feat: update PyBMap and its testbench

- update PyBMap testbench according to BMapSharp testbench.
- use some wrapper function to fetch commonly used type in PyBMap to reduce line count.
- re-place some utils functions in PyBMap.
This commit is contained in:
2024-11-07 17:28:11 +08:00
parent 9dd46b88d9
commit e2e7121c16
3 changed files with 243 additions and 222 deletions

View File

@ -9,26 +9,71 @@ def main() -> None:
texture_folder: str = 'F:\\Ballance\\Ballance\\Textures'
encodings: tuple[str, ...] = ('cp1252', )
with bmap.BMFileReader(file_name, temp_folder, texture_folder, encodings) as reader:
print('===== Groups =====')
for gp in reader.get_groups():
print(gp.get_name())
# print('===== Groups =====')
# for gp in reader.get_groups():
# print(gp.get_name())
# for gp_item in gp.get_objects():
# print(f'\t{gp_item.get_name()}')
print('===== 3dObjects =====')
for obj in reader.get_3dobjects():
print(obj.get_name())
# print('===== 3dObjects =====')
# for obj in reader.get_3dobjects():
# print(obj.get_name())
# current_mesh = obj.get_current_mesh()
# mesh_name = '<null>' if current_mesh is None else current_mesh.get_name()
# print(f'\tMesh: {mesh_name}')
# print(f'\tVisibility: {obj.get_visibility()}')
# print(f'\tMatrix: {obj.get_world_matrix().to_const()}')
print('===== Meshes =====')
for mesh in reader.get_meshs():
print(mesh.get_name())
# print('===== Meshes =====')
# for mesh in reader.get_meshs():
# print(mesh.get_name())
print('===== Materials =====')
for mtl in reader.get_materials():
print(mtl.get_name())
# print(f'\tLit Mode: {mesh.get_lit_mode()}')
# print(f'\tVertex Count: {mesh.get_vertex_count()}')
# print(f'\tFace Count: {mesh.get_face_count()}')
# print(f'\tMaterial Slot Count: {mesh.get_material_slot_count()}')
# print('===== Materials =====')
# for mtl in reader.get_materials():
# print(mtl.get_name())
# print(f'\tDiffuse: {mtl.get_diffuse().to_const_rgba()}')
# print(f'\tAmbient: {mtl.get_ambient().to_const_rgba()}')
# print(f'\tSpecular: {mtl.get_specular().to_const_rgba()}')
# print(f'\tEmissive: {mtl.get_emissive().to_const_rgba()}')
# print(f'\tSpecular Power: {mtl.get_specular_power()}')
# print(f'\tTexture Border Color: {mtl.get_texture_border_color().to_const_rgba()}')
# print(f'\tTexture Blend Mode: {mtl.get_texture_blend_mode()}')
# print(f'\tTexture Min Mode: {mtl.get_texture_min_mode()}')
# print(f'\tTexture Mag Mode: {mtl.get_texture_mag_mode()}')
# print(f'\tSource Blend: {mtl.get_source_blend()}')
# print(f'\tDest Blend: {mtl.get_dest_blend()}')
# print(f'\tFill Mode: {mtl.get_fill_mode()}')
# print(f'\tShade Mode: {mtl.get_shade_mode()}')
# print(f'\tAlpha Test Enabled: {mtl.get_alpha_test_enabled()}')
# print(f'\tAlpha Blend Enabled: {mtl.get_alpha_blend_enabled()}')
# print(f'\tPerspective Correction Enabled: {mtl.get_perspective_correction_enabled()}')
# print(f'\tZ Write Enabled: {mtl.get_z_write_enabled()}')
# print(f'\tTwo Sided Enabled: {mtl.get_two_sided_enabled()}')
# print(f'\tAlpha Ref: {mtl.get_alpha_ref()}')
# print(f'\tAlpha Func: {mtl.get_alpha_func()}')
# print(f'\tZ Func: {mtl.get_z_func()}')
print('===== Textures =====')
for tex in reader.get_textures():
print(tex.get_name())
print(f'\tFile Name: {tex.get_file_name()}')
print(f'\tSave Options: {tex.get_save_options()}')
print(f'\tVideo Format: {tex.get_video_format()}')
print('===== END =====')
if __name__ == '__main__':