feat: add basic layout for CKLight and CKCamera.
- add basic class layout and member function for CKLight and CKCamera. - register CKLight and CKCamera in CKGlobals to let CK engine can recognize them. - modify EnumsMigration to add new 2 enums for CKLight and CKCamera.
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@ -256,4 +256,9 @@ namespace LibCmo::CK2 {
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CKBITMAPDATA_DYNAMIC = 64,
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};
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enum class CK_CAMERA_PROJECTION : CKDWORD {
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CK_PERSPECTIVEPROJECTION = 1,
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CK_ORTHOGRAPHICPROJECTION = 2,
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};
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}
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@ -20,6 +20,10 @@
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#include "ObjImpls/CKTexture.hpp"
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#include "ObjImpls/CKMaterial.hpp"
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#include "ObjImpls/CKMesh.hpp"
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#include "ObjImpls/CKLight.hpp"
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#include "ObjImpls/CKTargetLight.hpp"
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#include "ObjImpls/CKCamera.hpp"
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#include "ObjImpls/CKTargetCamera.hpp"
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namespace LibCmo::CK2 {
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@ -439,6 +443,10 @@ CKClassRegister(cid, parentCid, \
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EasyClassReg(ObjImpls::CKTexture, CK_CLASSID::CKCID_TEXTURE, CK_CLASSID::CKCID_BEOBJECT, "Texture");
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EasyClassRegWithNotify(ObjImpls::CKMaterial, CK_CLASSID::CKCID_MATERIAL, CK_CLASSID::CKCID_BEOBJECT, "Material", { CK_CLASSID::CKCID_TEXTURE });
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EasyClassRegWithNotify(ObjImpls::CKMesh, CK_CLASSID::CKCID_MESH, CK_CLASSID::CKCID_BEOBJECT, "Mesh", { CK_CLASSID::CKCID_MATERIAL });
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EasyClassReg(ObjImpls::CKLight, CK_CLASSID::CKCID_LIGHT, CK_CLASSID::CKCID_3DENTITY, "Light");
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EasyClassReg(ObjImpls::CKCamera, CK_CLASSID::CKCID_CAMERA, CK_CLASSID::CKCID_3DENTITY, "Camera");
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EasyClassRegWithNotify(ObjImpls::CKTargetLight, CK_CLASSID::CKCID_TARGETLIGHT, CK_CLASSID::CKCID_LIGHT, "Target Light", { CK_CLASSID::CKCID_3DENTITY });
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EasyClassRegWithNotify(ObjImpls::CKTargetCamera, CK_CLASSID::CKCID_TARGETCAMERA, CK_CLASSID::CKCID_CAMERA, "Target Camera", { CK_CLASSID::CKCID_3DENTITY });
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#undef EasyClassReg
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#undef EasyClassRegWithNotify
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@ -48,6 +48,8 @@ namespace LibCmo::CK2::ObjImpls {
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CKDWORD m_ZOrder; // replace the whole heavy CKSceneGraphNode
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VxMath::VX_MOVEABLE_FLAGS m_MoveableFlags;
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// YYCMARK: This field is called m_EntityFlags in reverse project.
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// I change this because I want to give it a more explicit name to make it is different with other flags.
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CK_3DENTITY_FLAGS m_3dEntityFlags;
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};
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@ -1,8 +1,57 @@
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#pragma once
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#include "../../VTInternal.hpp"
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#include "CKBeObject.hpp"
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#include "CK3dEntity.hpp"
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namespace LibCmo::CK2::ObjImpls {
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class CKCamera : public CK3dEntity {
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public:
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CKCamera(CKContext* ctx, CK_ID ckid, CKSTRING name);
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virtual ~CKCamera();
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YYCC_DEL_CLS_COPY_MOVE(CKCamera);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_CAMERA;
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}
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// 2 RW funcions
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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CK_CAMERA_PROJECTION GetProjectionType() const;
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void SetProjectionType(CK_CAMERA_PROJECTION proj);
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CKFLOAT GetOrthographicZoom() const;
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void SetOrthographicZoom(CKFLOAT zoom);
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CKFLOAT GetFrontPlane() const;
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CKFLOAT GetBackPlane() const;
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CKFLOAT GetFov() const;
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void SetFrontPlane(CKFLOAT front);
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void SetBackPlane(CKFLOAT back);
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void SetFov(CKFLOAT fov);
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void GetAspectRatio(int& width, int& height) const;
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void SetAspectRatio(int width, int height);
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void ComputeProjectionMatrix(VxMath::VxMatrix& mat) const;
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// Roll Angle
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void ResetRoll();
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void Roll(CKFLOAT angle);
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// Target access
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virtual CK3dEntity* GetTarget() const;
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virtual void SetTarget(CK3dEntity* target);
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protected:
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CKFLOAT m_Fov;
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CKFLOAT m_FrontPlane, m_BackPlane;
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CK_CAMERA_PROJECTION m_ProjectType;
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CKFLOAT m_OrthographicZoom;
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CKDWORD m_Width, m_Height;
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};
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}
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@ -1,8 +1,85 @@
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#pragma once
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#include "../../VTInternal.hpp"
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#include "CKBeObject.hpp"
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#include "CK3dEntity.hpp"
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namespace LibCmo::CK2::ObjImpls {
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class CKLight : public CK3dEntity {
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public:
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CKLight(CKContext* ctx, CK_ID ckid, CKSTRING name);
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virtual ~CKLight();
