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feat: add note for disabled function in CKCamera

This commit is contained in:
2026-02-03 19:48:45 +08:00
parent 4985c6d3d0
commit e6e714f2c9

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@@ -38,7 +38,11 @@ namespace LibCmo::CK2::ObjImpls {
void ComputeProjectionMatrix(VxMath::VxMatrix& mat) const; void ComputeProjectionMatrix(VxMath::VxMatrix& mat) const;
// TODO: Finish CKCamera roll feature because it now involve some functions which is not implemented in CK3dEntity. // TODO:
// Finish CKCamera roll feature in future because it use local matrix which is not implemented in CK3dEntity.
// It only operates with local matrix which is stored by CK3dEntity and doesn't have any effect on CKCamera load/save function.
// So we can safely ignore them in there temporaryly.
// Roll Angle // Roll Angle
//void ResetRoll(); //void ResetRoll();
//void Roll(CKFLOAT angle); //void Roll(CKFLOAT angle);