save object animations data (using same flags than CKSaveObjectState)
|
||||
CK_STATESAVE_KEYEDANIMRESERVED0 = 0x00400000, // Reserved for future use
|
||||
CK_STATESAVE_KEYEDANIMRESERVED1 = 0x00800000, // Reserved for future use
|
||||
CK_STATESAVE_KEYEDANIMRESERVED2 = 0x01000000, // Reserved for future use
|
||||
CK_STATESAVE_KEYEDANIMRESERVED3 = 0x02000000 // Reserved for future use
|
||||
} CK_STATESAVEFLAGS_KEYEDANIMATION;
|
||||
|
||||
|
||||
//---------------------------------------------------
|
||||
// Object Animation
|
||||
// CKSaveOjectSave will save all relevant data and does not take flags into account
|
||||
typedef enum CK_STATESAVEFLAGS_OBJECTANIMATION
|
||||
{
|
||||
CK_STATESAVE_OBJANIMNEWDATA = 0x00001000, // Save all relevant data
|
||||
CK_STATESAVE_OBJANIMLENGTH = 0x00002000, // Not used
|
||||
CK_STATESAVE_OBJANIMPOSKEYS = 0x00004000, // Not used
|
||||
CK_STATESAVE_OBJANIMROTKEYS = 0x00008000, // Not used
|
||||
CK_STATESAVE_OBJANIMMORPHKEYS = 0x00010000, // Not used
|
||||
CK_STATESAVE_OBJANIMSCLKEYS = 0x00020000, // Not used
|
||||
CK_STATESAVE_OBJANIMFLAGS = 0x00040000, // Not used
|
||||
CK_STATESAVE_OBJANIMENTITY = 0x00080000, // Not used
|
||||
CK_STATESAVE_OBJANIMMERGE = 0x00100000, // Not used
|
||||
CK_STATESAVE_OBJANIMMORPHKEYS2 = 0x00200000, // Not used
|
||||
CK_STATESAVE_OBJANIMNEWSAVE1 = 0x00400000, // Not used
|
||||
CK_STATESAVE_OBJANIMMORPHNORMALS = 0x00800000, // Not used (Virtools 1.1)
|
||||
CK_STATESAVE_OBJANIMMORPHCOMP = 0x01000000, // Not used (Virtools 1.1)
|
||||
CK_STATESAVE_OBJANIMSHARED = 0x02000000, // Save Data for a shared animation
|
||||
CK_STATESAVE_OBJANIMCONTROLLERS = 0x04000000, // (Virtools 1.5) Save All Controller information
|
||||
CK_STATESAVE_OBJANIMONLY = 0x07FFF000,
|
||||
CK_STATESAVE_OBJANIMALL = 0x07FFFFFF,
|
||||
CK_STATESAVE_KEYEDANIMONLY = 0x03FFF000, // Save All datas for sub-classes
|
||||
CK_STATESAVE_KEYEDANIMALL = 0x03FFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_OBJECTANIMATION;
|
||||
|
||||
|
||||
//---------------------------------------------------
|
||||
// IK Animation
|
||||
typedef enum CK_STATESAVEFLAGS_IKANIMATION
|
||||
{
|
||||
CK_STATESAVE_IKANIMATIONDATA = 0x00001000, // Save IK data
|
||||
CK_STATESAVE_IKANIMATIONRESERVED2 = 0x00002000, // Reserved for future use
|
||||
CK_STATESAVE_IKANIMATIONRESERVED3 = 0x00004000, // Reserved for future use
|
||||
CK_STATESAVE_IKANIMATIONRESERVED4 = 0x00008000, // Reserved for future use
|
||||
CK_STATESAVE_IKANIMATIONRESERVED5 = 0x00010000, // Reserved for future use
|
||||
CK_STATESAVE_IKANIMATIONRESERVED6 = 0x00020000, // Reserved for future use
|
||||
CK_STATESAVE_IKANIMATIONRESERVED7 = 0x00040000, // Reserved for future use
|
||||
CK_STATESAVE_IKANIMATIONRESERVED8 = 0x00100000, // Reserved for future use
