fix fatal error about bmap. continue writing py bmap binding
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@ -35,7 +35,7 @@ _Ty CheckGeneralObject(BMap::BMFile* possible_bmfile, LibCmo::CK2::CK_ID possibl
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// check id
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LibCmo::CK2::ObjImpls::CKObject* obj = possible_bmfile->GetObjectPtr(possible_id);
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// check id validation and class id
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if (obj == nullptr || LibCmo::CK2::CKIsChildClassOf(obj->GetClassID(), expected_cid)) return nullptr;
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if (obj == nullptr || !LibCmo::CK2::CKIsChildClassOf(obj->GetClassID(), expected_cid)) return nullptr;
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return static_cast<_Ty>(obj);
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}
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@ -104,7 +104,7 @@ bool BMFile_Load(
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if (!CheckInited()) return false;
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// create a now one and try to load data.
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std::unique_ptr<BMap::BMFile> file(new BMap::BMFile(temp_folder, texture_folder, encoding_count, encodings, false));
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std::unique_ptr<BMap::BMFile> file(new BMap::BMFile(temp_folder, texture_folder, encoding_count, encodings, true));
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if (file->IsInitError()) return false;
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if (!file->Load(file_name)) return false;
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