#pragma once #include "BMap.hpp" #include /** @note # Design Note: ## Function Declaration All exported interface functions will always return a bool to indicate whether current operations is successful. The layout of interface functions' parameters is Essential Param -> Input Param -> Out Param. A example is in there: `BMAP_EXPORT bool BMSomeFunc(BMPARAM_OBJECT_DECL, BMPARAM_IN(LibCmo::CK2::CK_ID, someobj), BMPARAM_OUT(LibCmo::CKSTRING, out_name));` First param is `BMPARAM_OBJECT_DECL`. It is essential param for this function. In this exmaple, it is the combination of BMFile* and CK_ID. If your provide invalid value for them, the function will failed immediately. Second param is `BMPARAM_IN(LibCmo::CK2::CK_ID, someobj)`. It declare this function accept a Object ID for underlying function calling. Last param is `BMPARAM_OUT(LibCmo::CKSTRING, out_name)`. It is the return value of this function. Only will be filled when this function success. Input Param and Out Param can be multiple. No count limit. ## CK_ID Interface. We use CK_ID as CKObject visitor to ensure the visiting is safe. We choose CK_ID because checking a valid CK_ID is more easy and cost lower performance than checking a valid CKObject*. Another reason is that CKObject* relate to class inheritance and need cast. Use CK_ID can leyt them get safe cast in C++, not in other binding languages. Each CK_ID also should be used with its corresponding BMFile*, because each BMfile* will create a unique CKContext*. CK_ID between different BMFile* is not shared. + We use raw pointer for BMFile and BMMeshTransition - These 2 class do no involve class inheritance so we can safely pass them to this DLL. - These 2 class is not a part of CK core. It is more easy to check them validation. It is enough checking them in a std::set. */ #pragma region Macros for Exporting Functions // Reference: https://stackoverflow.com/questions/2164827/explicitly-exporting-shared-library-functions-in-linux // Generate macro for import and export respectively. #if defined(_MSC_VER) // Microsoft #define BMAP_RAW_EXPORT __declspec(dllexport) #define BMAP_RAW_IMPORT __declspec(dllimport) #elif defined(__GNUC__) // GCC #define BMAP_RAW_EXPORT __attribute__((visibility("default"))) #define BMAP_RAW_IMPORT #elif defined(__clang__) // Clang #define BMAP_RAW_EXPORT __attribute__((visibility("default"))) #define BMAP_RAW_IMPORT #else // Do nothing and hope for the best? #define BMAP_RAW_EXPORT #define BMAP_RAW_IMPORT #pragma error "Unknown dynamic link import/export semantics." #endif // Choosee import or export command according to special macro. #if defined(BMAP_EXPORTING) #define BMAP_NAKED_EXPORT BMAP_RAW_EXPORT #else #define BMAP_NAKED_EXPORT BMAP_RAW_IMPORT #endif // Create real export macro according to whether in C++ environment. #if defined(__cplusplus) #define BMAP_EXPORT extern "C" BMAP_NAKED_EXPORT #else #define BMAP_EXPORT BMAP_NAKED_EXPORT #endif #pragma endregion #pragma region Interface Used Macros /** The first param used by BMFile function family */ #define BMPARAM_FILE_DECL(_bmfile) BMap::BMFile* _bmfile /** The first param used by BMMeshTrans function family */ #define BMPARAM_MESHTRANS_DECL(_trans) BMap::BMMeshTransition* _trans /** The first param used by BMObject, BMGroup, BM3dObject, BMMesh, BMMaterial and BMTexture function family */ #define BMPARAM_OBJECT_DECL(_bmfile, _objid) BMap::BMFile* _bmfile, LibCmo::CK2::CK_ID _objid /** Declare an input parameter */ #define BMPARAM_IN(_t, _name) _t _name /** Declare an output parameter. A pointer will be added automatically for caller receive it. See BMPARAM_OUT_ASSIGN and BMPARAM_OUT_VAL to know how to use output param in function body. @remark There is an example: ``` bool some_interface_func(BMPARAM_OUT(Type_t, param_name)) { BMPARAM_OUT_ASSIGN(param_name, some_value); // assign to out param. return BMPARAM_OUT_VAL(param_name) != other_value; // use out param value. } @see BMPARAM_OUT_ASSIGN, BMPARAM_OUT_VAL ``` */ #define BMPARAM_OUT(_t, _name) _t* _name /** Assign value for out param in function body. */ #define BMPARAM_OUT_ASSIGN(_name, _val) (*(_name)) = (_val) /** Visit value for out param in function body. */ #define BMPARAM_OUT_VAL(_name) (*(_name)) #pragma endregion #pragma region Init / Dispose BMAP_EXPORT bool BMInit(); BMAP_EXPORT bool BMDispose(); #pragma endregion #pragma region BMFile BMAP_EXPORT bool BMFile_Load( BMPARAM_IN(LibCmo::CKSTRING, file_name), BMPARAM_IN(LibCmo::CKSTRING, temp_folder), BMPARAM_IN(LibCmo::CKSTRING, texture_folder), BMPARAM_IN(BMap::NakedOutputCallback, raw_callback), BMPARAM_IN(LibCmo::CKDWORD, encoding_count), BMPARAM_IN(LibCmo::CKSTRING*, encodings), BMPARAM_OUT(BMap::BMFile*, out_file) ); BMAP_EXPORT