|
||||
CK_STATESAVE_IKANIMATIONRESERVED9 = 0x00200000, // Reserved for future use
|
||||
CK_STATESAVE_IKANIMATIONALL = 0x003FFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_IKANIMATION;
|
||||
|
||||
//---------------------------------------------------
|
||||
// BehaviorLink
|
||||
typedef enum CK_STATESAVEFLAGS_BEHAV_LINK
|
||||
{
|
||||
CK_STATESAVE_BEHAV_LINK_CURDELAY = 0x00000004, // Obsolete
|
||||
CK_STATESAVE_BEHAV_LINK_IOS = 0x00000008, // Obsolete
|
||||
CK_STATESAVE_BEHAV_LINK_DELAY = 0x00000010, // Obsolete
|
||||
CK_STATESAVE_BEHAV_LINK_NEWDATA = 0x00000020, // Save all relevant data (In,Out,Activation delay)
|
||||
CK_STATESAVE_BEHAV_LINKRESERVED5 = 0x00000040, // Reserved for future use
|
||||
CK_STATESAVE_BEHAV_LINKRESERVED6 = 0x00000080, // Reserved for future use
|
||||
CK_STATESAVE_BEHAV_LINKONLY = 0x000000F0, //
|
||||
CK_STATESAVE_BEHAV_LINKALL = 0x000000FF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_BEHAV_LINK;
|
||||
|
||||
//---------------------------------------------------
|
||||
// BehaviorIO
|
||||
typedef enum CK_STATESAVEFLAGS_BEHAV_IO
|
||||
{
|
||||
CK_STATESAVE_BEHAV_IOFLAGS = 0x00000008, // Save IO flags
|
||||
CK_STATESAVE_BEHAV_IORESERVED3 = 0x00000010, // Reserved for future use
|
||||
CK_STATESAVE_BEHAV_IORESERVED4 = 0x00000020, // Reserved for future use
|
||||
CK_STATESAVE_BEHAV_IORESERVED5 = 0x00000040, // Reserved for future use
|
||||
CK_STATESAVE_BEHAV_IORESERVED6 = 0x00000080, // Reserved for future use
|
||||
CK_STATESAVE_BEHAVIOONLY = 0x000000F0, //
|
||||
CK_STATESAVE_BEHAVIOALL = 0x000000FF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_BEHAV_IO;
|
||||
|
||||
//---------------------------------------------------
|
||||
// BehaviorPrototype
|
||||
typedef enum CK_STATESAVEFLAGS_PROTOTYPE
|
||||
{
|
||||
CK_STATESAVE_PROTORESERVED0 = 0x00000010, // Reserved for future use
|
||||
CK_STATESAVE_PROTORESERVED1 = 0x00000020, // Reserved for future use
|
||||
CK_STATESAVE_PROTOFLAGS = 0x00000040, // Save Flags
|
||||
CK_STATESAVE_PROTOSUBPROTOS = 0x00000080, // Save sub prototypes
|
||||
CK_STATESAVE_PROTOLINKS = 0x00000100, // Save links
|
||||
CK_STATESAVE_PROTOBEHAVFLAG = 0x00000200, // Save behavior flags
|
||||
CK_STATESAVE_PROTOGUID = 0x00000400, // Save GUID
|
||||
CK_STATESAVE_PROTOINPUTS = 0x00000800, // Save inputs
|
||||
CK_STATESAVE_PROTOOUTPUTS = 0x00001000, // Save outputs
|
||||
CK_STATESAVE_PROTOINPARAMS = 0x00002000, // Save input parameters
|
||||
CK_STATESAVE_PROTOOUTPARAMS = 0x00004000, // Save output parameters
|
||||
CK_STATESAVE_PROTOLOCALPARAMS = 0x00008000, // Save local parameters
|
||||
CK_STATESAVE_PROTOOPERATIONS = 0x00010000, // Save parameter operations
|
||||
