feat: add note for disabled function in CKCamera
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@@ -38,7 +38,11 @@ namespace LibCmo::CK2::ObjImpls {
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void ComputeProjectionMatrix(VxMath::VxMatrix& mat) const;
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// TODO: Finish CKCamera roll feature because it now involve some functions which is not implemented in CK3dEntity.
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// TODO:
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// Finish CKCamera roll feature in future because it use local matrix which is not implemented in CK3dEntity.
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// It only operates with local matrix which is stored by CK3dEntity and doesn't have any effect on CKCamera load/save function.
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// So we can safely ignore them in there temporaryly.
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// Roll Angle
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//void ResetRoll();
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//void Roll(CKFLOAT angle);
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