expose lit mode interface in CKMesh.

- provide lit mode and wrap mode getter and setter in CKMesh.
- add lost flags setter in CKMesh.
- show lit mode and wrap mode data in Unvirt.
- add interface for lit mode in BMap, because some old Ballance map use lit mode to light objects.
- expose a raw c callback when creating bmap to allow user decide how the log output by themselves.
- change python bindings for BMap interface changes.
This commit is contained in:
2023-11-15 21:47:58 +08:00
parent c55e334ead
commit d8b7ace53d
14 changed files with 173 additions and 8 deletions

View File

@ -433,6 +433,64 @@ namespace LibCmo::CK2::ObjImpls {
return m_Flags;
}
void CKMesh::SetMeshFlags(VxMath::VXMESH_FLAGS flags) {
// set value
m_Flags = flags;
// sync visibility to CKObject layer.
if (EnumsHelper::Has(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_VISIBLE)) {
EnumsHelper::Add(m_ObjectFlags, CK_OBJECT_FLAGS::CK_OBJECT_VISIBLE);
} else {
EnumsHelper::Rm(m_ObjectFlags, CK_OBJECT_FLAGS::CK_OBJECT_VISIBLE);
}
}
VxMath::VXMESH_LITMODE CKMesh::GetLitMode() const {
if (EnumsHelper::Has(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_PRELITMODE)) {
return VxMath::VXMESH_LITMODE::VX_PRELITMESH;
} else {
return VxMath::VXMESH_LITMODE::VX_LITMESH;
}
}
void CKMesh::SetLitMode(VxMath::VXMESH_LITMODE mode) {
switch (mode) {
case VxMath::VXMESH_LITMODE::VX_PRELITMESH:
EnumsHelper::Add(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_PRELITMODE);
break;
case VxMath::VXMESH_LITMODE::VX_LITMESH:
EnumsHelper::Rm(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_PRELITMODE);
break;
}
}
VxMath::VXTEXTURE_WRAPMODE CKMesh::GetWrapMode() const {
VxMath::VXTEXTURE_WRAPMODE ret = VxMath::VXTEXTURE_WRAPMODE::VXTEXTUREWRAP_NONE;
if (EnumsHelper::Has(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_WRAPU)) {
EnumsHelper::Add(ret, VxMath::VXTEXTURE_WRAPMODE::VXTEXTUREWRAP_U);
}
if (EnumsHelper::Has(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_WRAPV)) {
EnumsHelper::Add(ret, VxMath::VXTEXTURE_WRAPMODE::VXTEXTUREWRAP_V);
}
return ret;
}
void CKMesh::SetWrapMode(VxMath::VXTEXTURE_WRAPMODE mode) {
if (EnumsHelper::Has(mode, VxMath::VXTEXTURE_WRAPMODE::VXTEXTUREWRAP_U)) {
EnumsHelper::Add(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_WRAPU);
} else {
EnumsHelper::Rm(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_WRAPU);
}
if (EnumsHelper::Has(mode, VxMath::VXTEXTURE_WRAPMODE::VXTEXTUREWRAP_V)) {
EnumsHelper::Add(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_WRAPV);
} else {
EnumsHelper::Rm(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_WRAPV);
}
}
CKMesh::VertexSaveFlags CKMesh::GenerateSaveFlags() {
// set to initial status
VertexSaveFlags saveflags = EnumsHelper::Merge({

View File

@ -38,6 +38,11 @@ namespace LibCmo::CK2::ObjImpls {
public:
void CleanMesh();
VxMath::VXMESH_FLAGS GetMeshFlags() const;
void SetMeshFlags(VxMath::VXMESH_FLAGS flags);
VxMath::VXMESH_LITMODE GetLitMode() const;
void SetLitMode(VxMath::VXMESH_LITMODE mode);
VxMath::VXTEXTURE_WRAPMODE GetWrapMode() const;
void SetWrapMode(VxMath::VXTEXTURE_WRAPMODE mode);
protected:
VertexSaveFlags GenerateSaveFlags();
void BuildNormals();