CK_STATESAVE_PROTOPARAMETERLINKS = 0x00020000, // Save parameter links
|
||||
CK_STATESAVE_PROTOAPPLYTO = 0x00040000, // Save ClassID of object to which it applies
|
||||
CK_STATESAVE_PROTORESERVED14 = 0x00080000, // Reserved for future use
|
||||
CK_STATESAVE_PROTOALL = 0x000FFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_PROTOTYPE;
|
||||
|
||||
|
||||
//---------------------------------------------------
|
||||
// Behavior
|
||||
typedef enum CK_STATESAVEFLAGS_BEHAVIOR
|
||||
{
|
||||
CK_STATESAVE_BEHAVIORRESERVED0 = 0x00000010, // Reserved for internal use
|
||||
CK_STATESAVE_BEHAVIORNEWDATA = 0x00000020, // not used
|
||||
CK_STATESAVE_BEHAVIORFLAGS = 0x00000040, // not used
|
||||
CK_STATESAVE_BEHAVIORCOMPATIBLECID = 0x00000080, // not used
|
||||
CK_STATESAVE_BEHAVIORSUBBEHAV = 0x00000100, // Save Sub-Behaviors
|
||||
CK_STATESAVE_BEHAVIORINPARAMS = 0x00000200, // not used
|
||||
CK_STATESAVE_BEHAVIOROUTPARAMS = 0x00000400, // not used
|
||||
CK_STATESAVE_BEHAVIORINPUTS = 0x00000800, // not used
|
||||
CK_STATESAVE_BEHAVIOROUTPUTS = 0x00001000, // not used
|
||||
CK_STATESAVE_BEHAVIORINFO = 0x00002000, // not used
|
||||
CK_STATESAVE_BEHAVIOROPERATIONS = 0x00004000, // not used
|
||||
CK_STATESAVE_BEHAVIORTYPE = 0x00008000, // not used
|
||||
CK_STATESAVE_BEHAVIOROWNER = 0x00010000, // not used
|
||||
CK_STATESAVE_BEHAVIORLOCALPARAMS = 0x00020000, // Save local parameters
|
||||
CK_STATESAVE_BEHAVIORPROTOGUID = 0x00040000, // not used
|
||||
CK_STATESAVE_BEHAVIORSUBLINKS = 0x00080000, // not used
|
||||
CK_STATESAVE_BEHAVIORACTIVESUBLINKS= 0x00100000, // not used
|
||||
CK_STATESAVE_BEHAVIORSINGLEACTIVITY= 0x00200000, // SINGLE ACTIVITY
|
||||
CK_STATESAVE_BEHAVIORSCRIPTDATA = 0x00400000, // not used
|
||||
CK_STATESAVE_BEHAVIORPRIORITY = 0x00800000, // not used
|
||||
CK_STATESAVE_BEHAVIORTARGET = 0x01000000, // not used
|
||||
CK_STATESAVE_BEHAVIORONLY = 0x01FFFFF0,
|
||||
CK_STATESAVE_BEHAVIORALL = 0x01FFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_BEHAVIOR;
|
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------
|
||||
// SCENE
|
||||
// CKSaveOjectSave will save all relevant data and does not take flags into account
|
||||
typedef enum CK_STATESAVEFLAGS_SCENE
|
||||
{
|
||||
CK_STATESAVE_SCENERESERVED0 = 0x00001000, // Reserved for future use
|
||||
CK_STATESAVE_SCENERESERVED8 = 0x00002000, // Reserved for future use
|
||||
CK_STATESAVE_SCENEFLAGS = 0x00004000,
|
||||
CK_STATESAVE_SCENELEVEL = 0x00008000,
|
||||
CK_STATESAVE_SCENEOBJECTS = 0x00010000,
|
||||
CK_STATESAVE_SCENENEWDATA = 0x00020000, // every object description and initial conditions
|
||||
CK_STATESAVE_SCENELAUNCHED = 0x00040000, // Scene was already launched once
|
||||
CK_STATESAVE_SCENERENDERSETTINGS = 0x00080000, // Background Color, Fog Color etc..
