#include "CKSceneObject.hpp" #include "../CKStateChunk.hpp" namespace LibCmo::CK2::ObjImpls { //bool CKSceneObject::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) { // return false; //} //bool CKSceneObject::Load(CKStateChunk* chunk, CKFileVisitor* file) { // return false; //} }