chore: switch to CMake build system instead of native Visual Studio project

This commit is contained in:
yyc12345 2024-08-15 22:20:51 +08:00
parent da575e42f5
commit afa06339b2
26 changed files with 3349 additions and 1794 deletions

4
.gitattributes vendored
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@ -1,2 +1,4 @@
Doxyfile.in eol=lf
*.bat eol=crlf
*.sh eol=lf
*.fods eol=lf *.fods eol=lf

7
.gitignore vendored
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@ -5,9 +5,10 @@
*.nms *.nms
*.vmo *.vmo
# Ignore temporary folders # Ignore temporary Visual Studio files and folders
/out/ temp/
/temp/ out/
CMakeSettings.json
# -------------------- VSCode -------------------- # -------------------- VSCode --------------------
.vscode/ .vscode/

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@ -1,188 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{0f0a8b98-35d7-4b8e-af0a-041b1bd80fd2}</ProjectGuid>
<RootNamespace>BMap</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\LibRef.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\LibRef.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\LibRef.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\LibRef.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)out\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)out\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)out\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)out\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LIBCMO_EXPORTING;LIBCMO_BUILD_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;../IronPad;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>zlibwapi.lib;LibCmo.lib;IronPad.lib;Dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ZLIB_PATH)\contrib\vstudio\vc14\x86\ZlibDllReleaseWithoutAsm;$(SolutionDir)out\$(Platform)\$(Configuration)\LibCmo;$(SolutionDir)out\$(Platform)\$(Configuration)\IronPad;</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LIBCMO_EXPORTING;LIBCMO_BUILD_RELEASE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;../IronPad;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>zlibwapi.lib;LibCmo.lib;IronPad.lib;Dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ZLIB_PATH)\contrib\vstudio\vc14\x86\ZlibDllReleaseWithoutAsm;$(SolutionDir)out\$(Platform)\$(Configuration)\LibCmo;$(SolutionDir)out\$(Platform)\$(Configuration)\IronPad;</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LIBCMO_EXPORTING;LIBCMO_BUILD_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;../IronPad;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>zlibwapi.lib;LibCmo.lib;IronPad.lib;Dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ZLIB_PATH)\contrib\vstudio\vc14\x64\ZlibDllReleaseWithoutAsm;$(SolutionDir)out\$(Platform)\$(Configuration)\LibCmo;$(SolutionDir)out\$(Platform)\$(Configuration)\IronPad;</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LIBCMO_EXPORTING;LIBCMO_BUILD_RELEASE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;../IronPad;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>zlibwapi.lib;LibCmo.lib;IronPad.lib;Dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ZLIB_PATH)\contrib\vstudio\vc14\x64\ZlibDllReleaseWithoutAsm;$(SolutionDir)out\$(Platform)\$(Configuration)\LibCmo;$(SolutionDir)out\$(Platform)\$(Configuration)\IronPad;</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="BMap.hpp" />
<ClInclude Include="BMExports.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BMap.cpp" />
<ClCompile Include="BMExports.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Headers">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BMap.hpp">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="BMExports.hpp">
<Filter>Headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BMap.cpp">
<Filter>Sources</Filter>
</ClCompile>
<ClCompile Include="BMExports.cpp">
<Filter>Sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -1,65 +1,119 @@
cmake_minimum_required(VERSION 3.12) # Create shared library
project(BMap LANGUAGES CXX) add_library(BMap SHARED "")
# Setup sources
# add libcmo if not existed target_sources(BMap
if (NOT TARGET LibCmo) PRIVATE
add_subdirectory("../LibCmo" "LibCmo.out")
endif ()
# add ironpad if not existed
if (NOT TARGET IronPad)
add_subdirectory("../IronPad" "IronPad.out")
endif ()
# hide all function in default
# fix imported library PIC issue (i don't know why. just make it works)
set_target_properties(LibCmo
PROPERTIES
CXX_VISIBILITY_PRESET hidden
POSITION_INDEPENDENT_CODE ON
)
set_target_properties(IronPad
PROPERTIES
CXX_VISIBILITY_PRESET hidden
POSITION_INDEPENDENT_CODE ON
)
# setup sources
set(bmap_headers ".")
set(bmap_sources
BMap.cpp BMap.cpp
BMExports.cpp BMExports.cpp
) )
# Setup headers
# generate shared library target_sources(BMap
add_library(BMap
SHARED
${bmap_sources}
)
target_link_libraries(BMap
PRIVATE PRIVATE
LibCmo FILE_SET HEADERS
IronPad FILES
BMap.hpp
BMExports.hpp
) )
# Setup header infomation
target_include_directories(BMap target_include_directories(BMap
PRIVATE PRIVATE
${bmap_headers} "${CMAKE_CURRENT_LIST_DIR}"
YYCC::YYCCommonplace
LibCmo
) )
# Setup linked library infomation
# set project standard target_link_libraries(BMap
PRIVATE
YYCC::YYCCommonplace
LibCmo
)
# Setup C++ standard
set_target_properties(BMap set_target_properties(BMap
PROPERTIES PROPERTIES
CXX_STANDARD 20 CXX_STANDARD 20
CXX_STANDARD_REQUIRED 20 CXX_STANDARD_REQUIRED 20
CXX_EXTENSION OFF CXX_EXTENSION OFF
) )
# set default visibility to hidden # Order Unicode charset for private using
set_target_properties(BMap
PROPERTIES
CXX_VISIBILITY_PRESET hidden
)
# add export used macro flag
target_compile_definitions(BMap target_compile_definitions(BMap
PUBLIC PRIVATE
LIBCMO_EXPORTING $<$<CXX_COMPILER_ID:MSVC>:UNICODE>
$<$<CXX_COMPILER_ID:MSVC>:_UNICODE>
)
# Order build as UTF-8 in MSVC
target_compile_options(BMap
PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
) )
# Install BMap only on Release mode
install(TARGETS BMap
CONFIGURATIONS Release
RUNTIME DESTINATION ${YYCC_INSTALL_BIN_PATH}
)
# cmake_minimum_required(VERSION 3.12)
# project(BMap LANGUAGES CXX)
# # add libcmo if not existed
# if (NOT TARGET LibCmo)
# add_subdirectory("../LibCmo" "LibCmo.out")
# endif ()
# # add ironpad if not existed
# if (NOT TARGET IronPad)
# add_subdirectory("../IronPad" "IronPad.out")
# endif ()
# # hide all function in default
# # fix imported library PIC issue (i don't know why. just make it works)
# set_target_properties(LibCmo
# PROPERTIES
# CXX_VISIBILITY_PRESET hidden
# POSITION_INDEPENDENT_CODE ON
# )
# set_target_properties(IronPad
# PROPERTIES
# CXX_VISIBILITY_PRESET hidden
# POSITION_INDEPENDENT_CODE ON
# )
# # setup sources
# set(bmap_headers ".")
# set(bmap_sources
# BMap.cpp
# BMExports.cpp
# )
# # generate shared library
# add_library(BMap
# SHARED
# ${bmap_sources}
# )
# target_link_libraries(BMap
# PRIVATE
# LibCmo
# IronPad
# )
# target_include_directories(BMap
# PRIVATE
# ${bmap_headers}
# )
# # set project standard
# set_target_properties(BMap
# PROPERTIES
# CXX_STANDARD 20
# CXX_STANDARD_REQUIRED 20
# CXX_EXTENSION OFF
# )
# # set default visibility to hidden
# set_target_properties(BMap
# PROPERTIES
# CXX_VISIBILITY_PRESET hidden
# )
# # add export used macro flag
# target_compile_definitions(BMap
# PUBLIC
# LIBCMO_EXPORTING
# )