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YYCC_DEL_CLS_COPY_MOVE(CKLight);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_LIGHT;
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}
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// 2 RW funcions
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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// Type
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VxMath::VXLIGHT_TYPE GetType() const;
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void SetType(VxMath::VXLIGHT_TYPE light_type);
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const VxMath::VxColor& GetColor() const;
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void SetColor(const VxMath::VxColor& c);
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CKFLOAT GetConstantAttenuation() const;
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CKFLOAT GetLinearAttenuation() const;
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CKFLOAT GetQuadraticAttenuation() const;
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void SetConstantAttenuation(CKFLOAT value);
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void SetLinearAttenuation(CKFLOAT value);
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void SetQuadraticAttenuation(CKFLOAT value);
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// Range
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CKFLOAT GetRange() const;
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void SetRange(CKFLOAT value);
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// Spotlight options
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CKFLOAT GetHotSpot() const;
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CKFLOAT GetFalloff() const;
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CKFLOAT GetFalloffShape() const;
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void SetHotSpot(CKFLOAT value);
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void SetFalloff(CKFLOAT value);
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void SetFalloffShape(CKFLOAT value);
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// Activity options
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bool GetActivity() const;
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void Active(bool active);
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bool GetSpecularFlag() const;
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void SetSpecularFlag(bool specular);
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// Target access
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virtual CK3dEntity* GetTarget() const;
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virtual void SetTarget(CK3dEntity* target);
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CKFLOAT GetLightPower() const;
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void SetLightPower(CKFLOAT power = 1.0f);
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protected:
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struct CKLightData {
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VxMath::VXLIGHT_TYPE m_Type;
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VxMath::VxColor m_Diffuse;
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VxMath::VxColor m_Specular;
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VxMath::VxColor m_Ambient;
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VxMath::VxVector3 m_Position;
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VxMath::VxVector3 m_Direction;
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CKFLOAT m_Range;
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CKFLOAT m_Falloff;
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CKFLOAT m_Attenuation0;
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CKFLOAT m_Attenuation1;
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CKFLOAT m_Attenuation2;
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CKFLOAT m_InnerSpotCone;
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CKFLOAT m_OuterSpotCone;
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};
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CKLightData m_LightData;
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// YYCMARK: This variable is called in m_Flags in reverse code.
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DWORD m_LightFlags;
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CKFLOAT m_LightPower;
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};
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}
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@ -1,8 +1,32 @@
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#pragma once
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#include "../../VTInternal.hpp"
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#include "CKBeObject.hpp"
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#include "CKCamera.hpp"
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namespace LibCmo::CK2::ObjImpls {
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class CKTargetCamera : public CKCamera {
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public:
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CKTargetCamera(CKContext* ctx, CK_ID ckid, CKSTRING name);
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virtual ~CKTargetCamera();
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YYCC_DEL_CLS_COPY_MOVE(CKTargetCamera);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_TARGETCAMERA;
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}
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virtual void CheckPreDeletion() override;
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// 2 RW funcions
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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virtual CK3dEntity* GetTarget() const;
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virtual void SetTarget(CK3dEntity* target);
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protected:
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CK_ID m_Target3dEntity;
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};
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}
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@ -1,8 +1,32 @@
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#pragma once
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#include "../../VTInternal.hpp"
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#include "CKBeObject.hpp"
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#include "CKLight.hpp"
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namespace LibCmo::CK2::ObjImpls {
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class CKTargetLight : public CKLight {
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public:
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CKTargetLight(CKContext* ctx, CK_ID ckid, CKSTRING name);
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virtual ~CKTargetLight();
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YYCC_DEL_CLS_COPY_MOVE(CKTargetLight);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_TARGETLIGHT;
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}
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virtual void CheckPreDeletion() override;
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// 2 RW funcions
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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virtual CK3dEntity* GetTarget() const;
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virtual void SetTarget(CK3dEntity* target);
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protected:
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CK_ID m_Target3dEntity;
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};
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}
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