|
||||
CK_STATESAVE_SCENERESERVED1 = 0x00100000, // Reserved for future use
|
||||
CK_STATESAVE_SCENERESERVED2 = 0x00200000, // Reserved for future use
|
||||
CK_STATESAVE_SCENERESERVED3 = 0x00400000, // Reserved for future use
|
||||
CK_STATESAVE_SCENERESERVED4 = 0x00800000, // Reserved for future use
|
||||
CK_STATESAVE_SCENERESERVED5 = 0x01000000, // Reserved for future use
|
||||
CK_STATESAVE_SCENERESERVED12 = 0x02000000, // Reserved for future use
|
||||
CK_STATESAVE_SCENERESERVED13 = 0x04000000, // Reserved for future use
|
||||
CK_STATESAVE_SCENERESERVED14 = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_SCENEALL = 0x0FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_SCENE;
|
||||
|
||||
|
||||
//---------------------------------------------------
|
||||
// ParameterIn
|
||||
typedef enum CK_STATESAVEFLAGS_PARAMETERIN
|
||||
{
|
||||
CK_STATESAVE_PARAMETERIN_RESERVED4 = 0x00000010, // Reserved for future use
|
||||
CK_STATESAVE_PARAMETERIN_RESERVED0 = 0x00000020, // Reserved for future use
|
||||
CK_STATESAVE_PARAMETERIN_RESERVED1 = 0x00000040, // Reserved for future use
|
||||
CK_STATESAVE_PARAMETERIN_OWNER = 0x00000080, // Obsolete
|
||||
CK_STATESAVE_PARAMETERIN_INSHARED = 0x00000100, // Obsolete
|
||||
CK_STATESAVE_PARAMETERIN_OUTSOURCE = 0x00000200, // Obsolete
|
||||
CK_STATESAVE_PARAMETERIN_DEFAULTDATA = 0x00000400, // Obsolete
|
||||
CK_STATESAVE_PARAMETERIN_DATASHARED = 0x00000800, // Save reference to shared inparameter
|
||||
CK_STATESAVE_PARAMETERIN_DATASOURCE = 0x00001000, // Save reference to source outparameter
|
||||
CK_STATESAVE_PARAMETERIN_DISABLED = 0x00002000, // The parameter was disabled
|
||||
CK_STATESAVE_PARAMETERIN_ALL = 0x0000FFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_PARAMETERIN;
|
||||
|
||||
//---------------------------------------------------
|
||||
// ParameterLocal et ParameterOut
|
||||
typedef enum CK_STATESAVEFLAGS_PARAMETEROUT
|
||||
{
|
||||
CK_STATESAVE_PARAMETEROUT_RESERVED0 = 0x00000010, // Reserved for future use
|
||||
CK_STATESAVE_PARAMETEROUT_DESTINATIONS = 0x00000020, // Save destinations
|
||||
CK_STATESAVE_PARAMETEROUT_VAL = 0x00000040, // Save value
|
||||
CK_STATESAVE_PARAMETEROUT_OWNER = 0x00000080, // Save Owner
|
||||
CK_STATESAVE_PARAMETEROUT_MYSELF = 0x00000200, //
|
||||
CK_STATESAVE_PARAMETEROUT_ISSETTING = 0x00000400, // Reserved for future use
|
||||
CK_STATESAVE_PARAMETEROUT_ALL = 0x0000FFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_PARAMETEROUT;
|
||||
|
||||
|
||||
//---------------------------------------------------
|
||||
// Parameter Operation
|
||||
|
||||
typedef enum CK_STATESAVEFLAGS_OPERATION
|
||||
{
|
||||
CK_STATESAVE_OPERATIONRESERVED0 = 0x00000010, // Reserved for future use
|
||||
CK_STATESAVE_OPERATIONRESERVED1 = 0x00000020, // Reserved for future use
|
||||
CK_STATESAVE_OPERATIONINPUTS = 0x00000040,
|
||||
CK_STATESAVE_OPERATIONOUTPUT = 0x00000080,
|
||||
CK_STATESAVE_OPERATIONOP = 0x00000100,
|
||||
CK_STATESAVE_OPERATIONDEFAULTDATA = 0x00000200,
|
||||
CK_STATESAVE_OPERATIONNEWDATA = 0x00000400,
|
||||
CK_STATESAVE_OPERATIONALL = 0x000007FF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_OPERATION;
|
||||
|
||||
|
||||
//---------------------------------------------------
|
||||
// Synchro Object
|
||||
// CKSaveOjectSave will save all relevant data and does not take flags into account
|
||||