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@ -0,0 +1,7 @@
@PACKAGE_INIT@
# Include targets file
include("${CMAKE_CURRENT_LIST_DIR}/LibCmoTargets.cmake")
check_required_components(LibCmo)

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if (WIN32)
# In Windows, we should not import Iconv.
# Send a notice to programmer.
message("Windows environment detected, skip finding Iconv!")
else ()
# In non-Windows, we simply import Iconv from CMake preset.
# It will produce Iconv::Iconv target for including and linking.
find_package(Iconv REQUIRED)
endif ()

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# Check stb path variable
if (NOT DEFINED STB_IMAGE_PATH)
message(FATAL_ERROR "You must set STB_IMAGE_PATH variable to the root directory of std-image repository.")
endif()
# Add library
add_library(stb-image INTERFACE IMPORTED)
# Add alias for it
add_library(stb::stb-image ALIAS stb-image)
# Setup header files
set_target_properties(stb-image PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES
"${STB_IMAGE_PATH}"
)

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# Check YYCC path environment variable
if (NOT DEFINED YYCC_PATH)
message(FATAL_ERROR "You must set YYCC_PATH variable to one of YYCC CMake distribution installation path.")
endif()
# Find YYCC library
# It will produce YYCC::YYCCommonplace target for including and linking.
find_package(YYCCommonplace REQUIRED
HINTS ${YYCC_PATH} NO_DEFAULT_PATH
)

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if (WIN32)
# In Windows, we use custom way to import ZLib.
# Before using this CMake file in Windows, you should do following steps first.
# 1. Get ZLib repository: https://github.com/madler/zlib
# 2. Navigate to `contrib/vstudio` and choose a proper Visual Studio project according to your environment.
# 3. Open project file and build. Then you will get the built binary.
# 4. The directory binary located is the argument you should passed to ZLIB_BINARY_PATH, for example: `contrib/vstudio/vc14/x64/ZlibDllRelease`
# Check ZLib path variable
if (NOT DEFINED ZLIB_HEADER_PATH)
message(FATAL_ERROR "You must set ZLIB_HEADER_PATH to the root directory of ZLib repository.")
endif()
if (NOT DEFINED ZLIB_BINARY_PATH)
message(FATAL_ERROR "You must set ZLIB_BINARY_PATH to the directory where include binary built by contributed Visual Studio project.")
endif()
# Add imported library
add_library(ZLIB INTERFACE IMPORTED)
# Add alias for it to let it has the same behavior with CMake imported ZLib.
add_library(ZLIB::ZLIB ALIAS ZLIB)
# Setup header files
set_target_properties(ZLIB PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES
"${ZLIB_HEADER_PATH}"
)
# Setup lib files
set_target_properties(ZLIB PROPERTIES
INTERFACE_LINK_LIBRARIES
"${ZLIB_BINARY_PATH}/zlibwapi.lib"
)
else ()
# In non-Windows, we simply import ZLib from CMake preset.
# It will produce ZLIB::ZLIB target for including and linking.
find_package(ZLIB REQUIRED)
endif ()

