expose lit mode interface in CKMesh.
- provide lit mode and wrap mode getter and setter in CKMesh. - add lost flags setter in CKMesh. - show lit mode and wrap mode data in Unvirt. - add interface for lit mode in BMap, because some old Ballance map use lit mode to light objects. - expose a raw c callback when creating bmap to allow user decide how the log output by themselves. - change python bindings for BMap interface changes.
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@ -32,6 +32,8 @@ bm_bool_p = ctypes.POINTER(bm_bool)
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bm_void_p = ctypes.c_void_p
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bm_void_pp = ctypes.POINTER(ctypes.c_void_p)
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bm_callback = ctypes.CFUNCTYPE(None, bm_CKSTRING)
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class bm_VxVector2(ctypes.Structure):
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_fields_ = [
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('x', bm_CKFLOAT),
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@ -104,19 +106,21 @@ BMDispose = _create_bmap_func('BMDispose', [])
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# @param file_name[in] Type: LibCmo::CKSTRING.
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# @param temp_folder[in] Type: LibCmo::CKSTRING.
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# @param texture_folder[in] Type: LibCmo::CKSTRING.
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# @param raw_callback[in] Type: BMap::NakedOutputCallback.
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# @param encoding_count[in] Type: LibCmo::CKDWORD.
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# @param encodings[in] Type: LibCmo::CKSTRING*.
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# @param out_file[out] Type: BMap::BMFile*. Use ctypes.byref(data) pass it.
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# @return True if no error, otherwise False.
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BMFile_Load = _create_bmap_func('BMFile_Load', [bm_CKSTRING, bm_CKSTRING, bm_CKSTRING, bm_CKDWORD, bm_CKSTRING_p, bm_void_pp])
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BMFile_Load = _create_bmap_func('BMFile_Load', [bm_CKSTRING, bm_CKSTRING, bm_CKSTRING, bm_callback, bm_CKDWORD, bm_CKSTRING_p, bm_void_pp])
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## BMFile_Create
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# @param temp_folder[in] Type: LibCmo::CKSTRING.
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# @param texture_folder[in] Type: LibCmo::CKSTRING.
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# @param raw_callback[in] Type: BMap::NakedOutputCallback.
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# @param encoding_count[in] Type: LibCmo::CKDWORD.
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# @param encodings[in] Type: LibCmo::CKSTRING*.
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# @param out_file[out] Type: BMap::BMFile*. Use ctypes.byref(data) pass it.
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# @return True if no error, otherwise False.
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BMFile_Create = _create_bmap_func('BMFile_Create', [bm_CKSTRING, bm_CKSTRING, bm_CKDWORD, bm_CKSTRING_p, bm_void_pp])
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BMFile_Create = _create_bmap_func('BMFile_Create', [bm_CKSTRING, bm_CKSTRING, bm_callback, bm_CKDWORD, bm_CKSTRING_p, bm_void_pp])
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## BMFile_Save
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# @param map_file[in] Type: BMap::BMFile*.
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# @param file_name[in] Type: LibCmo::CKSTRING.
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@ -635,6 +639,18 @@ BMMaterial_GetZFunc = _create_bmap_func('BMMaterial_GetZFunc', [bm_void_p, bm_CK
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# @param val[in] Type: LibCmo::VxMath::VXCMPFUNC.
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# @return True if no error, otherwise False.
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BMMaterial_SetZFunc = _create_bmap_func('BMMaterial_SetZFunc', [bm_void_p, bm_CKID, bm_enum])
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## BMMesh_GetLitMode
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# @param bmfile[in] Type: BMap::BMFile*. The pointer to corresponding BMFile.
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# @param objid[in] Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.
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# @param out_mode[out] Type: LibCmo::VxMath::VXMESH_LITMODE. Use ctypes.byref(data) pass it.
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# @return True if no error, otherwise False.
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BMMesh_GetLitMode = _create_bmap_func('BMMesh_GetLitMode', [bm_void_p, bm_CKID, bm_enum_p])
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## BMMesh_SetLitMode
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# @param bmfile[in] Type: BMap::BMFile*. The pointer to corresponding BMFile.
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# @param objid[in] Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.
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# @param mode[in] Type: LibCmo::VxMath::VXMESH_LITMODE.
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# @return True if no error, otherwise False.
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BMMesh_SetLitMode = _create_bmap_func('BMMesh_SetLitMode', [bm_void_p, bm_CKID, bm_enum])
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## BMMesh_GetVertexCount
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# @param bmfile[in] Type: BMap::BMFile*. The pointer to corresponding BMFile.
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# @param objid[in] Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.
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@ -7,6 +7,17 @@ g_InvalidPtr: bmap.bm_void_p = bmap.bm_void_p(0)
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g_InvalidCKID: int = 0
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g_BMapEncoding: str = "utf-8"
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def python_callback(strl: bytes):
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"""
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The Python type callback for BMFile.
