feat: add detailed rule in BMapInspector
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Ballance/BMapInspector/Rule/BBugRules.cpp
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Ballance/BMapInspector/Rule/BBugRules.cpp
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Ballance/BMapInspector/Rule/BBugRules.hpp
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Ballance/BMapInspector/Rule/BBugRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Rule {
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}
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Ballance/BMapInspector/Rule/ChirsRules.cpp
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Ballance/BMapInspector/Rule/ChirsRules.cpp
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#include "ChirsRules.hpp"
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namespace BMapInspector::Rule {
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Chirs1Rule::Chirs1Rule() : IRule() {}
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Chirs1Rule::~Chirs1Rule() {}
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std::u8string_view Chirs1Rule::GetRuleName() const {
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return u8"CHIRS1";
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}
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void Chirs1Rule::Check(Reporter::Reporter& reporter, Map::Level& ctx) const {
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// Report error if there is some material named Laterne_Verlauf
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// but its texture is not pointed to Laterne_Verlauf texture.
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// Report error if some materials' texture is Laterne_Verlauf,
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// but its name is not Laterne_Verlauf.
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// Report error if there is multiple Laterne_Verlauf material.
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reporter.WriteError(this->GetRuleName(), u8"Fork you!");
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}
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} // namespace BMapInspector::Rule
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Ballance/BMapInspector/Rule/ChirsRules.hpp
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Ballance/BMapInspector/Rule/ChirsRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Rule {
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// Reference: https://tieba.baidu.com/p/5913556704
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/**
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* @brief Chirs241097 Rule 1
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* @details
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* This rule will make sure that there is only 1 texture named Laterne_Verlauf in map,
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* which represent the ray of latern.
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*/
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class Chirs1Rule : public IRule {
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public:
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Chirs1Rule();
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virtual ~Chirs1Rule();
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YYCC_DELETE_COPY_MOVE(Chirs1Rule)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& ctx) const override;
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};
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}
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Ballance/BMapInspector/Rule/GpRules.cpp
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Ballance/BMapInspector/Rule/GpRules.cpp
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#include "GpRules.hpp"
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namespace BMapInspector::Rule {
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#pragma region GP1 Rule
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Gp1Rule::Gp1Rule() : IRule() {}
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Gp1Rule::~Gp1Rule() {}
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std::u8string_view Gp1Rule::GetRuleName() const {
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return u8"GP1";
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}
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void Gp1Rule::Check(Reporter::Reporter& reporter, Map::Level& ctx) const {}
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#pragma endregion
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#pragma region GP2 Rule
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Gp2Rule::Gp2Rule() : IRule() {}
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Gp2Rule::~Gp2Rule() {}
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std::u8string_view Gp2Rule::GetRuleName() const {
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return u8"GP2";
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}
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void Gp2Rule::Check(Reporter::Reporter& reporter, Map::Level& ctx) const {}
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#pragma endregion
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#pragma region GP3 Rule
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Gp3Rule::Gp3Rule() : IRule() {}
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Gp3Rule::~Gp3Rule() {}
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std::u8string_view Gp3Rule::GetRuleName() const {
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return u8"GP3";
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}
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void Gp3Rule::Check(Reporter::Reporter& reporter, Map::Level& ctx) const {
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// TODO: Mesh hash is not implemented.
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}
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#pragma endregion
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} // namespace BMapInspector::Rule
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Ballance/BMapInspector/Rule/GpRules.hpp
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Ballance/BMapInspector/Rule/GpRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Rule {
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// Reference: https://tieba.baidu.com/p/3182981807
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/**
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* @brief Gamepiaynmo Rule 1
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* @details
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* The most comprehensive group checker inspired from Ballance Blender Plugin.
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*/
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class Gp1Rule : public IRule {
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public:
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Gp1Rule();
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virtual ~Gp1Rule();
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YYCC_DELETE_COPY_MOVE(Gp1Rule)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& ctx) const override;
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};
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/**
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* @brief Gamepiaynmo Rule 2
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* @details
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* This rule make sure that one Ballance element must be grouped into only one sector group.
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* Multiple grouping and none grouping will throw error.
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*/
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class Gp2Rule : public IRule {
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public:
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Gp2Rule();
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virtual ~Gp2Rule();
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YYCC_DELETE_COPY_MOVE(Gp2Rule)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& ctx) const override;
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};
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/**
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* @brief Gamepiaynmo Rule 3
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* @details
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* This rule make sure that all Ballance element is grouped into correct element group.
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* This rule will check the mesh of PH and guess which element it is.
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*/
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class Gp3Rule : public IRule {
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public:
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Gp3Rule();
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virtual ~Gp3Rule();
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YYCC_DELETE_COPY_MOVE(Gp3Rule)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& ctx) const override;
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};
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}
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Ballance/BMapInspector/Rule/Shared.cpp
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Ballance/BMapInspector/Rule/Shared.cpp
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Ballance/BMapInspector/Rule/Shared.hpp
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Ballance/BMapInspector/Rule/Shared.hpp
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#pragma once
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namespace BMapInspector::Rule::Shared {
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}
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Ballance/BMapInspector/Rule/YYCRules.cpp
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Ballance/BMapInspector/Rule/YYCRules.cpp
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Ballance/BMapInspector/Rule/YYCRules.hpp
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Ballance/BMapInspector/Rule/YYCRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Rule {
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}
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Ballance/BMapInspector/Rule/ZZQRules.cpp
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Ballance/BMapInspector/Rule/ZZQRules.cpp
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Ballance/BMapInspector/Rule/ZZQRules.hpp
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Ballance/BMapInspector/Rule/ZZQRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Rule {
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}
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