typedef enum CK_STATESAVEFLAGS_SYNCHRO
|
||||
{
|
||||
CK_STATESAVE_SYNCHRODATA = 0x00000010, // Save data
|
||||
CK_STATESAVE_SYNCHRORESERVED0 = 0x00000040, // Reserved for future use
|
||||
CK_STATESAVE_SYNCHRORESERVED1 = 0x00000080, // Reserved for future use
|
||||
CK_STATESAVE_SYNCHRORESERVED2 = 0x00000100, // Reserved for future use
|
||||
CK_STATESAVE_SYNCHRORESERVED3 = 0x00000200, // Reserved for future use
|
||||
CK_STATESAVE_SYNCHRONALL = 0x000003FF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_SYNCHRO;
|
||||
|
||||
//------------------------------------------------
|
||||
// Grid
|
||||
typedef enum CK_STATESAVEFLAGS_GRID
|
||||
{
|
||||
CK_STATESAVE_GRIDDATA = 0x00400000, // Save Grid Data
|
||||
CK_STATESAVE_GRIDRESERVED0 = 0x00800000, // Reserved for future use
|
||||
CK_STATESAVE_GRIDRESERVED1 = 0x01000000, // Reserved for future use
|
||||
CK_STATESAVE_GRIDRESERVED2 = 0x02000000, // Reserved for future use
|
||||
CK_STATESAVE_GRIDRESERVED3 = 0x04000000, // Reserved for future use
|
||||
CK_STATESAVE_GRIDRESERVED4 = 0x08000000, // Reserved for future use
|
||||
CK_STATESAVE_GRIDONLY = 0x0FC00000, //
|
||||
CK_STATESAVE_GRIDALL = 0x0FFFFFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_GRID;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// Layer (For Grids)
|
||||
typedef enum CK_STATESAVEFLAGS_LAYER
|
||||
{
|
||||
CK_STATESAVE_LAYERDATA = 0x00000010, // Save Layer Data
|
||||
CK_STATESAVE_LAYERRESERVED0 = 0x00800020, // Reserved for future use
|
||||
CK_STATESAVE_LAYERRESERVED1 = 0x00000040, // Reserved for future use
|
||||
CK_STATESAVE_LAYERRESERVED2 = 0x00000080, // Reserved for future use
|
||||
CK_STATESAVE_LAYERRESERVED3 = 0x00000100, // Reserved for future use
|
||||
CK_STATESAVE_LAYERRESERVED4 = 0x00000200, // Reserved for future use
|
||||
CK_STATESAVE_LAYERONLY = 0x000003F0, //
|
||||
CK_STATESAVE_LAYERALL = 0x000003FF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_LAYER;
|
||||
|
||||
//------------------------------------------------
|
||||
// DataArray
|
||||
// CKSaveOjectSave will save all relevant data and does not take flags into account
|
||||
typedef enum CK_STATESAVEFLAGS_DATAARRAY
|
||||
{
|
||||
CK_STATESAVE_DATAARRAYFORMAT = 0x00001000, // Save format
|
||||
CK_STATESAVE_DATAARRAYDATA = 0x00002000, // Save array data
|
||||
CK_STATESAVE_DATAARRAYMEMBERS = 0x00004000, // Save members
|
||||
CK_STATESAVE_DATAARRAYALL = 0x0000FFFF // Save All datas for sub-classes
|
||||
} CK_STATESAVEFLAGS_DATAARRAY;
|
||||
|
||||
|
||||
//------------------------------------------------
|
||||
// SceneObjectDesc
|
||||
typedef enum CK_STATESAVEFLAGS_SCENEOBJECTDESC {
|
||||
|
||||
CK_STATESAVE_SCENEOBJECTDESC = 0x00000010,
|
||||
CK_STATESAVE_SCENEOBJECTRES1 = 0x00000020, // Reserved for future use
|
||||
CK_STATESAVE_SCENEOBJECTRES2 = 0x00000040, // Reserved for future use
|
||||
CK_STATESAVE_SCENEOBJECTRES3 = 0x00000080, // Reserved for future use
|
||||
CK_STATESAVE_SCENEOBJECTDESCALL = 0x000000FF // Save All datas for sub-classes
|
||||
|
||||
} CK_STATESAVEFLAGS_SCENEOBJECTDESC;
|
43
CodeGen/EnumsMigration/src/VxEnums.txt
Normal file
43
CodeGen/EnumsMigration/src/VxEnums.txt
Normal file
@ -0,0 +1,43 @@
|
||||
|
||||
/*****************************************************************
|
||||
{filename:VX_PIXELFORMAT}
|
||||
Name: VX_PIXELFORMAT
|
||||
|
||||
Summary: Pixel format types.
