expose lit mode interface in CKMesh.
- provide lit mode and wrap mode getter and setter in CKMesh. - add lost flags setter in CKMesh. - show lit mode and wrap mode data in Unvirt. - add interface for lit mode in BMap, because some old Ballance map use lit mode to light objects. - expose a raw c callback when creating bmap to allow user decide how the log output by themselves. - change python bindings for BMap interface changes.
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@ -511,6 +511,10 @@ namespace Unvirt::AccessibleValue {
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{ LibCmo::VxMath::VXMESH_FLAGS::VXMESH_BWEIGHTS_CHANGED, {"VXMESH_BWEIGHTS_CHANGED"} },
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{ LibCmo::VxMath::VXMESH_FLAGS::VXMESH_ALLFLAGS, {"VXMESH_ALLFLAGS"} },
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};
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const GeneralReflectionArray<LibCmo::VxMath::VXMESH_LITMODE> VXMESH_LITMODE {
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{ LibCmo::VxMath::VXMESH_LITMODE::VX_PRELITMESH, {"VX_PRELITMESH"} },
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{ LibCmo::VxMath::VXMESH_LITMODE::VX_LITMESH, {"VX_LITMESH"} },
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};
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const GeneralReflectionArray<LibCmo::VxMath::VXTEXTURE_WRAPMODE> VXTEXTURE_WRAPMODE {
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{ LibCmo::VxMath::VXTEXTURE_WRAPMODE::VXTEXTUREWRAP_NONE, {"VXTEXTUREWRAP_NONE"} },
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{ LibCmo::VxMath::VXTEXTURE_WRAPMODE::VXTEXTUREWRAP_U, {"VXTEXTUREWRAP_U"} },
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@ -96,6 +96,7 @@ namespace Unvirt {
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extern const GeneralReflectionArray<LibCmo::VxMath::VX_EFFECT> VX_EFFECT;
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extern const GeneralReflectionArray<LibCmo::VxMath::VX_MOVEABLE_FLAGS> VX_MOVEABLE_FLAGS;
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extern const GeneralReflectionArray<LibCmo::VxMath::VXMESH_FLAGS> VXMESH_FLAGS;
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extern const GeneralReflectionArray<LibCmo::VxMath::VXMESH_LITMODE> VXMESH_LITMODE;
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extern const GeneralReflectionArray<LibCmo::VxMath::VXTEXTURE_WRAPMODE> VXTEXTURE_WRAPMODE;
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}
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@ -316,6 +316,12 @@ namespace Unvirt::StructFormatter {
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fputs("Mesh Flags:\n", stdout);
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fputs(AccessibleValue::GetFlagEnumName(obj->GetMeshFlags(), AccessibleValue::EnumDesc::VXMESH_FLAGS, "\n").c_str(), stdout);
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fputc('\n', stdout);
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fputs("Lit Mode: ", stdout);
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fputs(AccessibleValue::GetEnumName(obj->GetLitMode(), AccessibleValue::EnumDesc::VXMESH_LITMODE).c_str(), stdout);
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fputc('\n', stdout);
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fputs("Wrap Mode: ", stdout);
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fputs(AccessibleValue::GetEnumName(obj->GetWrapMode(), AccessibleValue::EnumDesc::VXTEXTURE_WRAPMODE).c_str(), stdout);
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fputc('\n', stdout);
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// vertex data
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fputs("== Vertex ==\n", stdout);
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