77
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.23)
project(NeMo
VERSION 0.1.0
LANGUAGES CXX
)
# Provide options
option(NEMO_BUILD_UNVIRT "Build Unvirt, the console interface operator of LibCmo." ON)
option(NEMO_BUILD_BMAP "Build BMap, the example use of LibCmo which can read and write Ballance game map." OFF)
option(NEMO_BUILD_DOC "Build document of LibCmo and all related stuff." OFF)
# Setup install path from CMake provided install path for convenient use.
include(GNUInstallDirs)
set(NEMO_INSTALL_INCLUDE_PATH ${CMAKE_INSTALL_INCLUDEDIR} CACHE PATH
"Public header install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
set(NEMO_INSTALL_LIB_PATH ${CMAKE_INSTALL_LIBDIR} CACHE PATH
"Library install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
set(NEMO_INSTALL_BIN_PATH ${CMAKE_INSTALL_BINDIR} CACHE PATH
"Binary install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
set(NEMO_INSTALL_DOC_PATH ${CMAKE_INSTALL_DOCDIR} CACHE PATH
"Non-arch doc install path relative to CMAKE_INSTALL_PREFIX unless set to an absolute path.")
# Import essential packages
include(${CMAKE_CURRENT_LIST_DIR}/CMake/custom_import_zlib.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/CMake/custom_import_iconv.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/CMake/custom_import_yycc.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/CMake/custom_import_stb.cmake)
# If we are not in Windows environment, and we need to build shared library BMap,
# we should enable PIC (position independent code), otherwise build process will fail.
# Also we should let all symbols in final dll be hidden (not exported) in default.
# Because we only want export functions we ordered.
if ((NOT WIN32) AND NEMO_BUILD_BMAP)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_C_VISIBILITY_PRESET hidden)
set(CMAKE_POSITION_INDEPENDENT_CODE True)
endif ()
# Import build targets
add_subdirectory(LibCmo)
if (NEMO_BUILD_UNVIRT)
add_subdirectory(Unvirt)
endif ()
if (NEMO_BUILD_BMAP)
add_subdirectory(BMap)
endif ()
if (NEMO_BUILD_DOC)
add_subdirectory(Documents)
endif ()
# Install target and package
# Install target
install(EXPORT LibCmoTargets
FILE LibCmoTargets.cmake
NAMESPACE NeMo::
DESTINATION ${YYCC_INSTALL_LIB_PATH}/cmake/LibCmo
)
# Package configuration file
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
LibCmoConfigVersion.cmake
VERSION ${PACKAGE_VERSION}
COMPATIBILITY SameMinorVersion
)
configure_package_config_file(
${CMAKE_CURRENT_LIST_DIR}/cmake/LibCmoConfig.cmake.in
"${CMAKE_CURRENT_BINARY_DIR}/LibCmoConfig.cmake"
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/LibCmo
)
# Copy package files to install destination
install(
FILES
"${CMAKE_CURRENT_BINARY_DIR}/LibCmoConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/LibCmoConfigVersion.cmake"
DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/LibCmo
)

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Documents/CMakeLists.txt Normal file
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# Configure Doxygen config file
configure_file(
${CMAKE_CURRENT_LIST_DIR}/Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
@ONLY
)
# Add custom target
add_custom_target (LibCmoDocuments
doxygen ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating LibCmo documentation" VERBATIM
)
# Install built documentation
install (DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/html
DESTINATION ${NEMO_INSTALL_DOC_PATH}
)

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cmake_minimum_required(VERSION 3.12)
project(IronPad LANGUAGES CXX)
# add libcmo if not existed
if (NOT TARGET LibCmo)
add_subdirectory("../LibCmo" "LibCmo.out")
endif ()
# setup sources
set(ironpad_headers ".")
set(ironpad_src IronPad.cpp)
# create static library
add_library(IronPad
STATIC
${ironpad_src}
)
target_link_libraries(IronPad
PRIVATE
LibCmo
)
target_include_directories(IronPad
PUBLIC
${ironpad_headers}
)
# set project standard
set_target_properties(IronPad
PROPERTIES
CXX_STANDARD 20
CXX_STANDARD_REQUIRED 20
CXX_EXTENSION OFF
)

