#pragma once #include "../../VTInternal.hpp" #include "../CKBitmapData.hpp" #include "CKBeObject.hpp" namespace LibCmo::CK2::ObjImpls { class CKTexture : public CKBeObject { public: CKTexture(CKContext* ctx, CK_ID ckid, CKSTRING name); virtual ~CKTexture(); YYCC_DEL_CLS_COPY_MOVE(CKTexture); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_TEXTURE; } virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override; virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override; CKBitmapData& GetUnderlyingData(); /** * @brief A wrapper of underlying CKBitmapData::LoadImage. Not only load image, but also set file name. * @param filename[in] File name of loading image. * @param slot[in] The slot that image will be loaded into. * @return True if success. */ bool LoadImage(CKSTRING filename, CKDWORD slot); bool IsUseMipmap() const; void UseMipmap(bool isUse); CKDWORD GetMipmapLevel() const; void SetMipmapLevel(CKDWORD level); VxMath::VxImageDescEx* GetMipmapLevelData(CKDWORD level); VxMath::VX_PIXELFORMAT GetVideoFormat() const; void SetVideoFormat(VxMath::VX_PIXELFORMAT fmt); protected: CKBitmapData m_ImageHost; VxMath::VX_PIXELFORMAT m_VideoFormat; bool m_UseMipMap; XContainer::XArray m_MipmapImages; }; }