|
||||
See Also: VxImageDesc2PixelFormat,VxPixelFormat2ImageDesc
|
||||
******************************************************************/
|
||||
typedef enum VX_PIXELFORMAT {
|
||||
UNKNOWN_PF = 0, // Unknown pixel format
|
||||
_32_ARGB8888 = 1, // 32-bit ARGB pixel format with alpha
|
||||
_32_RGB888 = 2, // 32-bit RGB pixel format without alpha
|
||||
_24_RGB888 = 3, // 24-bit RGB pixel format
|
||||
_16_RGB565 = 4, // 16-bit RGB pixel format
|
||||
_16_RGB555 = 5, // 16-bit RGB pixel format (5 bits per color)
|
||||
_16_ARGB1555 = 6, // 16-bit ARGB pixel format (5 bits per color + 1 bit for alpha)
|
||||
_16_ARGB4444 = 7, // 16-bit ARGB pixel format (4 bits per color)
|
||||
_8_RGB332 = 8, // 8-bit RGB pixel format
|
||||
_8_ARGB2222 = 9, // 8-bit ARGB pixel format
|
||||
_32_ABGR8888 = 10, // 32-bit ABGR pixel format
|
||||
_32_RGBA8888 = 11, // 32-bit RGBA pixel format
|
||||
_32_BGRA8888 = 12, // 32-bit BGRA pixel format
|
||||
_32_BGR888 = 13, // 32-bit BGR pixel format
|
||||
_24_BGR888 = 14, // 24-bit BGR pixel format
|
||||
_16_BGR565 = 15, // 16-bit BGR pixel format
|
||||
_16_BGR555 = 16, // 16-bit BGR pixel format (5 bits per color)
|
||||
_16_ABGR1555 = 17, // 16-bit ABGR pixel format (5 bits per color + 1 bit for alpha)
|
||||
_16_ABGR4444 = 18, // 16-bit ABGR pixel format (4 bits per color)
|
||||
_DXT1 = 19, // S3/DirectX Texture Compression 1
|
||||
_DXT2 = 20, // S3/DirectX Texture Compression 2
|
||||
_DXT3 = 21, // S3/DirectX Texture Compression 3
|
||||
_DXT4 = 22, // S3/DirectX Texture Compression 4
|
||||
_DXT5 = 23, // S3/DirectX Texture Compression 5
|
||||
_16_V8U8 = 24, // 16-bit Bump Map format format (8 bits per color)
|
||||
_32_V16U16 = 25, // 32-bit Bump Map format format (16 bits per color)
|
||||
_16_L6V5U5 = 26, // 16-bit Bump Map format format with luminance
|
||||
_32_X8L8V8U8 = 27, // 32-bit Bump Map format format with luminance
|
||||
_8_ABGR8888_CLUT = 28, // 8 bits indexed CLUT (ABGR)
|
||||
_8_ARGB8888_CLUT = 29, // 8 bits indexed CLUT (ARGB)
|
||||
_4_ABGR8888_CLUT = 30, // 4 bits indexed CLUT (ABGR)
|
||||
_4_ARGB8888_CLUT = 31 // 4 bits indexed CLUT (ARGB)
|
||||
} VX_PIXELFORMAT;
|
||||
|
Reference in New Issue
Block a user