feat: add detailed rule in BMapInspector
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24
Ballance/BMapInspector/Rule/ChirsRules.hpp
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24
Ballance/BMapInspector/Rule/ChirsRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Rule {
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// Reference: https://tieba.baidu.com/p/5913556704
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/**
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* @brief Chirs241097 Rule 1
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* @details
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* This rule will make sure that there is only 1 texture named Laterne_Verlauf in map,
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* which represent the ray of latern.
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*/
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class Chirs1Rule : public IRule {
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public:
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Chirs1Rule();
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virtual ~Chirs1Rule();
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YYCC_DELETE_COPY_MOVE(Chirs1Rule)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& ctx) const override;
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};
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}
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