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#include "IronPad.hpp"
// only include these header on windows.
// in other words, include these header when ironpad enabled.
#if defined(IRONPAD_ENABLED)
#include <Windows.h>
#include <DbgHelp.h>
#include <filesystem>
#include <cstdarg>
#include <cstdio>
#endif
namespace IronPad {
#if defined(IRONPAD_ENABLED)
/**
* @brief true if the exception handler already registered.
* This variable is served for singleton.
*/
static bool g_IsRegistered = false;
/**
* @brief true if a exception handler is running.
* This variable is served for blocking possible infinity recursive exception handling.
*/
static bool g_IsProcessing = false;
/**
* @brief The backup of original exception handler.
*/
LPTOP_LEVEL_EXCEPTION_FILTER g_ProcBackup;
#pragma region Exception Handler Detail
static HMODULE GetCurrentModule() {
// Reference: https://stackoverflow.com/questions/557081/how-do-i-get-the-hmodule-for-the-currently-executing-code
HMODULE hModule = NULL;
GetModuleHandleExW(
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, // get address and do not inc ref counter.
(LPCWSTR)GetCurrentModule,
&hModule);
return hModule;
}
static const char* UExceptionGetCodeName(DWORD code) {
switch (code) {
case EXCEPTION_ACCESS_VIOLATION:
return "access violation";
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
return "array index out of bound";
case EXCEPTION_BREAKPOINT:
return "breakpoint reached";
case EXCEPTION_DATATYPE_MISALIGNMENT:
return "misaligned data access";
case EXCEPTION_FLT_DENORMAL_OPERAND:
return "operand had denormal value";
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
return "floating-point division by zero";
case EXCEPTION_FLT_INEXACT_RESULT:
return "no decimal fraction representation for value";
case EXCEPTION_FLT_INVALID_OPERATION:
return "invalid floating-point operation";
case EXCEPTION_FLT_OVERFLOW:
return "floating-point overflow";
case EXCEPTION_FLT_STACK_CHECK:
return "floating-point stack corruption";
case EXCEPTION_FLT_UNDERFLOW:
return "floating-point underflow";
case EXCEPTION_ILLEGAL_INSTRUCTION:
return "illegal instruction";
case EXCEPTION_IN_PAGE_ERROR:
return "inaccessible page";
case EXCEPTION_INT_DIVIDE_BY_ZERO:
return "integer division by zero";
case EXCEPTION_INT_OVERFLOW:
return "integer overflow";
case EXCEPTION_INVALID_DISPOSITION:
return "documentation says this should never happen";
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
return "can't continue after a noncontinuable exception";
case EXCEPTION_PRIV_INSTRUCTION:
return "attempted to execute a privileged instruction";
case EXCEPTION_SINGLE_STEP:
return "one instruction has been executed";
case EXCEPTION_STACK_OVERFLOW:
return "stack overflow";
default:
return "unknown exception";
}
}
static void UExceptionFormat(std::FILE* fs, const char* fmt, ...) {
// write to file
va_list arg1;
va_start(arg1, fmt);
std::vfprintf(fs, fmt, arg1);
va_end(arg1);
// write to stdout
va_list arg2;
va_start(arg2, fmt);
std::vfprintf(stdout, fmt, arg2);
va_end(arg2);
}
static void UExceptionPrint(std::FILE* fs, const char* strl) {
// write to file
std::fputs(strl, fs);
// write to stdout
std::fputs(strl, stdout);
}
static void UExceptionBacktrace(FILE* fs, LPCONTEXT context, int maxdepth) {
// setup loading symbol options
SymSetOptions(SymGetOptions() | SYMOPT_DEFERRED_LOADS | SYMOPT_LOAD_LINES); // lazy load symbol, and load line number.
// setup handle
HANDLE process = GetCurrentProcess();
HANDLE thread = GetCurrentThread();
// init symbol
if (!SymInitialize(process, 0, TRUE)) {
// fail to load. return
UExceptionPrint(fs, "Lost symbol file!\n");
return;
}
// ========== CORE DUMP ==========
// prepare frame. setup correct fields
// references:
// https://github.com/rust-lang/backtrace-rs/blob/9ed25b581cfd2ee60e5a3b9054fd023bf6dced90/src/backtrace/dbghelp.rs
// https://sourceforge.net/p/predef/wiki/Architectures/
DWORD machine_type = 0;
STACKFRAME64 frame;
memset(&frame, 0, sizeof(frame));
#if defined(_M_IX86) || defined(__i386__)
// x86
machine_type = IMAGE_FILE_MACHINE_I386;
frame.AddrPC.Offset = context->Eip;
frame.AddrStack.Offset = context->Esp;
frame.AddrFrame.Offset = context->Ebp;
#elif defined(_M_AMD64) || defined(__amd64__)
// amd64
machine_type = IMAGE_FILE_MACHINE_AMD64;
frame.AddrPC.Offset = context->Rip;
frame.AddrStack.Offset = context->Rsp;
frame.AddrFrame.Offset = context->Rbp;
#elif defined(_M_ARM) || defined(__arm__)
// arm (32bit)
machine_type = IMAGE_FILE_MACHINE_ARMNT;
frame.AddrPC.Offset = context->Pc;
