improve mesh checking

This commit is contained in:
2023-09-19 10:53:48 +08:00
parent 0faa51694f
commit f60ee5058a
6 changed files with 124 additions and 11 deletions

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@ -231,6 +231,7 @@
<ClInclude Include="VTEncoding.hpp" />
<ClInclude Include="CK2\ObjImpls\CKObject.hpp" />
<ClInclude Include="VTImage.hpp" />
<ClInclude Include="VTUserAll.hpp" />
<ClInclude Include="VTUtils.hpp" />
<ClInclude Include="VxMath\VxEnums.hpp" />
<ClInclude Include="VxMath\VxMath.hpp" />

View File

@ -233,5 +233,8 @@
<ClInclude Include="VTImage.hpp">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="VTUserAll.hpp">
<Filter>Headers</Filter>
</ClInclude>
</ItemGroup>
</Project>

31
LibCmo/VTUserAll.hpp Normal file
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@ -0,0 +1,31 @@
#pragma once
/*
This file is provided for user of LibCmo.
This file should not be included in LibCmo project inside.
Use VTAll.hpp for project internal including.
*/
#include "VTAll.hpp"
#include "CK2/CKContext.hpp"
#include "CK2/CKStateChunk.hpp"
// Data handlers
#include "CK2/DataHandlers/CKBitmapHandler.hpp"
// Objects
#include "CK2/ObjImpls/CKObject.hpp"
#include "CK2/ObjImpls/CKSceneObject.hpp"
#include "CK2/ObjImpls/CKBeObject.hpp"
#include "CK2/ObjImpls/CKGroup.hpp"
#include "CK2/ObjImpls/CKRenderObject.hpp"
#include "CK2/ObjImpls/CK3dEntity.hpp"
#include "CK2/ObjImpls/CK3dObject.hpp"
#include "CK2/ObjImpls/CKTexture.hpp"
#include "CK2/ObjImpls/CKMaterial.hpp"
#include "CK2/ObjImpls/CKMesh.hpp"
// Managers
#include "CK2/MgrImpls/CKBaseManager.hpp"
#include "CK2/MgrImpls/CKObjectManager.hpp"
#include "CK2/MgrImpls/CKPathManager.hpp"