#pragma once #include "CKDefines.hpp" #include #include namespace LibCmo::CK2::Identifiers { constexpr const CKDWORD CK_STATESAVE_ALL = 0xFFFFFFFF; //------------------------------------------------ // Object enum class CK_STATESAVEFLAGS_OBJECT : uint32_t { CK_STATESAVE_NAME = 0x00000001, // Obsolete CK_STATESAVE_ID = 0x00000002, // Obsolete CK_STATESAVE_OBJECTHIDDEN = 0x00000004, // The object is hidden CK_STATESAVE_OBJECTHIERAHIDDEN = 0x00000018, // The object is hidden hierarchically CK_STATESAVE_OBJECTALL = 0x0000000F }; //------------------------------------------------ // Be Object enum class CK_STATESAVEFLAGS_BEOBJECT : uint32_t { CK_STATESAVE_ATTRIBUTES = 0x00000010, // Obsolete CK_STATESAVE_NEWATTRIBUTES = 0x00000011, // Save Attributes CK_STATESAVE_GROUPS = 0x00000020, // Obsolete CK_STATESAVE_DATAS = 0x00000040, // Save Flags and (Waiting for message) status CK_STATESAVE_SOUNDS = 0x00000080, // Obsolete CK_STATESAVE_BEHAVIORS = 0x00000100, // Obsolete CK_STATESAVE_PARAMETERS = 0x00000200, // Obsolete CK_STATESAVE_SINGLEACTIVITY = 0x00000400, // SINGLE ACTIVITY CK_STATESAVE_SCRIPTS = 0x00000800, // Obsolete CK_STATESAVE_BEOBJECTONLY = 0x00000FF0, // Save only BeObject specific datas CK_STATESAVE_BEOBJECTALL = 0x00000FFF // Save All datas }; //------------------------------------------------ // 3dEntity enum class CK_STATESAVEFLAGS_3DENTITY : uint32_t { CK_STATESAVE_3DENTITYSKINDATANORMALS = 0x00001000, // Save Skin normals CK_STATESAVE_ANIMATION = 0x00002000, // Obsolete CK_STATESAVE_MESHS = 0x00004000, // Save List of mesh CK_STATESAVE_PARENT = 0x00008000, // Save Parent CK_STATESAVE_3DENTITYFLAGS = 0x00010000, // Save Flags CK_STATESAVE_3DENTITYMATRIX = 0x00020000, // Save Position/orientation/Scale CK_STATESAVE_3DENTITYHIERARCHY = 0x00040000, // obsolete CK_STATESAVE_3DENTITYPLACE = 0x00080000, // Save Place in which the Entity is referenced CK_STATESAVE_3DENTITYNDATA = 0x00100000, // Reserved for future use CK_STATESAVE_3DENTITYSKINDATA = 0x00200000, // Save Skin data CK_STATESAVE_3DENTITYONLY = 0x003FF000, // Save only 3dEntity specific datas CK_STATESAVE_3DENTITYALL = 0x003FFFFF // Save All datas for sub-classes }; //------------------------------------------------ // Light enum class CK_STATESAVEFLAGS_LIGHT : uint32_t { CK_STATESAVE_LIGHTDATA = 0x00400000, // Save Color,Type,Attenuation,Range and cone CK_STATESAVE_LIGHTDATA2 = 0x00800000, // Reserved for future use CK_STATESAVE_LIGHTRESERVED1 = 0x01000000, // Reserved for future use CK_STATESAVE_LIGHTRESERVED2 = 0x02000000, // Reserved for future use CK_STATESAVE_LIGHTRESERVED3 = 0x04000000, // Reserved for future use CK_STATESAVE_LIGHTRESERVED4 = 0x08000000, // Reserved for future use CK_STATESAVE_LIGHTONLY = 0x0FC00000, // Save only Light specific datas CK_STATESAVE_LIGHTALL = 0x0FFFFFFF, // Save All datas for sub-classes // Target Light CK_STATESAVE_TLIGHTTARGET = 0x80000000, // Save Light Target CK_STATESAVE_TLIGHTRESERVED0 = 0x10000000, // Reserved for future use CK_STATESAVE_TLIGHTRESERVED1 = 0x20000000, // Reserved for future use CK_STATESAVE_TLIGHTRESERVED2 = 0x40000000, // Reserved for future use CK_STATESAVE_TLIGHTONLY = 0xF0000000, // Save only Target Light specific datas CK_STATESAVE_TLIGHTALL = 0xFFFFFFFF // Save All datas for sub-classes }; //-------------------------------------------------- // Camera enum class CK_STATESAVEFLAGS_CAMERA : uint32_t { CK_STATESAVE_CAMERAFOV = 0x00400000, // Save Camera Field of View CK_STATESAVE_CAMERAPROJTYPE = 0x00800000, // Save Camera projection type CK_STATESAVE_CAMERAOTHOZOOM = 0x01000000, // Save Camera orhographic zoom CK_STATESAVE_CAMERAASPECT = 0x02000000, // Save Camera aspect ration CK_STATESAVE_CAMERAPLANES = 0x04000000, // Save Camera near and far clip planes CK_STATESAVE_CAMERARESERVED2 = 0x08000000, // Reserved for future use CK_STATESAVE_CAMERAONLY = 0x0FC00000, // Save only camera specific