add transparent column fixer code and finish bmap load/save

This commit is contained in:
2023-10-29 10:27:35 +08:00
parent c7af11702f
commit b402e8db8e
5 changed files with 111 additions and 5 deletions

View File

@ -242,8 +242,11 @@ namespace BMap {
cache.emplace_back(encodings[i]);
}
m_Context->SetEncoding(cache);
// set default texture save mode is external
m_Context->SetGlobalImagesSaveOptions(LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS::CKTEXTURE_EXTERNAL);
// set default file write mode is whole compressed
m_Context->SetFileWriteMode(LibCmo::CK2::CK_FILE_WRITEMODE::CKFILE_WHOLECOMPRESSED);
}
BMFile::~BMFile() {
@ -257,16 +260,83 @@ namespace BMap {
bool BMFile::Load(LibCmo::CKSTRING filename) {
if (m_IsFreezed || !m_IsReader) return false;
// create temp ckfile and load
LibCmo::CK2::CKFileReader reader(m_Context);
LibCmo::CK2::CKERROR err = reader.DeepLoad(filename);
// detect error
if (err != LibCmo::CK2::CKERROR::CKERR_OK) {
// failed. clear document and return false
m_Context->ClearAll();
return false;
}
// sync data list to our list
m_ObjGroups.clear();
m_Obj3dObjects.clear();
m_ObjMeshs.clear();
m_ObjMaterials.clear();
m_ObjTextures.clear();
for (const auto& fileobj : reader.GetFileObjects()) {
if (fileobj.ObjPtr == nullptr) continue;
switch (fileobj.ObjectCid) {
case LibCmo::CK2::CK_CLASSID::CKCID_GROUP:
m_ObjGroups.emplace_back(fileobj.CreatedObjectId);
break;
case LibCmo::CK2::CK_CLASSID::CKCID_3DOBJECT:
m_Obj3dObjects.emplace_back(fileobj.CreatedObjectId);
break;
case LibCmo::CK2::CK_CLASSID::CKCID_MESH:
m_ObjMeshs.emplace_back(fileobj.CreatedObjectId);
break;
case LibCmo::CK2::CK_CLASSID::CKCID_MATERIAL:
m_ObjMaterials.emplace_back(fileobj.CreatedObjectId);
break;
case LibCmo::CK2::CK_CLASSID::CKCID_TEXTURE:
m_ObjTextures.emplace_back(fileobj.CreatedObjectId);
break;
}
}
return true;
}
bool BMFile::Save(LibCmo::CKSTRING filename, LibCmo::CKINT compress_level) {
if (m_IsFreezed || m_IsReader) return false;
// create temp writer
LibCmo::CK2::CKFileWriter writer(m_Context);
// fill object data
for (const auto& id : m_ObjGroups) {
writer.AddSavedObject(m_Context->GetObject(id));
}
for (const auto& id : m_Obj3dObjects) {
writer.AddSavedObject(m_Context->GetObject(id));
}
for (const auto& id : m_ObjMeshs) {
writer.AddSavedObject(m_Context->GetObject(id));
}
for (const auto& id : m_ObjMaterials) {
writer.AddSavedObject(m_Context->GetObject(id));
}
for (const auto& id : m_ObjTextures) {
writer.AddSavedObject(m_Context->GetObject(id));
}
// set compress level
m_Context->SetCompressionLevel(compress_level);
// save to file and detect error
LibCmo::CK2::CKERROR err = writer.Save(filename);
// set freezed to stop any change again.
// aka, only allow save once.
m_IsFreezed = true;
return true;
// return with error detect.
return err == LibCmo::CK2::CKERROR::CKERR_OK;
}
LibCmo::CK2::ObjImpls::CKObject* BMFile::GetObjectPtr(LibCmo::CK2::CK_ID objid) {