feat: add new 2 rules for BMapInspector
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@@ -3,4 +3,25 @@
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namespace BMapInspector::Rule {
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/**
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* @brief ZZQ Rule 1
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* @details
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* Only the first object grouped into "Phys_FloorStopper" can make sound in game.
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* So it would be better to make "Phys_FloorStopper" only have one item.
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*
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* At the same time, show which object is the first object in "Phys_FloorStopper"
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* to know which object can make sound in game,
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* if mapper require the stopper which can not make sound them by design.
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*/
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class ZZQRule1 : public IRule {
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public:
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ZZQRule1();
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virtual ~ZZQRule1();
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YYCC_DELETE_COPY_MOVE(ZZQRule1)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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};
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}
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