bool BMFile_Create( BMPARAM_IN(LibCmo::CKSTRING, temp_folder), BMPARAM_IN(LibCmo::CKSTRING, texture_folder), BMPARAM_IN(BMap::NakedOutputCallback, raw_callback), BMPARAM_IN(LibCmo::CKDWORD, encoding_count), BMPARAM_IN(LibCmo::CKSTRING*, encodings), BMPARAM_OUT(BMap::BMFile*, out_file) ); BMAP_EXPORT bool BMFile_Save( BMPARAM_IN(BMap::BMFile*, map_file), BMPARAM_IN(LibCmo::CKSTRING, file_name), BMPARAM_IN(LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS, texture_save_opt), BMPARAM_IN(bool, use_compress), BMPARAM_IN(LibCmo::CKINT, compreess_level) ); BMAP_EXPORT bool BMFile_Free( BMPARAM_IN(BMap::BMFile*, map_file) ); BMAP_EXPORT bool BMFile_GetGroupCount(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMFile_GetGroup(BMPARAM_FILE_DECL(bmfile), BMPARAM_IN(LibCmo::CKDWORD, idx), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_CreateGroup(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_Get3dObjectCount(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMFile_Get3dObject(BMPARAM_FILE_DECL(bmfile), BMPARAM_IN(LibCmo::CKDWORD, idx), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_Create3dObject(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_GetMeshCount(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMFile_GetMesh(BMPARAM_FILE_DECL(bmfile), BMPARAM_IN(LibCmo::CKDWORD, idx), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_CreateMesh(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_GetMaterialCount(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMFile_GetMaterial(BMPARAM_FILE_DECL(bmfile), BMPARAM_IN(LibCmo::CKDWORD, idx), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_CreateMaterial(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_GetTextureCount(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMFile_GetTexture(BMPARAM_FILE_DECL(bmfile), BMPARAM_IN(LibCmo::CKDWORD, idx), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); BMAP_EXPORT bool BMFile_CreateTexture(BMPARAM_FILE_DECL(bmfile), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_id)); #pragma endregion #pragma region BMMeshTransition BMAP_EXPORT bool BMMeshTrans_New(BMPARAM_OUT(BMap::BMMeshTransition*, out_trans)); BMAP_EXPORT bool BMMeshTrans_Delete(BMPARAM_IN(BMap::BMMeshTransition*, trans)); BMAP_EXPORT bool BMMeshTrans_PrepareVertexCount(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_IN(LibCmo::CKDWORD, count)); BMAP_EXPORT bool BMMeshTrans_PrepareVertex(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_OUT(LibCmo::VxMath::VxVector3*, out_mem)); BMAP_EXPORT bool BMMeshTrans_PrepareNormalCount(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_IN(LibCmo::CKDWORD, count)); BMAP_EXPORT bool BMMeshTrans_PrepareNormal(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_OUT(LibCmo::VxMath::VxVector3*, out_mem)); BMAP_EXPORT bool BMMeshTrans_PrepareUVCount(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_IN(LibCmo::CKDWORD, count)); BMAP_EXPORT bool BMMeshTrans_PrepareUV(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_OUT(LibCmo::VxMath::VxVector2*, out_mem)); BMAP_EXPORT bool BMMeshTrans_PrepareMtlSlotCount(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_IN(LibCmo::CKDWORD, count)); BMAP_EXPORT bool BMMeshTrans_PrepareMtlSlot(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_OUT(LibCmo::CK2::CK_ID*, out_mem)); BMAP_EXPORT bool BMMeshTrans_PrepareFaceCount(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_IN(LibCmo::CKDWORD, count)); BMAP_EXPORT bool BMMeshTrans_PrepareFaceVertexIndices(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_OUT(LibCmo::CKDWORD*, out_mem)); BMAP_EXPORT bool BMMeshTrans_PrepareFaceNormalIndices(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_OUT(LibCmo::CKDWORD*, out_mem)); BMAP_EXPORT bool BMMeshTrans_PrepareFaceUVIndices(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_OUT(LibCmo::CKDWORD*, out_mem)); BMAP_EXPORT bool BMMeshTrans_PrepareFaceMtlSlot(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_OUT(LibCmo::CKDWORD*, out_mem)); BMAP_EXPORT bool BMMeshTrans_Parse(BMPARAM_MESHTRANS_DECL(trans), BMPARAM_IN(BMap::BMFile*, bmfile), BMPARAM_IN(LibCmo::CK2::CK_ID, objid)); #pragma endregion #pragma region CKObject BMAP_EXPORT bool BMObject_GetName(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKSTRING, out_name)); BMAP_EXPORT bool BMObject_SetName(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKSTRING, name)); #pragma