feat: add CKLight support and apply BMap changes to Python and CSharp bindings.

- add CKLight and CKTargetLight in BMap bindings
- apply BMap changes, for example, the rename of BM3dObject_ prefix to BM3dEntity_, to BMap bindings.
This commit is contained in:
2024-12-30 11:28:59 +08:00
parent eaeaf956b5
commit fe4a58e864
10 changed files with 536 additions and 97 deletions

View File

@ -453,6 +453,28 @@ namespace BMapSharp {
[DllImport(g_DllName, EntryPoint = "BMFile_CreateTexture", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMFile_CreateTexture([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [Out, MarshalAs(UnmanagedType.U4)] out uint out_id);
/// <summary>BMFile_GetTargetLightCount</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="out_count">Type: LibCmo::CKDWORD. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMFile_GetTargetLightCount", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMFile_GetTargetLightCount([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [Out, MarshalAs(UnmanagedType.U4)] out uint out_count);
/// <summary>BMFile_GetTargetLight</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="idx">Type: LibCmo::CKDWORD. </param>
/// <param name="out_id">Type: LibCmo::CK2::CK_ID. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMFile_GetTargetLight", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMFile_GetTargetLight([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint idx, [Out, MarshalAs(UnmanagedType.U4)] out uint out_id);
/// <summary>BMFile_CreateTargetLight</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="out_id">Type: LibCmo::CK2::CK_ID. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMFile_CreateTargetLight", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMFile_CreateTargetLight([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [Out, MarshalAs(UnmanagedType.U4)] out uint out_id);
/// <summary>BMMeshTrans_New</summary>
/// <param name="out_trans">Type: BMap::BMMeshTransition*. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
@ -1151,54 +1173,198 @@ namespace BMapSharp {
[DllImport(g_DllName, EntryPoint = "BMMesh_SetMaterialSlot", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMMesh_SetMaterialSlot([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.U4)] uint index, [In, MarshalAs(UnmanagedType.U4)] uint mtlid);
/// <summary>BM3dObject_GetWorldMatrix</summary>
/// <summary>BM3dEntity_GetWorldMatrix</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_mat">Type: LibCmo::VxMath::VxMatrix. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BM3dObject_GetWorldMatrix", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[DllImport(g_DllName, EntryPoint = "BM3dEntity_GetWorldMatrix", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BM3dObject_GetWorldMatrix([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.Struct)] out VxMatrix out_mat);
/// <summary>BM3dObject_SetWorldMatrix</summary>
internal static extern bool BM3dEntity_GetWorldMatrix([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.Struct)] out VxMatrix out_mat);
/// <summary>BM3dEntity_SetWorldMatrix</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="mat">Type: LibCmo::VxMath::VxMatrix. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BM3dObject_SetWorldMatrix", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[DllImport(g_DllName, EntryPoint = "BM3dEntity_SetWorldMatrix", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BM3dObject_SetWorldMatrix([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.Struct)] VxMatrix mat);
/// <summary>BM3dObject_GetCurrentMesh</summary>
internal static extern bool BM3dEntity_SetWorldMatrix([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.Struct)] VxMatrix mat);
/// <summary>BM3dEntity_GetCurrentMesh</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_meshid">Type: LibCmo::CK2::CK_ID. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BM3dObject_GetCurrentMesh", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[DllImport(g_DllName, EntryPoint = "BM3dEntity_GetCurrentMesh", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BM3dObject_GetCurrentMesh([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.U4)] out uint out_meshid);
/// <summary>BM3dObject_SetCurrentMesh</summary>
internal static extern bool BM3dEntity_GetCurrentMesh([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.U4)] out uint out_meshid);
/// <summary>BM3dEntity_SetCurrentMesh</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="meshid">Type: LibCmo::CK2::CK_ID. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BM3dObject_SetCurrentMesh", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[DllImport(g_DllName, EntryPoint = "BM3dEntity_SetCurrentMesh", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BM3dObject_SetCurrentMesh([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.U4)] uint meshid);
/// <summary>BM3dObject_GetVisibility</summary>
internal static extern bool BM3dEntity_SetCurrentMesh([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.U4)] uint meshid);
