#include #include "UnvirtContext.hpp" int main(int argc, char* argv[]) { // register exception handler on windows release #if defined(LIBCMO_BUILD_RELEASE) && (YYCC_OS == YYCC_OS_WINDOWS) YYCC::ExceptionHelper::Register(); #endif // run core Unvirt::Context::UnvirtContext ctx; ctx.Run(); // unregister exception handler on windows release #if defined(LIBCMO_BUILD_RELEASE) && (YYCC_OS == YYCC_OS_WINDOWS) YYCC::ExceptionHelper::Register(); #endif return 0; }