datas CK_STATESAVE_CAMERAALL = 0x0FFFFFFF, // Save All datas for sub-classes // Target Camera CK_STATESAVE_TCAMERATARGET = 0x10000000, // Save camera Target CK_STATESAVE_TCAMERARESERVED1 = 0x20000000, // Reserved for future use CK_STATESAVE_TCAMERARESERVED2 = 0x40000000, // Reserved for future use CK_STATESAVE_TCAMERAONLY = 0x70000000, // Save only Target camera specific datas CK_STATESAVE_TCAMERAALL = 0x7FFFFFFF // Save All datas for sub-classes }; //-------------------------------------------------- // Sprite3D enum class CK_STATESAVEFLAGS_SPRITE3D : uint32_t { CK_STATESAVE_SPRITE3DDATA = 0x00400000, // Save offset,mapping,size and material CK_STATESAVE_SPRITE3DRESERVED0 = 0x00800000, // Reserved for future use CK_STATESAVE_SPRITE3DRESERVED1 = 0x01000000, // Reserved for future use CK_STATESAVE_SPRITE3DRESERVED2 = 0x02000000, // Reserved for future use CK_STATESAVE_SPRITE3DRESERVED3 = 0x04000000, // Reserved for future use CK_STATESAVE_SPRITE3DRESERVED4 = 0x08000000, // Reserved for future use CK_STATESAVE_SPRITE3DONLY = 0x0FC00000, // Save only Sprite3D specific datas CK_STATESAVE_SPRITE3DALL = 0x0FFFFFFF // Save All datas for sub-classes }; //-------------------------------------------------- // Object 3D enum class CK_STATESAVEFLAGS_3DOBJECT : uint32_t { CK_STATESAVE_3DOBJECTATTRIBUTES = 0x00400000, // Obsolete CK_STATESAVE_3DOBJECTRESERVED = 0x00800000, // Reserved for future use CK_STATESAVE_3DOBJECTRONLY = 0x00C00000, // Save only 3dObject specific datas CK_STATESAVE_3DOBJECTALL = 0x03FFFFFF // Save All datas for sub-classes }; //-------------------------------------------------- // BodyPart enum class CK_STATESAVEFLAGS_BODYPART : uint32_t { CK_STATESAVE_BODYPARTROTJOINT = 0x01000000, // Save rotation joint data CK_STATESAVE_BODYPARTPOSJOINT = 0x02000000, // Save position joint data CK_STATESAVE_BODYPARTCHARACTER = 0x04000000, // Save character owning this bodypart CK_STATESAVE_BODYPARTRESERVED1 = 0x08000000, // Reserved for future use CK_STATESAVE_BODYPARTRESERVED2 = 0x10000000, // Reserved for future use CK_STATESAVE_BODYPARTRESERVED3 = 0x20000000, // Reserved for future use CK_STATESAVE_BODYPARTRESERVED4 = 0x40000000, // Reserved for future use CK_STATESAVE_BODYPARTONLY = 0x7F000000, // Save only bodypart specific datas CK_STATESAVE_BODYPARTALL = 0x7FFFFFFF // Save All datas for sub-classes }; //-------------------------------------------------- // Character enum class CK_STATESAVEFLAGS_CHARACTER : uint32_t { CK_STATESAVE_CHARACTERBODYPARTS = 0x00400000, // Obsolete CK_STATESAVE_CHARACTERKINECHAINS = 0x00800000, // Obsolete CK_STATESAVE_CHARACTERANIMATIONS = 0x01000000, // Obsolete CK_STATESAVE_CHARACTERROOT = 0x02000000, // Obsolete CK_STATESAVE_CHARACTERSAVEANIMS = 0x04000000, // Save current and next active animations CK_STATESAVE_CHARACTERSAVECHAINS = 0x08000000, // Obsolete CK_STATESAVE_CHARACTERSAVEPARTS = 0x10000000, // Save sub bodyparts and sub-bodyparts data (saved with flag :CK_STATESAVE_BODYPARTALL) CK_STATESAVE_CHARACTERFLOORREF = 0x20000000, // Save Character floor reference object CK_STATESAVE_CHARACTERRESERVED2 = 0x40000000, // Reserved for future use CK_STATESAVE_CHARACTERRESERVED3 = 0x80000000, // Reserved for future use CK_STATESAVE_CHARACTERONLY = 0xFFC00000, // Save only character specific datas CK_STATESAVE_CHARACTERALL = 0xFFFFFFFF // Save All datas for sub-classes }; //-------------------------------------------------- // CURVE // && Curve Point enum class CK_STATESAVEFLAGS_CURVE : uint32_t { CK_STATESAVE_CURVEFITCOEFF = 0x00400000, // Save fitting coef CK_STATESAVE_CURVECONTROLPOINT = 0x00800000, // Save list of control points CK_STATESAVE_CURVESTEPS = 0x01000000, // Save number of step setting CK_STATESAVE_CURVEOPEN = 0x02000000, // Save Open/Close flag CK_STATESAVE_CURVERESERVED1 = 0x04000000, // Reserved for future use CK_STATESAVE_CURVERESERVED2 = 0x08000000, // Reserved for future use // Control points CK_STATESAVE_CURVEPOINTDEFAULTDATA = 0x10000000, // Save Control point setting and position CK_STATESAVE_CURVEPOINTTCB = 0x20000000, // Save Control point tcb settings CK_STATESAVE_CURVEPOINTTANGENTS = 0x40000000, // Save Control point tangents CK_STATESAVE_CURVEPOINTCURVEPOS = 0x80000000, // Save Control point position in curve CK_STATESAVE_CURVESAVEPOINTS = 0xFF000000, // Save control points data CK_STATESAVE_CURVEONLY = 0xFFC00000, // Save only curve specific data CK_STATESAVE_CURVEALL = 0xFFFFFFFF // Save All datas for sub-classes }; //------------------------------------------------ // 2dEntity enum class CK_STATESAVEFLAGS_2DENTITY : uint32_t { CK_STATESAVE_2DENTITYSRCSIZE = 0x00001000, // Save source size CK_STATESAVE_2DENTITYSIZE = 0x00002000, // Save size CK_STATESAVE_2DENTITYFLAGS = 0x00004000, // Save Flags CK_STATESAVE_2DENTITYPOS = 0x00008000, // Save position CK_STATESAVE_2DENTITYZORDER = 0x00100000, // Save Z order CK_STATESAVE_2DENTITYONLY = 0x0010F000, // Save only 2dEntity specific data CK_STATESAVE_2DENTITYMATERIAL = 0x00200000, // Save Material CK_STATESAVE_2DENTITYHIERARCHY = 0x00400000, // Save Material CK_STATESAVE_2DENTITYALL = 0x0070FFFF // Save All datas for sub-classes }; //------------------------------------------------ // Sprite enum class CK_STATESAVEFLAGS_SPRITE : uint32_t { CK_STATESAVE_SPRITECURRENTIMAGE = 0x00010000, // Save current image CK_STATESAVE_SPRITETRANSPARENT = 0x00020000, // Save transparency settings CK_STATESAVE_SPRITEBITMAPS = 0x00040000, // Obsolete CK_STATESAVE_SPRITESHARED = 0x00080000, // Save shared sprite CK_STATESAVE_SPRITEDONOTUSE = 0x00100000, // Reseved by CK_STATESAVEFLAGS_2DENTITY CK_STATESAVE_SPRITEAVIFILENAME = 0x00200000, // Obsolete CK_STATESAVE_SPRITEFILENAMES = 0x00400000, // Obsolete CK_STATESAVE_SPRITECOMPRESSED = 0x00800000, // Obsolete CK_STATESAVE_SPRITEREADER = 0x10000000, // Reserved for future use CK_STATESAVE_SPRITEFORMAT = 0x20000000, // Reserved for future use CK_STATESAVE_SPRITEVIDEOFORMAT = 0x40000000, // Video Format CK_STATESAVE_SPRITESYSTEMCACHING = 0x80000000, // System Memory Caching CK_STATESAVE_SPRITERENDEROPTIONS = 0x80800000, // Render options if any... CK_STATESAVE_SPRITEONLY = 0xF0EF0000, // Save only sprite specific data CK_STATESAVE_SPRITEALL = 0x70FFFFFF // Save All datas for sub-classes }; //------------------------------------------------ // Sprite Text enum class CK_STATESAVEFLAGS_SPRITETEXT : uint32_t { CK_STATESAVE_SPRITETEXT = 0x01000000, // Save text CK_STATESAVE_SPRITEFONT = 0x02000000, // Save font settings CK_STATESAVE_SPRITETEXTCOLOR = 0x04000000, // Save text color CK_STATESAVE_SPRITETEXTRESERVED = 0x08000000, // Reserved for future use CK_STATESAVE_SPRITETEXTDOTNOTUSE = 0x10000000, // Reserved by CK_STATESAVE_SPRITEREADER CK_STATESAVE_SPRITETEXTDONOTUSED2 = 0x20000000, // Reserved by CK_STATESAVE_SPRITEFORMAT CK_STATESAVE_SPRITETEXTONLY = 0x0F000000, // Save only SpriteText specific data CK_STATESAVE_SPRITETEXTALL = 0x3FFFFFFF // Save All datas for sub-classes }; //------------------------------------------------ // Sound enum class CK_STATESAVEFLAGS_SOUND : uint32_t { CK_STATESAVE_SOUNDFILENAME = 0x00001000, // Reserved for future use CK_STATESAVE_SOUNDRESERVED1 = 0x00002000, // Reserved for future use CK_STATESAVE_SOUNDRESERVED2 = 0x00004000, // Reserved for future use CK_STATESAVE_SOUNDRESERVED3 = 0x00008000, // Reserved for future use CK_STATESAVE_SOUNDRESERVED4 = 0x00010000, // Reserved for future use CK_STATESAVE_SOUNDRESERVED5 = 0x00020000, // Reserved for future use CK_STATESAVE_SOUNDRESERVED6 = 0x00040000, // Reserved for future use CK_STATESAVE_SOUNDRESERVED7 = 0x00080000, // Reserved for future use CK_STATESAVE_SOUNDONLY = 0x000FF000, // Save only Sound specific data CK_STATESAVE_SOUNDALL = 0x000FFFFF // Save All datas for sub-classes }; //------------------------------------------------ // Wave Sound enum class CK_STATESAVEFLAGS_WAVSOUND : uint32_t { CK_STATESAVE_WAVSOUNDFILE = 0x00100000, // Save sound filename CK_STATESAVE_WAVSOUNDDATA = 0x00200000, // Obsolete CK_STATESAVE_WAVSOUNDDATA2 = 0x00400000, // Save sound properties (3D/2D,pitch,gain,streaming,loop,etc..) CK_STATESAVE_WAVSOUNDDURATION = 0x00800000, // Sound Length (in case it cannot be calculated latter) CK_STATESAVE_WAVSOUNDRESERVED4 = 0x01000000, // Reserved for future use CK_STATESAVE_WAVSOUNDRESERVED5 = 0x02000000, // Reserved for future use CK_STATESAVE_WAVSOUNDRESERVED6 = 0x04000000, // Reserved for future use CK_STATESAVE_WAVSOUNDRESERVED7 = 0x08000000, // Reserved for future use CK_STATESAVE_WAVSOUNDONLY = 0x0FF00000, // Save All datas for sub-classes CK_STATESAVE_WAVSOUNDALL = 0x0FFFFFFF // Save All datas for sub-classes }; //------------------------------------------------ // Wave Sound enum class CK_STATESAVEFLAGS_MIDISOUND : uint32_t { CK_STATESAVE_MIDISOUNDFILE = 0x00100000, // Save sound filename CK_STATESAVE_MIDISOUNDDATA = 0x00200000, // Save midi data CK_STATESAVE_MIDISOUNDRESERVED2 = 0x00400000, // Reserved for future use CK_STATESAVE_MIDISOUNDRESERVED3 = 0x00800000, // Reserved for future use CK_STATESAVE_MIDISOUNDRESERVED4 = 0x01000000, // Reserved for future use CK_STATESAVE_MIDISOUNDRESERVED5 = 0x02000000, // Reserved for future use CK_STATESAVE_MIDISOUNDRESERVED6 = 0x04000000, // Reserved for future use CK_STATESAVE_MIDISOUNDRESERVED7 = 0x08000000, // Reserved for future use CK_STATESAVE_MIDISOUNDONLY = 0x0FF00000, CK_STATESAVE_MIDISOUNDALL = 0x0FFFFFFF // Save All datas for sub-classes }; //------------------------------------------------ // Place enum class CK_STATESAVEFLAGS_PLACE : uint32_t { CK_STATESAVE_PLACEPORTALS = 0x00001000, // Save level using the place CK_STATESAVE_PLACECAMERA = 0x00002000, // Save attached camera CK_STATESAVE_PLACEREFERENCES = 0x00004000, // Save list of objects in the place CK_STATESAVE_PLACELEVEL = 0x00008000, // Save level using the place CK_STATESAVE_PLACEALL = 0x0000FFFF // Save All datas for sub-classes }; //------------------------------------------------ // Level // CKSaveObjectState will not save any data enum class CK_STATESAVEFLAGS_LEVEL : uint32_t { CK_STATESAVE_LEVELRESERVED0 = 0x00001000, // Reserved for future use CK_STATESAVE_LEVELINACTIVEMAN = 0x00002000, // Reserved for future use CK_STATESAVE_LEVELDUPLICATEMAN = 0x00004000, // Reserved for future use CK_STATESAVE_LEVELDEFAULTDATA = 0x20000000, // Save Places,Scenes and Objects CK_STATESAVE_LEVELSCENE = 0x80000000, // Default and active scene CK_STATESAVE_LEVELALL = 0xFFFFFFFF // Save All datas for sub-classes }; //------------------------------------------------ // GROUP enum class CK_STATESAVEFLAGS_GROUP : uint32_t { CK_STATESAVE_GROUPDATA = 0x00001000, // Save list of objects in the group CK_STATESAVE_GROUPRESERVED1 = 0x00002000, // Reserved for future use CK_STATESAVE_GROUPRESERVED2 = 0x00004000, // Reserved for future use CK_STATESAVE_GROUPRESERVED3 = 0x00008000, // Reserved for future use CK_STATESAVE_GROUPRESERVED4 = 0x00010000, // Reserved for future use CK_STATESAVE_GROUPRESERVED5 = 0x00020000, // Reserved for future use CK_STATESAVE_GROUPRESERVED6 = 0x00040000, // Reserved for future use CK_STATESAVE_GROUPRESERVED7 = 0x00080000, // Reserved for future use CK_STATESAVE_GROUPALL = 0x000FFFFF // Save All datas for sub-classes }; //------------------------------------------------ // MESH // CKSaveOjectSave will save all data and does not take flags into account enum class CK_STATESAVEFLAGS_MESH : uint32_t { CK_STATESAVE_MESHRESERVED0 = 0x00001000, // Reserved for future use CK_STATESAVE_MESHFLAGS = 0x00002000, // Save flags CK_STATESAVE_MESHCHANNELS = 0x00004000, // Save Channels CK_STATESAVE_MESHFACECHANMASK = 0x00008000, // Save face channel Mask CK_STATESAVE_MESHFACES = 0x00010000, // Save face data CK_STATESAVE_MESHVERTICES = 0x00020000, // Save geometry CK_STATESAVE_MESHLINES = 0x00040000, // Save line data CK_STATESAVE_MESHWEIGHTS = 0x00080000, // Save Vertex Weight info CK_STATESAVE_MESHMATERIALS = 0x00100000, // Reserved for future use CK_STATESAVE_MESHRESERVED1 = 0x00200000, // Reserved for future use CK_STATESAVE_MESHRESERVED2 = 0x00400000, // Reserved for future use CK_STATESAVE_PROGRESSIVEMESH = 0x00800000, // Save All datas for sub-classes CK_STATESAVE_MESHONLY = 0x00FFF000, // Save All datas for sub-classes CK_STATESAVE_MESHALL = 0x00FFFFFF // Save All datas for sub-classes }; //------------------------------------------------ // PATCH MESH // CKSaveOjectSave will save all data and does not take flags into account enum class CK_STATESAVEFLAGS_PATCHMESH : uint32_t { CK_STATESAVE_PATCHMESHDATA = 0x00800000, // Obsolete CK_STATESAVE_PATCHMESHDATA2 = 0x01000000, // Obsolete CK_STATESAVE_PATCHMESHSMOOTH = 0x02000000, // Obsolete CK_STATESAVE_PATCHMESHMATERIALS = 0x04000000, // Obsolete CK_STATESAVE_PATCHMESHDATA3 = 0x08000000, // Save Patch Data CK_STATESAVE_PATCHMESHONLY = 0x0FF00000, // Save All datas for sub-classes CK_STATESAVE_PATCHMESHALL = 0x0FFFFFFF // Save All datas for sub-classes }; //------------------------------------------------- // Material enum class CK_STATESAVEFLAGS_MATERIAL : uint32_t { CK_STATESAVE_MATDATA = 0x00001000, // Save colors,blending modes,shade modes,fill modes etc... CK_STATESAVE_MATDATA2 = 0x00002000, // Additional texture objects... CK_STATESAVE_MATDATA3 = 0x00004000, // Effect Alone CK_STATESAVE_MATDATA4 = 0x00008000, // none CK_STATESAVE_MATDATA5 = 0x00010000, // Effect + parameter CK_STATESAVE_MATRESERVED5 = 0x00020000, // Reserved for future use CK_STATESAVE_MATRESERVED6 = 0x00040000, // Reserved for future use CK_STATESAVE_MATRESERVED7 = 0x00080000, // Reserved for future use CK_STATESAVE_MATERIALONLY = 0x000FF000, // Save All datas for sub-classes CK_STATESAVE_MATERIALALL = 0x0FFFFFFF // Save All datas for sub-classes }; //--------------------------------------------------- // Texture // CKSaveOjectSave will save all relevant data and does not take flags into account enum class CK_STATESAVEFLAGS_TEXTURE : uint32_t { CK_STATESAVE_TEXAVIFILENAME = 0x00001000, // Save movie file name CK_STATESAVE_TEXCURRENTIMAGE = 0x00002000, // Save current slot CK_STATESAVE_TEXBITMAPS = 0x00004000, // Obsolete CK_STATESAVE_TEXTRANSPARENT = 0x00008000, // Save transparency data CK_STATESAVE_TEXFILENAMES = 0x00010000, // Save texture slot filenames CK_STATESAVE_TEXCOMPRESSED = 0x00020000, // Save raw texture data CK_STATESAVE_TEXVIDEOFORMAT = 0x00040000, // Save chosen video format CK_STATESAVE_TEXSAVEFORMAT = 0x00080000, // Save chosen save format CK_STATESAVE_TEXREADER = 0x00100000, // Save texture data using a specific BitmapReader CK_STATESAVE_PICKTHRESHOLD = 0x00200000, // Save pick threshold CK_STATESAVE_USERMIPMAP = 0x00400000, // User mipmap levels CK_STATESAVE_TEXSYSTEMCACHING = 0x00800000, // System Memory Caching CK_STATESAVE_OLDTEXONLY = 0x002FF000, // Kept for compatibility CK_STATESAVE_TEXONLY = 0x00FFF000, // Save Only Texture Data (Dot NOT MODIFY ! Texture loading/saving relies on this value) CK_STATESAVE_TEXALL = 0x002FFFFF // Save All datas for sub-classes }; //--------------------------------------------------- // 2d CURVE // && 2d Curve Point enum class CK_STATESAVEFLAGS_2DCURVE : uint32_t { CK_STATESAVE_2DCURVERESERVED0 = 0x00000010, // Reserved for future use CK_STATESAVE_2DCURVERESERVED4 = 0x00000020, // Reserved for future use CK_STATESAVE_2DCURVEFITCOEFF = 0x00000040, // Obsolete CK_STATESAVE_2DCURVECONTROLPOINT = 0x00000080, // Obsolete CK_STATESAVE_2DCURVENEWDATA = 0x00000100, // Save All relevant data CK_STATESAVE_2DCURVERESERVED2 = 0x00000200, // Obsolete CK_STATESAVE_2DCURVERESERVED3 = 0x00000400, // Obsolete CK_STATESAVE_2DCURVEPOINTTCB = 0x00000800, // Obsolete CK_STATESAVE_2DCURVEPOINTTANGENTS = 0x00001000, // Obsolete CK_STATESAVE_2DCURVEPOINT2DCURVEPOS = 0x00002000, // Obsolete CK_STATESAVE_2DCURVEPOINTDEFAULTDATA = 0x00004000, // Obsolete CK_STATESAVE_2DCURVEPOINTNEWDATA = 0x00008000, // Save All relevant data CK_STATESAVE_2DCURVEPOINTRESERVED1 = 0x00010000, // Reserved for future use CK_STATESAVE_2DCURVEPOINTRESERVED2 = 0x00020000, // Reserved for future use CK_STATESAVE_2DCURVESAVEPOINTS = 0x0003F800, // Obsolete CK_STATESAVE_2DCURVEALL = 0x0007FFFF // Save All datas for sub-classes }; //--------------------------------------------------- // Kinematic Chain enum class CK_STATESAVEFLAGS_KINEMATICCHAIN : uint32_t { CK_STATESAVE_KINEMATICCHAINDATA = 0x00000010, // Save chain data CK_STATESAVE_KINEMATICCHAINRESERVED1 = 0x00000020, // Reserved for future use CK_STATESAVE_KINEMATICCHAINRESERVED2 = 0x00000040, // Reserved for future use CK_STATESAVE_KINEMATICCHAINRESERVED3 = 0x00000080, // Reserved for future use CK_STATESAVE_KINEMATICCHAINALL = 0x000000FF // Save All datas for sub-classes }; //--------------------------------------------------- // Animation enum class CK_STATESAVEFLAGS_ANIMATION : uint32_t { CK_STATESAVE_ANIMATIONDATA = 0x00000010, // Save Flags & Framerate data CK_STATESAVE_ANIMATIONRESERVED1 = 0x00000020, // Reserved for future use CK_STATESAVE_ANIMATIONLENGTH = 0x00000040, // Save animation Length CK_STATESAVE_ANIMATIONBODYPARTS = 0x00000080, // Save root & list of bodypart CK_STATESAVE_ANIMATIONCHARACTER = 0x00000100, // Save character CK_STATESAVE_ANIMATIONCURRENTSTEP = 0x00000200, // Save current step CK_STATESAVE_ANIMATIONRESERVED5 = 0x00000400, // Reserved for future use CK_STATESAVE_ANIMATIONRESERVED6 = 0x00000800, // Reserved for future use CK_STATESAVE_ANIMATIONALL = 0x0FFFFFFF // Save All datas for sub-classes }; //--------------------------------------------------- // Keyed Anim enum class CK_STATESAVEFLAGS_KEYEDANIMATION : uint32_t { CK_STATESAVE_KEYEDANIMANIMLIST = 0x00001000, // Save list of object animations CK_STATESAVE_KEYEDANIMLENGTH = 0x00002000, // Obsolete CK_STATESAVE_KEYEDANIMPOSKEYS = 0x00004000, // Obsolete CK_STATESAVE_KEYEDANIMROTKEYS = 0x00008000, // Obsolete CK_STATESAVE_KEYEDANIMMORPHKEYS = 0x00010000, // Obsolete CK_STATESAVE_KEYEDANIMSCLKEYS = 0x00020000, // Obsolete CK_STATESAVE_KEYEDANIMFLAGS = 0x00040000, // Obsolete CK_STATESAVE_KEYEDANIMENTITY = 0x00080000, // Obsolete CK_STATESAVE_KEYEDANIMMERGE = 0x00100000, // Save merged animations CK_STATESAVE_KEYEDANIMSUBANIMS = 0x00200000, // Save object animations data (using same flags than CKSaveObjectState) CK_STATESAVE_KEYEDANIMRESERVED0 = 0x00400000, // Reserved for future use CK_STATESAVE_KEYEDANIMRESERVED1 = 0x00800000, // Reserved for future use CK_STATESAVE_KEYEDANIMRESERVED2 = 0x01000000, // Reserved for future use CK_STATESAVE_KEYEDANIMRESERVED3 = 0x02000000 // Reserved for future use }; //--------------------------------------------------- // Object Animation // CKSaveOjectSave will save all relevant data and does not take flags into account enum class CK_STATESAVEFLAGS_OBJECTANIMATION : uint32_t { CK_STATESAVE_OBJANIMNEWDATA = 0x00001000, // Save all relevant data CK_STATESAVE_OBJANIMLENGTH = 0x00002000, // Not used CK_STATESAVE_OBJANIMPOSKEYS = 0x00004000, // Not used CK_STATESAVE_OBJANIMROTKEYS = 0x00008000, // Not used CK_STATESAVE_OBJANIMMORPHKEYS = 0x00010000, // Not used CK_STATESAVE_OBJANIMSCLKEYS = 0x00020000, // Not used CK_STATESAVE_OBJANIMFLAGS = 0x00040000, // Not used CK_STATESAVE_OBJANIMENTITY = 0x00080000, // Not used CK_STATESAVE_OBJANIMMERGE = 0x00100000, // Not used CK_STATESAVE_OBJANIMMORPHKEYS2 = 0x00200000, // Not used CK_STATESAVE_OBJANIMNEWSAVE1 = 0x00400000, // Not used CK_STATESAVE_OBJANIMMORPHNORMALS = 0x00800000, // Not used (Virtools 1.1) CK_STATESAVE_OBJANIMMORPHCOMP = 0x01000000, // Not used (Virtools 1.1) CK_STATESAVE_OBJANIMSHARED = 0x02000000, // Save Data