/// <summary>BM3dEntity_GetVisibility</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_isVisible">Type: bool. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BM3dObject_GetVisibility", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[DllImport(g_DllName, EntryPoint = "BM3dEntity_GetVisibility", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BM3dObject_GetVisibility([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.U1)] out bool out_isVisible);
/// <summary>BM3dObject_SetVisibility</summary>
internal static extern bool BM3dEntity_GetVisibility([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.U1)] out bool out_isVisible);
/// <summary>BM3dEntity_SetVisibility</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="is_visible">Type: bool. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BM3dObject_SetVisibility", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[DllImport(g_DllName, EntryPoint = "BM3dEntity_SetVisibility", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BM3dObject_SetVisibility([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.U1)] bool is_visible);
internal static extern bool BM3dEntity_SetVisibility([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.U1)] bool is_visible);
/// <summary>BMLight_GetType</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::VxMath::VXLIGHT_TYPE. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetType", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetType([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.U4)] out VXLIGHT_TYPE out_val);
/// <summary>BMLight_SetType</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="val">Type: LibCmo::VxMath::VXLIGHT_TYPE. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetType", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetType([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.U4)] VXLIGHT_TYPE val);
/// <summary>BMLight_GetColor</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::VxMath::VxColor. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetColor", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetColor([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.Struct)] out VxColor out_val);
/// <summary>BMLight_SetColor</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="col">Type: LibCmo::VxMath::VxColor. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetColor", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetColor([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.Struct)] VxColor col);
/// <summary>BMLight_GetConstantAttenuation</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::CKFLOAT. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetConstantAttenuation", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetConstantAttenuation([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.R4)] out float out_val);
/// <summary>BMLight_SetConstantAttenuation</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="val">Type: LibCmo::CKFLOAT. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetConstantAttenuation", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetConstantAttenuation([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.R4)] float val);
/// <summary>BMLight_GetLinearAttenuation</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::CKFLOAT. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetLinearAttenuation", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetLinearAttenuation([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.R4)] out float out_val);
/// <summary>BMLight_SetLinearAttenuation</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="val">Type: LibCmo::CKFLOAT. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetLinearAttenuation", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetLinearAttenuation([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.R4)] float val);
/// <summary>BMLight_GetQuadraticAttenuation</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::CKFLOAT. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetQuadraticAttenuation", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetQuadraticAttenuation([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.R4)] out float out_val);
/// <summary>BMLight_SetQuadraticAttenuation</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="val">Type: LibCmo::CKFLOAT. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetQuadraticAttenuation", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetQuadraticAttenuation([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.R4)] float val);
/// <summary>BMLight_GetRange</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::CKFLOAT. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetRange", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetRange([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.R4)] out float out_val);