endregion #pragma region CKGroup BMAP_EXPORT bool BMGroup_AddObject(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CK2::CK_ID, memberid)); BMAP_EXPORT bool BMGroup_GetObjectCount(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMGroup_GetObject(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKDWORD, pos), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_objid)); #pragma endregion #pragma region CKTexture BMAP_EXPORT bool BMTexture_GetFileName(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKSTRING, out_filename)); BMAP_EXPORT bool BMTexture_LoadImage(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKSTRING, filename)); BMAP_EXPORT bool BMTexture_SaveImage(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKSTRING, filename)); BMAP_EXPORT bool BMTexture_GetSaveOptions(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS, out_saveopt)); BMAP_EXPORT bool BMTexture_SetSaveOptions(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS, saveopt)); BMAP_EXPORT bool BMTexture_GetVideoFormat(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VX_PIXELFORMAT, out_vfmt)); BMAP_EXPORT bool BMTexture_SetVideoFormat(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VX_PIXELFORMAT, vfmt)); #pragma endregion #pragma region CKMaterial BMAP_EXPORT bool BMMaterial_GetDiffuse(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VxColor, out_val)); BMAP_EXPORT bool BMMaterial_SetDiffuse(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VxColor, col)); BMAP_EXPORT bool BMMaterial_GetAmbient(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VxColor, out_val)); BMAP_EXPORT bool BMMaterial_SetAmbient(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VxColor, col)); BMAP_EXPORT bool BMMaterial_GetSpecular(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VxColor, out_val)); BMAP_EXPORT bool BMMaterial_SetSpecular(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VxColor, col)); BMAP_EXPORT bool BMMaterial_GetEmissive(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VxColor, out_val)); BMAP_EXPORT bool BMMaterial_SetEmissive(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VxColor, col)); BMAP_EXPORT bool BMMaterial_GetSpecularPower(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKFLOAT, out_val)); BMAP_EXPORT bool BMMaterial_SetSpecularPower(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKFLOAT, val)); BMAP_EXPORT bool BMMaterial_GetTexture(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_texid)); BMAP_EXPORT bool BMMaterial_SetTexture(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CK2::CK_ID, texid)); BMAP_EXPORT bool BMMaterial_GetTextureBorderColor(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKDWORD, out_val)); BMAP_EXPORT bool BMMaterial_SetTextureBorderColor(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKDWORD, val)); BMAP_EXPORT bool BMMaterial_GetTextureBlendMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXTEXTURE_BLENDMODE, out_val)); BMAP_EXPORT bool BMMaterial_SetTextureBlendMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXTEXTURE_BLENDMODE, val)); BMAP_EXPORT bool BMMaterial_GetTextureMinMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXTEXTURE_FILTERMODE, out_val)); BMAP_EXPORT bool BMMaterial_SetTextureMinMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXTEXTURE_FILTERMODE, val)); BMAP_EXPORT bool BMMaterial_GetTextureMagMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXTEXTURE_FILTERMODE, out_val)); BMAP_EXPORT bool BMMaterial_SetTextureMagMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXTEXTURE_FILTERMODE, val)); BMAP_EXPORT bool BMMaterial_GetTextureAddressMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXTEXTURE_ADDRESSMODE, out_val)); BMAP_EXPORT bool BMMaterial_SetTextureAddressMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXTEXTURE_ADDRESSMODE, val)); BMAP_EXPORT bool BMMaterial_GetSourceBlend(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXBLEND_MODE, out_val)); BMAP_EXPORT bool BMMaterial_SetSourceBlend(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXBLEND_MODE, val)); BMAP_EXPORT bool BMMaterial_GetDestBlend(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXBLEND_MODE, out_val)); BMAP_EXPORT bool BMMaterial_SetDestBlend(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXBLEND_MODE, val)); BMAP_EXPORT bool BMMaterial_GetFillMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXFILL_MODE, out_val)); BMAP_EXPORT bool BMMaterial_SetFillMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXFILL_MODE, val)); BMAP_EXPORT bool