feat: add basic layout for CKLight and CKCamera.
- add basic class layout and member function for CKLight and CKCamera. - register CKLight and CKCamera in CKGlobals to let CK engine can recognize them. - modify EnumsMigration to add new 2 enums for CKLight and CKCamera.
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#pragma once
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#include "../../VTInternal.hpp"
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#include "CKBeObject.hpp"
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#include "CKCamera.hpp"
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namespace LibCmo::CK2::ObjImpls {
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class CKTargetCamera : public CKCamera {
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public:
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CKTargetCamera(CKContext* ctx, CK_ID ckid, CKSTRING name);
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virtual ~CKTargetCamera();
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YYCC_DEL_CLS_COPY_MOVE(CKTargetCamera);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_TARGETCAMERA;
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}
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virtual void CheckPreDeletion() override;
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// 2 RW funcions
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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virtual CK3dEntity* GetTarget() const;
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virtual void SetTarget(CK3dEntity* target);
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protected:
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CK_ID m_Target3dEntity;
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};
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}
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