improve mesh checking
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@ -231,6 +231,7 @@
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<ClInclude Include="VTEncoding.hpp" />
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<ClInclude Include="CK2\ObjImpls\CKObject.hpp" />
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<ClInclude Include="VTImage.hpp" />
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<ClInclude Include="VTUserAll.hpp" />
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<ClInclude Include="VTUtils.hpp" />
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<ClInclude Include="VxMath\VxEnums.hpp" />
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<ClInclude Include="VxMath\VxMath.hpp" />
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@ -233,5 +233,8 @@
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<ClInclude Include="VTImage.hpp">
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<Filter>Headers</Filter>
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</ClInclude>
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<ClInclude Include="VTUserAll.hpp">
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<Filter>Headers</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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31
LibCmo/VTUserAll.hpp
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31
LibCmo/VTUserAll.hpp
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@ -0,0 +1,31 @@
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#pragma once
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/*
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This file is provided for user of LibCmo.
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This file should not be included in LibCmo project inside.
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Use VTAll.hpp for project internal including.
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*/
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#include "VTAll.hpp"
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#include "CK2/CKContext.hpp"
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#include "CK2/CKStateChunk.hpp"
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// Data handlers
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#include "CK2/DataHandlers/CKBitmapHandler.hpp"
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// Objects
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#include "CK2/ObjImpls/CKObject.hpp"
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#include "CK2/ObjImpls/CKSceneObject.hpp"
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#include "CK2/ObjImpls/CKBeObject.hpp"
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#include "CK2/ObjImpls/CKGroup.hpp"
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#include "CK2/ObjImpls/CKRenderObject.hpp"
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#include "CK2/ObjImpls/CK3dEntity.hpp"
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#include "CK2/ObjImpls/CK3dObject.hpp"
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#include "CK2/ObjImpls/CKTexture.hpp"
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#include "CK2/ObjImpls/CKMaterial.hpp"
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#include "CK2/ObjImpls/CKMesh.hpp"
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// Managers
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#include "CK2/MgrImpls/CKBaseManager.hpp"
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#include "CK2/MgrImpls/CKObjectManager.hpp"
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#include "CK2/MgrImpls/CKPathManager.hpp"
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