/// <summary>BMLight_SetRange</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="val">Type: LibCmo::CKFLOAT. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetRange", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetRange([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.R4)] float val);
/// <summary>BMLight_GetHotSpot</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::CKFLOAT. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetHotSpot", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetHotSpot([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.R4)] out float out_val);
/// <summary>BMLight_SetHotSpot</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="val">Type: LibCmo::CKFLOAT. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetHotSpot", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetHotSpot([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.R4)] float val);
/// <summary>BMLight_GetFalloff</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::CKFLOAT. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetFalloff", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetFalloff([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.R4)] out float out_val);
/// <summary>BMLight_SetFalloff</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="val">Type: LibCmo::CKFLOAT. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetFalloff", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetFalloff([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.R4)] float val);
/// <summary>BMLight_GetFalloffShape</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="out_val">Type: LibCmo::CKFLOAT. This is OUT parameter. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_GetFalloffShape", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_GetFalloffShape([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [Out, MarshalAs(UnmanagedType.R4)] out float out_val);
/// <summary>BMLight_SetFalloffShape</summary>
/// <param name="bmfile">Type: BMap::BMFile*. The pointer to corresponding BMFile.</param>
/// <param name="objid">Type: LibCmo::CK2::CK_ID. The CKID of object you accessing.</param>
/// <param name="val">Type: LibCmo::CKFLOAT. </param>
/// <returns>True if no error, otherwise False.</returns>
[DllImport(g_DllName, EntryPoint = "BMLight_SetFalloffShape", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.U1)]
internal static extern bool BMLight_SetFalloffShape([In, MarshalAs(UnmanagedType.SysInt)] IntPtr bmfile, [In, MarshalAs(UnmanagedType.U4)] uint objid, [In, MarshalAs(UnmanagedType.R4)] float val);
// ##### GENERATED FUNCTIONS END #####

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@ -352,7 +352,7 @@ namespace BMapSharp.BMapWrapper {
BMapException.ThrowIfFailed(BMap.BMMesh_GetFaceMaterialSlotIndexs(getPointer(), getCKID(), out IntPtr out_mem));
Utils.ShortAssigner(out_mem, GetFaceCount(), iem);
}
public uint GetMaterialSlotCount() => getGenericValue<uint>(BMap.BMMesh_GetMaterialSlotCount);
public void SetMaterialSlotCount(uint count) => setGenericValue<uint>(BMap.BMMesh_SetMaterialSlotCount, count);
public IEnumerable<BMMaterial> GetMaterialSlots() {
@ -375,24 +375,61 @@ namespace BMapSharp.BMapWrapper {
}
public class BM3dObject : BMObject {
internal BM3dObject(IntPtr raw_pointer, uint ckid) : base(raw_pointer, ckid) { }
public class BM3dEntity : BMObject {
internal BM3dEntity(IntPtr raw_pointer, uint ckid) : base(raw_pointer, ckid) { }
public VxMatrix GetWorldMatrix() => getGenericValue<VxMatrix>(BMap.BM3dObject_GetWorldMatrix);
public void SetWorldMatrix(VxMatrix mat) => setGenericValue<VxMatrix>(BMap.BM3dObject_SetWorldMatrix, mat);
public VxMatrix GetWorldMatrix() => getGenericValue<VxMatrix>(BMap.BM3dEntity_GetWorldMatrix);
public void SetWorldMatrix(VxMatrix mat) => setGenericValue<VxMatrix>(BMap.BM3dEntity_SetWorldMatrix, mat);
public BMMesh GetCurrentMesh() {
BMapException.ThrowIfFailed(BMap.BM3dObject_GetCurrentMesh(getPointer(), getCKID(), out uint out_meshid));
BMapException.ThrowIfFailed(BMap.BM3dEntity_GetCurrentMesh(getPointer(), getCKID(), out uint out_meshid));
if (out_meshid == Utils.INVALID_CKID) return null;
else return new BMMesh(getPointer(), out_meshid);
}
public void SetCurrentMesh(BMMesh mesh) {
uint meshid = (mesh is null) ? Utils.INVALID_CKID : mesh.getCKID();
BMapException.ThrowIfFailed(BMap.BM3dObject_SetCurrentMesh(getPointer(), getCKID(), meshid));
BMapException.ThrowIfFailed(BMap.BM3dEntity_SetCurrentMesh(getPointer(), getCKID(), meshid));
}
public bool GetVisibility() => getGenericValue<bool>(BMap.BM3dObject_GetVisibility);
public void SetVisibility(bool visb) => setGenericValue<bool>(BMap.BM3dObject_SetVisibility, visb);
public bool GetVisibility() => getGenericValue<bool>(BMap.BM3dEntity_GetVisibility);
public void SetVisibility(bool visb) => setGenericValue<bool>(BMap.BM3dEntity_SetVisibility, visb);
}
public class BM3dObject : BM3dEntity {
internal BM3dObject(IntPtr raw_pointer, uint ckid) : base(raw_pointer, ckid) { }
}
public class BMLight : BM3dEntity {
internal BMLight(IntPtr raw_pointer, uint ckid) : base(raw_pointer, ckid) { }
// Name `GetType` is conflict with C# base class function name.
