enum !CK_FILE_WRITEMODE CKFILE_UNCOMPRESSED =0, // Save data uncompressed CKFILE_CHUNKCOMPRESSED_OLD =1, // Obsolete CKFILE_EXTERNALTEXTURES_OLD=2, // Obsolete : use CKContext::SetGlobalImagesSaveOptions instead. CKFILE_FORVIEWER =4, // Don't save Interface Data within the file, the level won't be editable anymore in the interface CKFILE_WHOLECOMPRESSED =8, // Compress the whole file enum !CK_LOAD_FLAGS CK_LOAD_ANIMATION =1<<0, // Load animations CK_LOAD_GEOMETRY =1<<1, // Load geometry. CK_LOAD_DEFAULT =CK_LOAD_GEOMETRY|CK_LOAD_ANIMATION, // Load animations & geometry CK_LOAD_ASCHARACTER =1<<2, // Load all the objects and create a character that contains them all . CK_LOAD_DODIALOG =1<<3, // Check object name unicity and warns the user with a dialog box when duplicate names are found. CK_LOAD_AS_DYNAMIC_OBJECT =1<<4, // Objects loaded from this file may be deleted at run-time or are temporary CK_LOAD_AUTOMATICMODE =1<<5, // Check object name unicity and automatically rename or replace according to the options specified in CKContext::SetAutomaticLoadMode CK_LOAD_CHECKDUPLICATES =1<<6, // Check object name unicity (The list of duplicates is stored in the CKFile class after a OpenFile call CK_LOAD_CHECKDEPENDENCIES =1<<7, // Check if every plugins needed are availables CK_LOAD_ONLYBEHAVIORS =1<<8, // enum CK_FO_OPTIONS CK_FO_DEFAULT = 0, // Default behavior : a new object will be created with the name stored in CKFileObject CK_FO_RENAMEOBJECT, // Renaming : a new object will be created with the name stored in CKFileObject + a integer value XXX to ensure its uniqueness CK_FO_REPLACEOBJECT, // Do not create a new object, instead use an existing one which CK_ID is given by CreatedObject // to load the chunk on CK_FO_DONTLOADOBJECT, // Object chunk will not be read either because it is a reference // or because the loaded object already exist in the current level // and the user choose to keep the existing one.