feat: add new rule in BMapInspector
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@@ -32,6 +32,7 @@ namespace BMapInspector::Rule {
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rules.emplace_back(new BBugRule1());
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rules.emplace_back(new BBugRule1());
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rules.emplace_back(new ZZQRule1());
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rules.emplace_back(new ZZQRule1());
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rules.emplace_back(new ZZQRule2());
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rules.emplace_back(new ZZQRule2());
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rules.emplace_back(new ZZQRule3());
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rules.emplace_back(new SOneRule1());
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rules.emplace_back(new SOneRule1());
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rules.emplace_back(new SSBRule1());
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rules.emplace_back(new SSBRule1());
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rules.emplace_back(new LXRule1());
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rules.emplace_back(new LXRule1());
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@@ -16,6 +16,11 @@ namespace BMapInspector::Rule::Shared {
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namespace GroupNames {
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namespace GroupNames {
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// clang-format off
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// clang-format off
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constexpr char8_t PS_LEVELSTART[] = u8"PS_Levelstart";
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constexpr char8_t PE_LEVELENDE[] = u8"PE_Levelende";
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constexpr char8_t PC_CHECKPOINTS[] = u8"PC_Checkpoints";
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constexpr char8_t PR_RESETPOINTS[] = u8"PR_Resetpoints";
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constexpr char8_t PHYS_FLOORS[] = u8"Phys_Floors";
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constexpr char8_t PHYS_FLOORS[] = u8"Phys_Floors";
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constexpr char8_t PHYS_FLOORRAILS[] = u8"Phys_FloorRails";
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constexpr char8_t PHYS_FLOORRAILS[] = u8"Phys_FloorRails";
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constexpr char8_t PHYS_FLOORSTOPPER[] = u8"Phys_FloorStopper";
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constexpr char8_t PHYS_FLOORSTOPPER[] = u8"Phys_FloorStopper";
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@@ -143,4 +143,79 @@ namespace BMapInspector::Rule {
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#pragma endregion
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#pragma endregion
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#pragma region ZZQ Rule 3
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constexpr char8_t ZZQ3[] = u8"ZZQ3";
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ZZQRule3::ZZQRule3() : IRule() {}
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ZZQRule3::~ZZQRule3() {}
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std::u8string_view ZZQRule3::GetRuleName() const {
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return ZZQ3;
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}
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void ZZQRule3::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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auto* ctx = level.GetCKContext();
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Shared::SectorNameBuilder builder;
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auto* level_start = Shared::FetchGroup(ctx, Shared::GroupNames::PS_LEVELSTART);
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if (level_start == nullptr) {
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reporter.WriteError(ZZQ3, u8R"(Incomplete level: can not find "PS_Levelstart" group.)");
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} else {
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switch (level_start->GetObjectCount()) {
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case 0:
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reporter.WriteError(ZZQ3, u8R"(Incomplete level: there is no object grouped into "PS_Levelstart" group.)");
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break;
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case 1:
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// OK. Do nothing.
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break;
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default:
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reporter.WriteError(ZZQ3, u8R"(Bad level: there are more than one objects grouped into "PS_Levelstart" group.)");
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break;
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}
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}
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auto* level_end = Shared::FetchGroup(ctx, Shared::GroupNames::PE_LEVELENDE);
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if (level_end == nullptr) {
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reporter.WriteError(ZZQ3, u8R"(Incomplete level: can not find "PE_Levelende" group.)");
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} else {
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switch (level_end->GetObjectCount()) {
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case 0:
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reporter.WriteError(ZZQ3, u8R"(Incomplete level: there is no object grouped into "PE_Levelende" group.)");
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break;
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case 1:
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// OK. Do nothing.
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break;
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default:
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reporter.WriteError(ZZQ3, u8R"(Bad level: there are more than one objects grouped into "PE_Levelende" group.)");
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break;
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}
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}
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auto* check_points = Shared::FetchGroup(ctx, Shared::GroupNames::PC_CHECKPOINTS);
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if (check_points == nullptr) {
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reporter
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.WriteWarning(ZZQ3,
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u8R"(Can not find "PC_Checkpoints" group. This will cause bad render of particle at the level start point.)");
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}
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auto* reset_points = Shared::FetchGroup(ctx, Shared::GroupNames::PR_RESETPOINTS);
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if (reset_points == nullptr) {
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reporter.WriteError(ZZQ3, u8R"(Incomplete level: can not find "PR_Resetpoints" group.)");
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} else {
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if (reset_points->GetObjectCount() == 0) {
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reporter.WriteError(ZZQ3, u8R"(Incomplete level: there is no object grouped into "PC_Resetpoints" group.)");
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}
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}
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auto sector1_name = builder.get_name(1);
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auto* sector1 = Shared::FetchGroup(ctx, sector1_name.c_str());
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if (sector1 == nullptr) {
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reporter.WriteError(ZZQ3, u8R"(Incomplete level: can not find "Sector_01" group.)");
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}
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}
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#pragma endregion
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} // namespace BMapInspector::Rule
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} // namespace BMapInspector::Rule
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@@ -41,4 +41,24 @@ namespace BMapInspector::Rule {
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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};
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};
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/**
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* @brief ZZQ Rule 3
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* @details
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* A minimalist level must contains following items:
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* \li One start point.
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* \li One end point (spaceship).
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* \li One reset point.
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* \li "Sector_01" group.
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*/
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class ZZQRule3 : public IRule {
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public:
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ZZQRule3();
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virtual ~ZZQRule3();
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YYCC_DELETE_COPY_MOVE(ZZQRule3)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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};
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}
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}
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