// So we add a `Light` prefix for it.
public VXLIGHT_TYPE GetLightType() => getGenericValue<VXLIGHT_TYPE>(BMap.BMLight_GetType);
public void SetLightType(VXLIGHT_TYPE val) => setGenericValue<VXLIGHT_TYPE>(BMap.BMLight_SetType, val);
public VxColor GetColor() => getGenericValue<VxColor>(BMap.BMLight_GetColor);
public void SetColor(VxColor col) => setGenericValue<VxColor>(BMap.BMLight_SetColor, col);
public float GetConstantAttenuation() => getGenericValue<float>(BMap.BMLight_GetConstantAttenuation);
public void SetConstantAttenuation(float val) => setGenericValue<float>(BMap.BMLight_SetConstantAttenuation, val);
public float GetLinearAttenuation() => getGenericValue<float>(BMap.BMLight_GetLinearAttenuation);
public void SetLinearAttenuation(float val) => setGenericValue<float>(BMap.BMLight_SetLinearAttenuation, val);
public float GetQuadraticAttenuation() => getGenericValue<float>(BMap.BMLight_GetQuadraticAttenuation);
public void SetQuadraticAttenuation(float val) => setGenericValue<float>(BMap.BMLight_SetQuadraticAttenuation, val);
public float GetRange() => getGenericValue<float>(BMap.BMLight_GetRange);
public void SetRange(float val) => setGenericValue<float>(BMap.BMLight_SetRange, val);
public float GetHotSpot() => getGenericValue<float>(BMap.BMLight_GetHotSpot);
public void SetHotSpot(float val) => setGenericValue<float>(BMap.BMLight_SetHotSpot, val);
public float GetFalloff() => getGenericValue<float>(BMap.BMLight_GetFalloff);
public void SetFalloff(float val) => setGenericValue<float>(BMap.BMLight_SetFalloff, val);
public float GetFalloffShape() => getGenericValue<float>(BMap.BMLight_GetFalloffShape);
public void SetFalloffShape(float val) => setGenericValue<float>(BMap.BMLight_SetFalloffShape, val);
}
public class BMTargetLight : BMLight {
internal BMTargetLight(IntPtr raw_pointer, uint ckid) : base(raw_pointer, ckid) { }
}
public class BMGroup : BMObject {
@ -463,6 +500,10 @@ namespace BMapSharp.BMapWrapper {
getCKObjectCount(BMap.BMFile_GetGroupCount);
public IEnumerable<BMGroup> GetGroups() =>
getCKObjects<BMGroup>(BMap.BMFile_GetGroupCount, BMap.BMFile_GetGroup, (bmf, id) => new BMGroup(bmf, id));
public uint GetTargetLightCount() =>
getCKObjectCount(BMap.BMFile_GetTargetLightCount);
public IEnumerable<BMTargetLight> GetTargetLights() =>
getCKObjects<BMTargetLight>(BMap.BMFile_GetTargetLightCount, BMap.BMFile_GetTargetLight, (bmf, id) => new BMTargetLight(bmf, id));
}
@ -504,6 +545,7 @@ namespace BMapSharp.BMapWrapper {
public BMMesh CreateMesh() => createCKObject<BMMesh>(BMap.BMFile_CreateMesh, (bmf, id) => new BMMesh(bmf, id));
public BM3dObject Create3dObject() => createCKObject<BM3dObject>(BMap.BMFile_Create3dObject, (bmf, id) => new BM3dObject(bmf, id));
public BMGroup CreateGroup() => createCKObject<BMGroup>(BMap.BMFile_CreateGroup, (bmf, id) => new BMGroup(bmf, id));
