fix: fix BMap export function implementation bug
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5
Assets/BMapBindings/BMapSharp/.gitignore
vendored
5
Assets/BMapBindings/BMapSharp/.gitignore
vendored
@@ -1,3 +1,8 @@
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## ======== Personal ========
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# Remove I set environment variables for personal testing.
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launchSettings.json
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## ======== Visual Studio ========
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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@@ -10,16 +10,16 @@ namespace BMapSharpTest.TestSuits {
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public static void Test(BMFileReader reader) {
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Console.WriteLine("===== Groups =====");
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TestGroup(reader);
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//Console.WriteLine("===== 3dObjects =====");
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//Test3dObject(reader);
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//Console.WriteLine("===== Meshes =====");
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//TestMesh(reader);
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//Console.WriteLine("===== Materials =====");
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//TestMaterial(reader);
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//Console.WriteLine("===== Textures =====");
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//TestTexture(reader);
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//Console.WriteLine("===== Target Lights =====");
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//TestTargetLight(reader);
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Console.WriteLine("===== 3dObjects =====");
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Test3dObject(reader);
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Console.WriteLine("===== Meshes =====");
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TestMesh(reader);
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Console.WriteLine("===== Materials =====");
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TestMaterial(reader);
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Console.WriteLine("===== Textures =====");
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TestTexture(reader);
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Console.WriteLine("===== Target Lights =====");
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TestTargetLight(reader);
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Console.WriteLine("===== Target Cameras =====");
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TestTargetCamera(reader);
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Console.WriteLine("===== END =====");
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@@ -134,7 +134,7 @@ namespace BMapSharpTest.TestSuits {
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Console.WriteLine($"Fov: {cam.GetFov()}");
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cam.GetAspectRatio(out var width, out var height);
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Console.WriteLine($"Aspect Ratio: {width} x {height}");
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Console.WriteLine($"Aspect Ratio: {width}:{height}");
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}
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}
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}
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