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Simply add a prefix when output.
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Need a convertion before passing to BMFile.
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"""
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# the passing value is bytes, not bmap.bm_CKSTRING.
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# i think Python do a auto convertion here.
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if strl is not None:
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print(f'[PyBMap] {strl.decode(g_BMapEncoding)}')
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class _AbstractPointer():
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__mRawPointer: int
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@ -398,6 +409,16 @@ class BMMaterial(BMObject):
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bmap.BMMaterial_SetZFunc(self._get_pointer(), self._get_ckid(), data)
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class BMMesh(BMObject):
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def get_lit_mode(self) -> virtools_types.VXMESH_LITMODE:
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mode: bmap.bm_enum = bmap.bm_enum()
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bmap.BMMesh_GetLitMode(self._get_pointer(), self._get_ckid(), ctypes.byref(mode))
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return virtools_types.VXMESH_LITMODE(mode.value)
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def set_lit_mode(self, mode: virtools_types.VXMESH_LITMODE) -> None:
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mode: bmap.bm_enum = bmap.bm_enum(mode.value)
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bmap.BMMesh_SetLitMode(self._get_pointer(), self._get_ckid(), mode)
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def get_vertex_count(self) -> int:
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count: bmap.bm_CKDWORD = bmap.bm_CKDWORD()
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bmap.BMMesh_GetVertexCount(self._get_pointer(), self._get_ckid(), ctypes.byref(count))
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@ -569,6 +590,7 @@ class BMFileReader(_AbstractPointer):
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file_name: bmap.bm_CKSTRING = bmap.bm_CKSTRING(file_name_.encode(g_BMapEncoding))
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temp_folder: bmap.bm_CKSTRING = bmap.bm_CKSTRING(temp_folder_.encode(g_BMapEncoding))
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texture_folder: bmap.bm_CKSTRING = bmap.bm_CKSTRING(texture_folder_.encode(g_BMapEncoding))
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raw_callback: bmap.bm_callback = bmap.bm_callback(python_callback)
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encoding_count: bmap.bm_CKDWORD = bmap.bm_CKDWORD(len(encodings_))
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encodings: ctypes.Array = (bmap.bm_CKSTRING * len(encodings_))(
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*(strl.encode(g_BMapEncoding) for strl in encodings_)
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@ -576,7 +598,8 @@ class BMFileReader(_AbstractPointer):
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out_file: bmap.bm_void_p = bmap.bm_void_p()
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# exec
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bmap.BMFile_Load(
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file_name, temp_folder, texture_folder, encoding_count, encodings,
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file_name, temp_folder, texture_folder, raw_callback,
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encoding_count, encodings,
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ctypes.byref(out_file)
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)
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# init self
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@ -666,6 +689,7 @@ class BMFileWriter(_AbstractPointer):
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# create param
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temp_folder: bmap.bm_CKSTRING = bmap.bm_CKSTRING(temp_folder_.encode(g_BMapEncoding))
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texture_folder: bmap.bm_CKSTRING = bmap.bm_CKSTRING(texture_folder_.encode(g_BMapEncoding))
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raw_callback: bmap.bm_callback = bmap.bm_callback(python_callback)
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encoding_count: bmap.bm_CKDWORD = bmap.bm_CKDWORD(len(encodings_))
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encodings: ctypes.Array = (bmap.bm_CKSTRING * len(encodings_))(
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*(strl.encode(g_BMapEncoding) for strl in encodings_)
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@ -673,7 +697,8 @@ class BMFileWriter(_AbstractPointer):
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out_file: bmap.bm_void_p = bmap.bm_void_p()
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# exec
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bmap.BMFile_Create(
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temp_folder, texture_folder, encoding_count, encodings,
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temp_folder, texture_folder, raw_callback,
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encoding_count, encodings,
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ctypes.byref(out_file)
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)
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# init self
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@ -304,3 +304,15 @@ class VXCMPFUNC(enum.IntEnum):
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VXCMP_NOTEQUAL = 6 ##< Accept if value if different than current value.
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VXCMP_GREATEREQUAL = 7 ##< Accept if value if greater or equal current value.
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VXCMP_ALWAYS = 8 ##< Always accept the test.
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class VXMESH_LITMODE(enum.IntEnum):
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"""!
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{filename:VXMESH_LITMODE}
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Summary: Mesh lighting options
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Remarks:
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+ The VXMESH_LITMODE is used by CKMesh::SetLitMode to specify how lighting is done.
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See Also: CKMaterial,CKMesh
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"""
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VX_PRELITMESH = 0 ##< Lighting use color information store with vertices
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VX_LITMESH = 1 ##< Lighting is done by renderer using normals and face material information.
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