public BMTargetLight CreateTargetLight() => createCKObject<BMTargetLight>(BMap.BMFile_CreateTargetLight, (bmf, id) => new BMTargetLight(bmf, id));
}
public sealed class BMMeshTrans : AbstractPointer {

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@ -226,6 +226,13 @@ namespace BMapSharp.VirtoolsTypes {
_4_ARGB8888_CLUT = 31, /**< 4 bits indexed CLUT (ARGB) */
}
public enum VXLIGHT_TYPE : uint {
VX_LIGHTPOINT = 1, /**< The Light is a point of light */
VX_LIGHTSPOT = 2, /**< The light is a spotlight */
VX_LIGHTDIREC = 3, /**< The light is directional light : Lights comes from an infinite point so only direction of light can be given */
// VX_LIGHTPARA = 4UL, /**< Obsolete, do not use */
}
public enum VXTEXTURE_BLENDMODE : uint {
VXTEXTUREBLEND_DECAL = 1, /**< Texture replace any material information */
VXTEXTUREBLEND_MODULATE = 2, /**< Texture and material are combine. Alpha information of the texture replace material alpha component. */

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@ -21,7 +21,7 @@ namespace BMapSharpTestbench {
Console.ReadKey(true);
// Start testbench
string file_name = "Level_02.NMO";
string file_name = "LightCameraTest.nmo";
string temp_folder = "Temp";
string texture_folder = "F:\\Ballance\\Ballance\\Textures";
string[] encodings = ["cp1252", "gb2312"];
@ -66,38 +66,38 @@ namespace BMapSharpTestbench {
// Console.WriteLine($"\tMaterial Slot Count: {mesh.GetMaterialSlotCount()}");
// }
Console.WriteLine("===== Materials =====");
foreach (var mtl in reader.GetMaterials()) {
Console.WriteLine(mtl.GetName());
// Console.WriteLine("===== Materials =====");
// foreach (var mtl in reader.GetMaterials()) {
// Console.WriteLine(mtl.GetName());
Console.WriteLine($"\tDiffuse: {mtl.GetDiffuse().ToManagedRGBA()}");
Console.WriteLine($"\tAmbient: {mtl.GetAmbient().ToManagedRGBA()}");
Console.WriteLine($"\tSpecular: {mtl.GetSpecular().ToManagedRGBA()}");
Console.WriteLine($"\tEmissive: {mtl.GetEmissive().ToManagedRGBA()}");
// Console.WriteLine($"\tDiffuse: {mtl.GetDiffuse().ToManagedRGBA()}");
// Console.WriteLine($"\tAmbient: {mtl.GetAmbient().ToManagedRGBA()}");
// Console.WriteLine($"\tSpecular: {mtl.GetSpecular().ToManagedRGBA()}");
// Console.WriteLine($"\tEmissive: {mtl.GetEmissive().ToManagedRGBA()}");
Console.WriteLine($"\tSpecular Power: {mtl.GetSpecularPower()}");
// Console.WriteLine($"\tSpecular Power: {mtl.GetSpecularPower()}");
Console.WriteLine($"\tTexture Border Color: {mtl.GetTextureBorderColor().ToManagedRGBA()}");
// Console.WriteLine($"\tTexture Border Color: {mtl.GetTextureBorderColor().ToManagedRGBA()}");
Console.WriteLine($"\tTexture Blend Mode: {mtl.GetTextureBlendMode()}");
Console.WriteLine($"\tTexture Min Mode: {mtl.GetTextureMinMode()}");
Console.WriteLine($"\tTexture Mag Mode: {mtl.GetTextureMagMode()}");
Console.WriteLine($"\tSource Blend: {mtl.GetSourceBlend()}");