BMMaterial_GetShadeMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXSHADE_MODE, out_val)); BMAP_EXPORT bool BMMaterial_SetShadeMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXSHADE_MODE, val)); BMAP_EXPORT bool BMMaterial_GetAlphaTestEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(bool, out_val)); BMAP_EXPORT bool BMMaterial_SetAlphaTestEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(bool, enabled)); BMAP_EXPORT bool BMMaterial_GetAlphaBlendEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(bool, out_val)); BMAP_EXPORT bool BMMaterial_SetAlphaBlendEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(bool, enabled)); BMAP_EXPORT bool BMMaterial_GetPerspectiveCorrectionEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(bool, out_val)); BMAP_EXPORT bool BMMaterial_SetPerspectiveCorrectionEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(bool, enabled)); BMAP_EXPORT bool BMMaterial_GetZWriteEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(bool, out_val)); BMAP_EXPORT bool BMMaterial_SetZWriteEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(bool, enabled)); BMAP_EXPORT bool BMMaterial_GetTwoSidedEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(bool, out_val)); BMAP_EXPORT bool BMMaterial_SetTwoSidedEnabled(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(bool, enabled)); BMAP_EXPORT bool BMMaterial_GetAlphaRef(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKBYTE, out_val)); BMAP_EXPORT bool BMMaterial_SetAlphaRef(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKBYTE, val)); BMAP_EXPORT bool BMMaterial_GetAlphaFunc(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXCMPFUNC, out_val)); BMAP_EXPORT bool BMMaterial_SetAlphaFunc(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXCMPFUNC, val)); BMAP_EXPORT bool BMMaterial_GetZFunc(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXCMPFUNC, out_val)); BMAP_EXPORT bool BMMaterial_SetZFunc(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXCMPFUNC, val)); #pragma endregion #pragma region CKMesh BMAP_EXPORT bool BMMesh_GetLitMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VXMESH_LITMODE, out_mode)); BMAP_EXPORT bool BMMesh_SetLitMode(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VXMESH_LITMODE, mode)); BMAP_EXPORT bool BMMesh_GetVertexCount(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMMesh_SetVertexCount(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKDWORD, count)); BMAP_EXPORT bool BMMesh_GetVertexPositions(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VxVector3*, out_mem)); BMAP_EXPORT bool BMMesh_GetVertexNormals(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VxVector3*, out_mem)); BMAP_EXPORT bool BMMesh_GetVertexUVs(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VxVector2*, out_mem)); BMAP_EXPORT bool BMMesh_GetFaceCount(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMMesh_SetFaceCount(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKDWORD, count)); BMAP_EXPORT bool BMMesh_GetFaceIndices(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKWORD*, out_mem)); BMAP_EXPORT bool BMMesh_GetFaceMaterialSlotIndexs(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKWORD*, out_mem)); BMAP_EXPORT bool BMMesh_GetMaterialSlotCount(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CKDWORD, out_count)); BMAP_EXPORT bool BMMesh_SetMaterialSlotCount(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKDWORD, count)); BMAP_EXPORT bool BMMesh_GetMaterialSlot(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKDWORD, index), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_mtlid)); BMAP_EXPORT bool BMMesh_SetMaterialSlot(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CKDWORD, index), BMPARAM_IN(LibCmo::CK2::CK_ID, mtlid)); #pragma endregion #pragma region CK3dObject BMAP_EXPORT bool BM3dObject_GetWorldMatrix(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::VxMath::VxMatrix, out_mat)); BMAP_EXPORT bool BM3dObject_SetWorldMatrix(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::VxMath::VxMatrix, mat)); BMAP_EXPORT bool BM3dObject_GetCurrentMesh(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(LibCmo::CK2::CK_ID, out_meshid)); BMAP_EXPORT bool BM3dObject_SetCurrentMesh(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(LibCmo::CK2::CK_ID, meshid)); BMAP_EXPORT bool BM3dObject_GetVisibility(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_OUT(bool, out_isVisible)); BMAP_EXPORT bool BM3dObject_SetVisibility(BMPARAM_OBJECT_DECL(bmfile, objid), BMPARAM_IN(bool, is_visible)); #pragma endregion