frame.AddrStack.Offset = context->Sp;
frame.AddrFrame.Offset = context->R11;
#elif defined(_M_ARM64) || defined(__aarch64__)
// arm64
machine_type = IMAGE_FILE_MACHINE_ARM64;
frame.AddrPC.Offset = context->Pc;
frame.AddrStack.Offset = context->Sp;
frame.AddrFrame.Offset = context->DUMMYUNIONNAME.DUMMYSTRUCTNAME.Fp;
#else
#error "Unsupported platform"
//IA-64 anybody?
#endif
frame.AddrPC.Mode = AddrModeFlat;
frame.AddrStack.Mode = AddrModeFlat;
frame.AddrFrame.Mode = AddrModeFlat;
// other variables
char module_name_raw[MAX_PATH];
// stack walker
while (StackWalk64(machine_type, process, thread, &frame, context,
0, SymFunctionTableAccess64, SymGetModuleBase64, 0)) {
// depth breaker
--maxdepth;
if (maxdepth < 0) {
UExceptionPrint(fs, "...\n"); // indicate there are some frames not listed
break;
}
// get module name
DWORD64 module_base = SymGetModuleBase64(process, frame.AddrPC.Offset);
const char* module_name = "[unknown module]";
if (module_base && GetModuleFileNameA((HINSTANCE)module_base, module_name_raw, MAX_PATH)) {
module_name = module_name_raw;
}
// get source file and line
const char* source_file = "[unknow_source_file]";
DWORD64 source_file_line = 0;
DWORD dwDisplacement;
IMAGEHLP_LINE64 winline;
winline.SizeOfStruct = sizeof(IMAGEHLP_LINE64);
if (SymGetLineFromAddr64(process, frame.AddrPC.Offset, &dwDisplacement, &winline)) {
source_file = winline.FileName;
source_file_line = winline.LineNumber;
}
// write to file
UExceptionFormat(fs, "0x%016llx(rel: 0x%016llx)[%s]\t%s#%llu\n",
frame.AddrPC.Offset, frame.AddrPC.Offset - module_base, module_name,
source_file, source_file_line
);
}
// ========== END CORE DUMP ==========
// free symbol
SymCleanup(process);
}
static void UExceptionCoreDump(LPCWSTR filename, LPEXCEPTION_POINTERS info) {
// open file and write
HANDLE hFile = CreateFileW(filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile != INVALID_HANDLE_VALUE) {
MINIDUMP_EXCEPTION_INFORMATION exception_info;
exception_info.ThreadId = GetCurrentThreadId();
exception_info.ExceptionPointers = info;
exception_info.ClientPointers = TRUE;
MiniDumpWriteDump(
GetCurrentProcess(), GetCurrentProcessId(), hFile,
MiniDumpNormal,
&exception_info,
NULL, NULL
);
CloseHandle(hFile);
}
}
static LONG WINAPI UExceptionImpl(LPEXCEPTION_POINTERS info) {
// detect loop calling
if (g_IsProcessing) {
goto end_proc;
}
// start process
g_IsProcessing = true;
{
// get main folder first
std::filesystem::path ironpad_path;
WCHAR module_path[MAX_PATH];
std::memset(module_path, 0, sizeof(module_path));
if (GetModuleFileNameW(GetCurrentModule(), module_path, MAX_PATH) == 0) {
goto failed;
}
ironpad_path = module_path;
ironpad_path = ironpad_path.parent_path();
// create 2 filename
auto logfilename = ironpad_path / "IronPad.log";
auto dmpfilename = ironpad_path / "IronPad.dmp";
std::fputc('\n', stdout);
std::fprintf(stdout, "Exception Log: %s\n", logfilename.string().c_str());
std::fprintf(stdout, "Exception Coredump: %s\n", dmpfilename.string().c_str());
// output log file
{
std::FILE* fs = _wfopen(logfilename.wstring().c_str(), L"w");
if (fs == nullptr) {
goto failed;
}
// record exception type first
PEXCEPTION_RECORD rec = info->ExceptionRecord;
fprintf(fs, "Unhandled exception occured at 0x%08p: %s (%lu).\n",
rec->ExceptionAddress,
UExceptionGetCodeName(rec->ExceptionCode),
rec->ExceptionCode
);
// special proc for 2 exceptions
if (rec->ExceptionCode == EXCEPTION_ACCESS_VIOLATION || rec->ExceptionCode == EXCEPTION_IN_PAGE_ERROR) {
if (rec->NumberParameters >= 2) {
const char* op =
rec->ExceptionInformation[0] == 0 ? "read" :
rec->ExceptionInformation[0] == 1 ? "written" : "executed";
fprintf(fs, "The data at memory address 0x%016" PRIxPTR " could not be %s.\n",
rec->ExceptionInformation[1], op);
}
}
// output stacktrace
UExceptionBacktrace(fs, info->ContextRecord, 1024);
std::fclose(fs);
}
// output minidump
{
UExceptionCoreDump(dmpfilename.wstring().c_str(), info);
}
}
// end process
failed:
g_IsProcessing = false;
// if backup proc can be run, run it
// otherwise directly return.
end_proc:
if (g_ProcBackup != nullptr) {
return g_ProcBackup(info);
} else {
return EXCEPTION_CONTINUE_SEARCH;
}
}
#pragma endregion
void IronPadRegister() {
if (g_IsRegistered) return;
g_ProcBackup = SetUnhandledExceptionFilter(UExceptionImpl);
g_IsRegistered = true;
}
void IronPadUnregister() {
if (!g_IsRegistered) return;
SetUnhandledExceptionFilter(g_ProcBackup);
g_IsRegistered = false;
}
#else
// blank implement
void IronPadRegister() {}
void IronPadUnregister() {}
#endif
}