Console.WriteLine($"\tDest Blend: {mtl.GetDestBlend()}");
Console.WriteLine($"\tFill Mode: {mtl.GetFillMode()}");
Console.WriteLine($"\tShade Mode: {mtl.GetShadeMode()}");
// Console.WriteLine($"\tTexture Blend Mode: {mtl.GetTextureBlendMode()}");
// Console.WriteLine($"\tTexture Min Mode: {mtl.GetTextureMinMode()}");
// Console.WriteLine($"\tTexture Mag Mode: {mtl.GetTextureMagMode()}");
// Console.WriteLine($"\tSource Blend: {mtl.GetSourceBlend()}");
// Console.WriteLine($"\tDest Blend: {mtl.GetDestBlend()}");
// Console.WriteLine($"\tFill Mode: {mtl.GetFillMode()}");
// Console.WriteLine($"\tShade Mode: {mtl.GetShadeMode()}");
Console.WriteLine($"\tAlpha Test Enabled: {mtl.GetAlphaTestEnabled()}");
Console.WriteLine($"\tAlpha Blend Enabled: {mtl.GetAlphaBlendEnabled()}");
Console.WriteLine($"\tPerspective Correction Enabled: {mtl.GetPerspectiveCorrectionEnabled()}");
Console.WriteLine($"\tZ Write Enabled: {mtl.GetZWriteEnabled()}");
Console.WriteLine($"\tTwo Sided Enabled: {mtl.GetTwoSidedEnabled()}");
// Console.WriteLine($"\tAlpha Test Enabled: {mtl.GetAlphaTestEnabled()}");
// Console.WriteLine($"\tAlpha Blend Enabled: {mtl.GetAlphaBlendEnabled()}");
// Console.WriteLine($"\tPerspective Correction Enabled: {mtl.GetPerspectiveCorrectionEnabled()}");
// Console.WriteLine($"\tZ Write Enabled: {mtl.GetZWriteEnabled()}");
// Console.WriteLine($"\tTwo Sided Enabled: {mtl.GetTwoSidedEnabled()}");
Console.WriteLine($"\tAlpha Ref: {mtl.GetAlphaRef()}");
// Console.WriteLine($"\tAlpha Ref: {mtl.GetAlphaRef()}");
Console.WriteLine($"\tAlpha Func: {mtl.GetAlphaFunc()}");
Console.WriteLine($"\tZ Func: {mtl.GetZFunc()}");
}
// Console.WriteLine($"\tAlpha Func: {mtl.GetAlphaFunc()}");
// Console.WriteLine($"\tZ Func: {mtl.GetZFunc()}");
// }
// Console.WriteLine("===== Textures =====");
// foreach (var tex in reader.GetTextures()) {
@ -108,6 +108,24 @@ namespace BMapSharpTestbench {
// Console.WriteLine($"\tVideo Format: {tex.GetVideoFormat()}");
// }
Console.WriteLine("===== Target Lights =====");
foreach (var lit in reader.GetTargetLights()) {
Console.WriteLine(lit.GetName());
Console.WriteLine($"\tVisibility: {lit.GetVisibility()}");
Console.WriteLine($"\tMatrix: {lit.GetWorldMatrix().ToManaged()}");
Console.WriteLine($"Type: {lit.GetLightType()}");
Console.WriteLine($"Color: {lit.GetColor().ToManagedRGBA()}");
Console.WriteLine($"Constant Attenuation: {lit.GetConstantAttenuation()}");
Console.WriteLine($"Linear Attenuation: {lit.GetLinearAttenuation()}");
Console.WriteLine($"Quadratic Attenuation: {lit.GetQuadraticAttenuation()}");
Console.WriteLine($"Range: {lit.GetRange()}");
Console.WriteLine($"Hot Spot: {lit.GetHotSpot()}");
Console.WriteLine($"Falloff: {lit.GetFalloff()}");
Console.WriteLine($"Falloff Shape: {lit.GetFalloffShape()}");
}
Console.WriteLine("===== END =====");
}