feat: add basic layout for CKLight and CKCamera.
- add basic class layout and member function for CKLight and CKCamera. - register CKLight and CKCamera in CKGlobals to let CK engine can recognize them. - modify EnumsMigration to add new 2 enums for CKLight and CKCamera.
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@ -48,6 +48,8 @@ namespace LibCmo::CK2::ObjImpls {
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CKDWORD m_ZOrder; // replace the whole heavy CKSceneGraphNode
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VxMath::VX_MOVEABLE_FLAGS m_MoveableFlags;
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// YYCMARK: This field is called m_EntityFlags in reverse project.
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// I change this because I want to give it a more explicit name to make it is different with other flags.
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CK_3DENTITY_FLAGS m_3dEntityFlags;
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};
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