View File

@ -1,26 +0,0 @@
#pragma once
// only include VTUtils to get essential macro
#include <VTUtils.hpp>
#if defined(LIBCMO_BUILD_RELEASE) && defined(LIBCMO_OS_WIN32)
#define IRONPAD_ENABLED 1
#endif
// Debug IronPad used. Force enable IronPad.
//#define IRONPAD_ENABLED 1
namespace IronPad {
/**
* @brief Register IronPad.
* @detail This function frequently called at the start of program.
*/
void IronPadRegister();
/**
* @brief Unregiister IronPad
* @detail This function frequently called at the end of program.
*/
void IronPadUnregister();
}

View File

@ -1,186 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{a6454164-2153-45ae-bdb8-19c77014e0cc}</ProjectGuid>
<RootNamespace>IronPad</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\LibRef.props" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\LibRef.props" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\LibRef.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\LibRef.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)out\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)out\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(SolutionDir)out\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LIBCMO_BUILD_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LIBCMO_BUILD_RELEASE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<PreprocessorDefinitions>LIBCMO_BUILD_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LIBCMO_BUILD_RELEASE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ClInclude Include="IronPad.hpp" />
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<ClCompile Include="IronPad.cpp" />
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<ImportGroup Label="ExtensionTargets">
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View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Headers">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="IronPad.hpp">
<Filter>Headers</Filter>
</ClInclude>
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<ClCompile Include="IronPad.cpp">
<Filter>Sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -1,27 +1,13 @@
cmake_minimum_required(VERSION 3.12) # Create static library
project(LibCmo LANGUAGES CXX) add_library(LibCmo STATIC "")
# Setup static library sources
# find packages target_sources(LibCmo
find_package(ZLIB REQUIRED) PRIVATE
find_package(Iconv REQUIRED) # Assistant source files
# manually check stb image path
if (NOT STB_IMAGE_PATH)
message(FATAL_ERROR "You must assign your stb_image library root path to STB_IMAGE_PATH when compiling this project.")
endif ()
if ((NOT EXISTS "${STB_IMAGE_PATH}/stb_image.h") OR (NOT EXISTS "${STB_IMAGE_PATH}/stb_image_resize.h") OR (NOT EXISTS "${STB_IMAGE_PATH}/stb_image_write.h"))
message(FATAL_ERROR "Invalid stb_image library path.")
endif ()
# set up file list
set(libcmo_headers ".")
set(libcmo_vt_src
VTUtils.cpp VTUtils.cpp
VTEncoding.cpp VTEncoding.cpp
VTImage.cpp VTImage.cpp
) # CK2
set(libcmo_ck2_src
CK2/CKBitmapData.cpp CK2/CKBitmapData.cpp
CK2/CKContext.cpp CK2/CKContext.cpp
CK2/CKFileOthers.cpp CK2/CKFileOthers.cpp
@ -31,16 +17,13 @@ set(libcmo_ck2_src
CK2/CKStateChunkOthers.cpp CK2/CKStateChunkOthers.cpp
CK2/CKStateChunkReader.cpp CK2/CKStateChunkReader.cpp
CK2/CKStateChunkWriter.cpp CK2/CKStateChunkWriter.cpp
) # CK2 Data Handler
set(libcmo_ck2_dh_src
CK2/DataHandlers/CKBitmapHandler.cpp CK2/DataHandlers/CKBitmapHandler.cpp
) # CK2 Manager
set(libcmo_ck2_mgr_src
CK2/MgrImpls/CKBaseManager.cpp CK2/MgrImpls/CKBaseManager.cpp
CK2/MgrImpls/CKObjectManager.cpp CK2/MgrImpls/CKObjectManager.cpp
CK2/MgrImpls/CKPathManager.cpp CK2/MgrImpls/CKPathManager.cpp
) # CK2 Object
set(libcmo_ck2_obj_src
CK2/ObjImpls/CK3dEntity.cpp CK2/ObjImpls/CK3dEntity.cpp
CK2/ObjImpls/CKBeObject.cpp CK2/ObjImpls/CKBeObject.cpp
CK2/ObjImpls/CKGroup.cpp CK2/ObjImpls/CKGroup.cpp
@ -48,53 +31,205 @@ set(libcmo_ck2_obj_src
CK2/ObjImpls/CKMesh.cpp CK2/ObjImpls/CKMesh.cpp
CK2/ObjImpls/CKObject.cpp CK2/ObjImpls/CKObject.cpp
CK2/ObjImpls/CKTexture.cpp CK2/ObjImpls/CKTexture.cpp
) # VxMath
set(libcmo_vxmath_src
VxMath/VxMemoryMappedFile.cpp VxMath/VxMemoryMappedFile.cpp
VxMath/VxMath.cpp VxMath/VxMath.cpp
) # X Container
set(libcmo_xcontainer_src
XContainer/XTypes.cpp XContainer/XTypes.cpp
) )
# Setup static library headers
# create static library target_sources(LibCmo
add_library(LibCmo PUBLIC
STATIC FILE_SET HEADERS
${libcmo_vt_src} FILES
${libcmo_ck2_src} # Asststant header files
${libcmo_ck2_dh_src} VTAll.hpp
${libcmo_ck2_mgr_src} VTEncoding.hpp
${libcmo_ck2_obj_src} VTUserAll.hpp
${libcmo_vxmath_src} VTUtils.hpp
${libcmo_xcontainer_src} # CK2
) CK2/CKDefines.hpp
target_link_libraries(LibCmo CK2/CKEnums.hpp
PRIVATE CK2/CKGlobals.hpp
${ZLIB_LIBRARIES} CK2/CKIdentifiers.hpp
${Iconv_LIBRARIES} CK2/CKTypes.hpp
CK2/CKBitmapData.hpp
CK2/CKContext.hpp
CK2/CKFile.hpp
CK2/CKStateChunk.hpp
# CK2 Data Handler
CK2/DataHandlers/CKBitmapHandler.hpp
# CK2 Manager
CK2/MgrImpls/CKBaseManager.hpp
CK2/MgrImpls/CKObjectManager.hpp
CK2/MgrImpls/CKPathManager.hpp
# CK2 Object
CK2/ObjImpls/CK3dEntity.hpp
CK2/ObjImpls/CKBeObject.hpp
CK2/ObjImpls/CKGroup.hpp
CK2/ObjImpls/CKMaterial.hpp
CK2/ObjImpls/CKMesh.hpp
CK2/ObjImpls/CKObject.hpp
CK2/ObjImpls/CKTexture.hpp
CK2/ObjImpls/CK3dObject.hpp
CK2/ObjImpls/CKRenderObject.hpp
CK2/ObjImpls/CKSceneObject.hpp
# VxMath
VxMath/VxTypes.hpp
VxMath/VxMath.hpp
VxMath/VxEnums.hpp
VxMath/VxMemoryMappedFile.hpp
# X Container
XContainer/XTypes.hpp
) )
# Setup include infomation
target_include_directories(LibCmo target_include_directories(LibCmo
PUBLIC PUBLIC
${libcmo_headers} "$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
PRIVATE PRIVATE
${STB_IMAGE_PATH} YYCC::YYCCommonplace
${ZLIB_INCLUDE_DIRS} ZLIB::ZLIB
${Iconv_INCLUDE_DIRS} stb::stb-image
$<$<NOT:$<BOOL:${WIN32}>>:Iconv::Iconv>
) )
# Setup linked library infomation
# set project standard target_link_libraries(LibCmo
PRIVATE
YYCC::YYCCommonplace
ZLIB::ZLIB
stb::stb-image
$<$<NOT:$<BOOL:${WIN32}>>:Iconv::Iconv>
)
# Setup C++ standard
set_target_properties(LibCmo set_target_properties(LibCmo
PROPERTIES PROPERTIES
CXX_STANDARD 20 CXX_STANDARD 20
CXX_STANDARD_REQUIRED 20 CXX_STANDARD_REQUIRED 20
CXX_EXTENSION OFF CXX_EXTENSION OFF
) )
# add essential build macro and populate them
target_compile_definitions(LibCmo target_compile_definitions(LibCmo
# LibCmo build type
PUBLIC PUBLIC
$<$<CONFIG:Debug>:LIBCMO_BUILD_DEBUG> "$<$<CONFIG:Debug>:LIBCMO_BUILD_DEBUG>"
$<$<CONFIG:Release>:LIBCMO_BUILD_RELEASE> "$<$<CONFIG:Release,RelWithDebInfo,MinSize>:LIBCMO_BUILD_RELEASE>"
$<$<CONFIG:RelWithDebInfo>:LIBCMO_BUILD_RELEASE> # Unicode charset for private using
$<$<CONFIG:MinSizeRel>:LIBCMO_BUILD_RELEASE> PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:UNICODE>
$<$<CXX_COMPILER_ID:MSVC>:_UNICODE>
)
target_compile_options(LibCmo
# Order build as UTF-8 in MSVC
PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
) )
# Install binary and headers
install(TARGETS LibCmo
EXPORT LibCmoTargets
LIBRARY DESTINATION ${NEMO_INSTALL_LIB_PATH}
ARCHIVE DESTINATION ${NEMO_INSTALL_LIB_PATH}
INCLUDES DESTINATION ${NEMO_INSTALL_INCLUDE_PATH}
FILE_SET HEADERS DESTINATION ${NEMO_INSTALL_INCLUDE_PATH}
)
# cmake_minimum_required(VERSION 3.12)
# project(LibCmo LANGUAGES CXX)
# # find packages
# find_package(ZLIB REQUIRED)
# find_package(Iconv REQUIRED)
# # manually check stb image path
# if (NOT STB_IMAGE_PATH)
# message(FATAL_ERROR "You must assign your stb_image library root path to STB_IMAGE_PATH when compiling this project.")
# endif ()
# if ((NOT EXISTS "${STB_IMAGE_PATH}/stb_image.h") OR (NOT EXISTS "${STB_IMAGE_PATH}/stb_image_resize.h") OR (NOT EXISTS "${STB_IMAGE_PATH}/stb_image_write.h"))
# message(FATAL_ERROR "Invalid stb_image library path.")
# endif ()
# # set up file list
# set(libcmo_headers ".")
# set(libcmo_vt_src
# VTUtils.cpp
# VTEncoding.cpp
# VTImage.cpp
# )
# set(libcmo_ck2_src
# CK2/CKBitmapData.cpp
# CK2/CKContext.cpp
# CK2/CKFileOthers.cpp
# CK2/CKFileReader.cpp
# CK2/CKFileWriter.cpp
# CK2/CKGlobals.cpp
# CK2/CKStateChunkOthers.cpp
# CK2/CKStateChunkReader.cpp
# CK2/CKStateChunkWriter.cpp
# )
# set(libcmo_ck2_dh_src
# CK2/DataHandlers/CKBitmapHandler.cpp
# )
# set(libcmo_ck2_mgr_src
# CK2/MgrImpls/CKBaseManager.cpp
# CK2/MgrImpls/CKObjectManager.cpp
# CK2/MgrImpls/CKPathManager.cpp
# )
# set(libcmo_ck2_obj_src
# CK2/ObjImpls/CK3dEntity.cpp
# CK2/ObjImpls/CKBeObject.cpp
# CK2/ObjImpls/CKGroup.cpp
# CK2/ObjImpls/CKMaterial.cpp
# CK2/ObjImpls/CKMesh.cpp
# CK2/ObjImpls/CKObject.cpp
# CK2/ObjImpls/CKTexture.cpp
# )
# set(libcmo_vxmath_src
# VxMath/VxMemoryMappedFile.cpp
# VxMath/VxMath.cpp
# )
# set(libcmo_xcontainer_src
# XContainer/XTypes.cpp
# )
# # create static library
# add_library(LibCmo
# STATIC
# ${libcmo_vt_src}
# ${libcmo_ck2_src}
# ${libcmo_ck2_dh_src}
# ${libcmo_ck2_mgr_src}
# ${libcmo_ck2_obj_src}
# ${libcmo_vxmath_src}
# ${libcmo_xcontainer_src}
# )
# target_link_libraries(LibCmo
# PRIVATE
# ${ZLIB_LIBRARIES}
# ${Iconv_LIBRARIES}
# )
# target_include_directories(LibCmo
# PUBLIC
# ${libcmo_headers}
# PRIVATE
# ${STB_IMAGE_PATH}
# ${ZLIB_INCLUDE_DIRS}
# ${Iconv_INCLUDE_DIRS}
# )
# # set project standard
# set_target_properties(LibCmo
# PROPERTIES
# CXX_STANDARD 20
# CXX_STANDARD_REQUIRED 20
# CXX_EXTENSION OFF
# )
# # add essential build macro and populate them
# target_compile_definitions(LibCmo
# PUBLIC
# $<$<CONFIG:Debug>:LIBCMO_BUILD_DEBUG>
# $<$<CONFIG:Release>:LIBCMO_BUILD_RELEASE>
# $<$<CONFIG:RelWithDebInfo>:LIBCMO_BUILD_RELEASE>
# $<$<CONFIG:MinSizeRel>:LIBCMO_BUILD_RELEASE>
# )

View File

@ -1,242 +0,0 @@
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<BuildMacro Include="ZLIB_PATH">
<Value>$(ZLIB_PATH)</Value>
</BuildMacro>
<BuildMacro Include="STB_PATH">
<Value>$(STB_PATH)</Value>
</BuildMacro>
</ItemGroup>
</Project>

View File

@ -1,18 +1,8 @@
cmake_minimum_required(VERSION 3.12) # Create executable
project(Unvirt LANGUAGES CXX) add_executable(Unvirt "")
# Setup sources
# add libcmo if not existed target_sources(Unvirt
if (NOT TARGET LibCmo) PRIVATE
add_subdirectory("../LibCmo" "LibCmo.out")
endif ()
# add ironpad if not existed
if (NOT TARGET IronPad)
add_subdirectory("../IronPad" "IronPad.out")
endif ()
# setup sources
set(unvirt_headers ".")
set(unvirt_sources
AccessibleValue.cpp AccessibleValue.cpp
CmdHelper.cpp CmdHelper.cpp
StringHelper.cpp StringHelper.cpp
@ -21,25 +11,97 @@ set(unvirt_sources
UnvirtContext.cpp UnvirtContext.cpp
Unvirt.cpp Unvirt.cpp
) )
# Setup headers
# generate program target_sources(Unvirt
add_executable(Unvirt ${unvirt_sources})
target_link_libraries(Unvirt
PRIVATE PRIVATE
LibCmo FILE_SET HEADERS
IronPad FILES
AccessibleValue.hpp
CmdHelper.hpp
StringHelper.hpp
StructFormatter.hpp
TerminalHelper.hpp
UnvirtContext.hpp
) )
# Setup header infomation
target_include_directories(Unvirt target_include_directories(Unvirt
PRIVATE PRIVATE
${unvirt_headers} "${CMAKE_CURRENT_LIST_DIR}"
YYCC::YYCCommonplace
LibCmo
) )
# Setup linked library infomation
# set project standard target_link_libraries(Unvirt
PRIVATE
YYCC::YYCCommonplace
LibCmo
)
# Setup C++ standard
set_target_properties(Unvirt set_target_properties(Unvirt
PROPERTIES PROPERTIES
CXX_STANDARD 20 CXX_STANDARD 20
CXX_STANDARD_REQUIRED 20 CXX_STANDARD_REQUIRED 20
CXX_EXTENSION OFF CXX_EXTENSION OFF
) )
# Order Unicode charset for private using
target_compile_definitions(Unvirt
PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:UNICODE>
$<$<CXX_COMPILER_ID:MSVC>:_UNICODE>
)
# Order build as UTF-8 in MSVC
target_compile_options(Unvirt
PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
)
# Install Unvirt only on Release mode
install(TARGETS Unvirt
CONFIGURATIONS Release
RUNTIME DESTINATION ${YYCC_INSTALL_BIN_PATH}
)
# cmake_minimum_required(VERSION 3.12)
# project(Unvirt LANGUAGES CXX)
# # add libcmo if not existed
# if (NOT TARGET LibCmo)
# add_subdirectory("../LibCmo" "LibCmo.out")
# endif ()
# # add ironpad if not existed
# if (NOT TARGET IronPad)
# add_subdirectory("../IronPad" "IronPad.out")
# endif ()
# # setup sources
# set(unvirt_headers ".")
# set(unvirt_sources
# AccessibleValue.cpp
# CmdHelper.cpp
# StringHelper.cpp
# StructFormatter.cpp
# TerminalHelper.cpp
# UnvirtContext.cpp
# Unvirt.cpp
# )
# # generate program
# add_executable(Unvirt ${unvirt_sources})
# target_link_libraries(Unvirt
# PRIVATE
# LibCmo
# IronPad
# )
# target_include_directories(Unvirt
# PRIVATE
# ${unvirt_headers}
# )
# # set project standard
# set_target_properties(Unvirt
# PROPERTIES
# CXX_STANDARD 20
# CXX_STANDARD_REQUIRED 20
# CXX_EXTENSION OFF
# )

View File

@ -1,197 +0,0 @@
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<Import Project="..\LibRef.props" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<IntDir>$(SolutionDir)temp\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../LibCmo;../IronPad;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>zlibwapi.lib;LibCmo.lib;IronPad.lib;Dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ZLIB_PATH)\contrib\vstudio\vc14\x86\ZlibDllReleaseWithoutAsm;$(SolutionDir)out\$(Platform)\$(Configuration)\LibCmo;$(SolutionDir)out\$(Platform)\$(Configuration)\IronPad;</AdditionalLibraryDirectories>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>LIBCMO_BUILD_RELEASE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ClInclude Include="AccessibleValue.hpp" />
<ClInclude Include="CmdHelper.hpp" />
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<ClInclude Include="UnvirtContext.hpp" />
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<ImportGroup Label="ExtensionTargets">
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View File

@ -1,60 +0,0 @@
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View File

@ -1,72 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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MinimumVisualStudioVersion = 10.0.40219.1
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