for a shared animation CK_STATESAVE_OBJANIMCONTROLLERS = 0x04000000, // (Virtools 1.5) Save All Controller information CK_STATESAVE_OBJANIMONLY = 0x07FFF000, CK_STATESAVE_OBJANIMALL = 0x07FFFFFF, CK_STATESAVE_KEYEDANIMONLY = 0x03FFF000, // Save All datas for sub-classes CK_STATESAVE_KEYEDANIMALL = 0x03FFFFFF // Save All datas for sub-classes }; //--------------------------------------------------- // IK Animation enum class CK_STATESAVEFLAGS_IKANIMATION : uint32_t { CK_STATESAVE_IKANIMATIONDATA = 0x00001000, // Save IK data CK_STATESAVE_IKANIMATIONRESERVED2 = 0x00002000, // Reserved for future use CK_STATESAVE_IKANIMATIONRESERVED3 = 0x00004000, // Reserved for future use CK_STATESAVE_IKANIMATIONRESERVED4 = 0x00008000, // Reserved for future use CK_STATESAVE_IKANIMATIONRESERVED5 = 0x00010000, // Reserved for future use CK_STATESAVE_IKANIMATIONRESERVED6 = 0x00020000, // Reserved for future use CK_STATESAVE_IKANIMATIONRESERVED7 = 0x00040000, // Reserved for future use CK_STATESAVE_IKANIMATIONRESERVED8 = 0x00100000, // Reserved for future use CK_STATESAVE_IKANIMATIONRESERVED9 = 0x00200000, // Reserved for future use CK_STATESAVE_IKANIMATIONALL = 0x003FFFFF // Save All datas for sub-classes }; //--------------------------------------------------- // BehaviorLink enum class CK_STATESAVEFLAGS_BEHAV_LINK : uint32_t { CK_STATESAVE_BEHAV_LINK_CURDELAY = 0x00000004, // Obsolete CK_STATESAVE_BEHAV_LINK_IOS = 0x00000008, // Obsolete CK_STATESAVE_BEHAV_LINK_DELAY = 0x00000010, // Obsolete CK_STATESAVE_BEHAV_LINK_NEWDATA = 0x00000020, // Save all relevant data (In,Out,Activation delay) CK_STATESAVE_BEHAV_LINKRESERVED5 = 0x00000040, // Reserved for future use CK_STATESAVE_BEHAV_LINKRESERVED6 = 0x00000080, // Reserved for future use CK_STATESAVE_BEHAV_LINKONLY = 0x000000F0, // CK_STATESAVE_BEHAV_LINKALL = 0x000000FF // Save All datas for sub-classes }; //--------------------------------------------------- // BehaviorIO enum class CK_STATESAVEFLAGS_BEHAV_IO : uint32_t { CK_STATESAVE_BEHAV_IOFLAGS = 0x00000008, // Save IO flags CK_STATESAVE_BEHAV_IORESERVED3 = 0x00000010, // Reserved for future use CK_STATESAVE_BEHAV_IORESERVED4 = 0x00000020, // Reserved for future use CK_STATESAVE_BEHAV_IORESERVED5 = 0x00000040, // Reserved for future use CK_STATESAVE_BEHAV_IORESERVED6 = 0x00000080, // Reserved for future use CK_STATESAVE_BEHAVIOONLY = 0x000000F0, // CK_STATESAVE_BEHAVIOALL = 0x000000FF // Save All datas for sub-classes }; //--------------------------------------------------- // BehaviorPrototype enum class CK_STATESAVEFLAGS_PROTOTYPE : uint32_t { CK_STATESAVE_PROTORESERVED0 = 0x00000010, // Reserved for future use CK_STATESAVE_PROTORESERVED1 = 0x00000020, // Reserved for future use CK_STATESAVE_PROTOFLAGS = 0x00000040, // Save Flags CK_STATESAVE_PROTOSUBPROTOS = 0x00000080, // Save sub prototypes CK_STATESAVE_PROTOLINKS = 0x00000100, // Save links CK_STATESAVE_PROTOBEHAVFLAG = 0x00000200, // Save behavior flags CK_STATESAVE_PROTOGUID = 0x00000400, // Save GUID CK_STATESAVE_PROTOINPUTS = 0x00000800, // Save inputs CK_STATESAVE_PROTOOUTPUTS = 0x00001000, // Save outputs CK_STATESAVE_PROTOINPARAMS = 0x00002000, // Save input parameters CK_STATESAVE_PROTOOUTPARAMS = 0x00004000, // Save output parameters CK_STATESAVE_PROTOLOCALPARAMS = 0x00008000, // Save local parameters CK_STATESAVE_PROTOOPERATIONS = 0x00010000, // Save parameter operations CK_STATESAVE_PROTOPARAMETERLINKS = 0x00020000, // Save parameter links CK_STATESAVE_PROTOAPPLYTO = 0x00040000, // Save ClassID of object to which it applies CK_STATESAVE_PROTORESERVED14 = 0x00080000, // Reserved for future use CK_STATESAVE_PROTOALL = 0x000FFFFF // Save All datas for sub-classes }; //--------------------------------------------------- // Behavior enum class CK_STATESAVEFLAGS_BEHAVIOR : uint32_t { CK_STATESAVE_BEHAVIORRESERVED0 = 0x00000010, // Reserved for internal use CK_STATESAVE_BEHAVIORNEWDATA = 0x00000020, // not used CK_STATESAVE_BEHAVIORFLAGS = 0x00000040, // not used CK_STATESAVE_BEHAVIORCOMPATIBLECID = 0x00000080, // not used CK_STATESAVE_BEHAVIORSUBBEHAV = 0x00000100, // Save Sub-Behaviors CK_STATESAVE_BEHAVIORINPARAMS = 0x00000200, // not used CK_STATESAVE_BEHAVIOROUTPARAMS = 0x00000400, // not used CK_STATESAVE_BEHAVIORINPUTS = 0x00000800, // not used CK_STATESAVE_BEHAVIOROUTPUTS = 0x00001000, // not used CK_STATESAVE_BEHAVIORINFO = 0x00002000, // not used CK_STATESAVE_BEHAVIOROPERATIONS = 0x00004000, // not used CK_STATESAVE_BEHAVIORTYPE = 0x00008000, // not used CK_STATESAVE_BEHAVIOROWNER = 0x00010000, // not used CK_STATESAVE_BEHAVIORLOCALPARAMS = 0x00020000, // Save local parameters CK_STATESAVE_BEHAVIORPROTOGUID = 0x00040000, // not used CK_STATESAVE_BEHAVIORSUBLINKS = 0x00080000, // not used CK_STATESAVE_BEHAVIORACTIVESUBLINKS = 0x00100000, // not used CK_STATESAVE_BEHAVIORSINGLEACTIVITY = 0x00200000, // SINGLE ACTIVITY CK_STATESAVE_BEHAVIORSCRIPTDATA = 0x00400000, // not used CK_STATESAVE_BEHAVIORPRIORITY = 0x00800000, // not used CK_STATESAVE_BEHAVIORTARGET = 0x01000000, // not used CK_STATESAVE_BEHAVIORONLY = 0x01FFFFF0, CK_STATESAVE_BEHAVIORALL = 0x01FFFFFF // Save All datas for sub-classes }; //--------------------------------------------------- // SCENE // CKSaveOjectSave will save all relevant data and does not take flags into account enum class CK_STATESAVEFLAGS_SCENE : uint32_t { CK_STATESAVE_SCENERESERVED0 = 0x00001000, // Reserved for future use CK_STATESAVE_SCENERESERVED8 = 0x00002000, // Reserved for future use CK_STATESAVE_SCENEFLAGS = 0x00004000, CK_STATESAVE_SCENELEVEL = 0x00008000, CK_STATESAVE_SCENEOBJECTS = 0x00010000, CK_STATESAVE_SCENENEWDATA = 0x00020000, // every object description and initial conditions CK_STATESAVE_SCENELAUNCHED = 0x00040000, // Scene was already launched once CK_STATESAVE_SCENERENDERSETTINGS = 0x00080000, // Background Color, Fog Color etc.. CK_STATESAVE_SCENERESERVED1 = 0x00100000, // Reserved for future use CK_STATESAVE_SCENERESERVED2 = 0x00200000, // Reserved for future use CK_STATESAVE_SCENERESERVED3 = 0x00400000, // Reserved for future use CK_STATESAVE_SCENERESERVED4 = 0x00800000, // Reserved for future use CK_STATESAVE_SCENERESERVED5 = 0x01000000, // Reserved for future use CK_STATESAVE_SCENERESERVED12 = 0x02000000, // Reserved for future use CK_STATESAVE_SCENERESERVED13 = 0x04000000, // Reserved for future use CK_STATESAVE_SCENERESERVED14 = 0x08000000, // Reserved for future use CK_STATESAVE_SCENEALL = 0x0FFFFFFF // Save All datas for sub-classes }; //--------------------------------------------------- // ParameterIn enum class CK_STATESAVEFLAGS_PARAMETERIN : uint32_t { CK_STATESAVE_PARAMETERIN_RESERVED4 = 0x00000010, // Reserved for future use CK_STATESAVE_PARAMETERIN_RESERVED0 = 0x00000020, // Reserved for future use CK_STATESAVE_PARAMETERIN_RESERVED1 = 0x00000040, // Reserved for future use CK_STATESAVE_PARAMETERIN_OWNER = 0x00000080, // Obsolete CK_STATESAVE_PARAMETERIN_INSHARED = 0x00000100, // Obsolete CK_STATESAVE_PARAMETERIN_OUTSOURCE = 0x00000200, // Obsolete CK_STATESAVE_PARAMETERIN_DEFAULTDATA = 0x00000400, // Obsolete CK_STATESAVE_PARAMETERIN_DATASHARED = 0x00000800, // Save reference to shared inparameter CK_STATESAVE_PARAMETERIN_DATASOURCE = 0x00001000, // Save reference to source outparameter CK_STATESAVE_PARAMETERIN_DISABLED = 0x00002000, // The parameter was disabled CK_STATESAVE_PARAMETERIN_ALL = 0x0000FFFF // Save All datas for sub-classes }; //--------------------------------------------------- // ParameterLocal et ParameterOut enum class CK_STATESAVEFLAGS_PARAMETEROUT : uint32_t { CK_STATESAVE_PARAMETEROUT_RESERVED0 = 0x00000010, // Reserved for future use CK_STATESAVE_PARAMETEROUT_DESTINATIONS = 0x00000020, // Save destinations CK_STATESAVE_PARAMETEROUT_VAL = 0x00000040, // Save value CK_STATESAVE_PARAMETEROUT_OWNER = 0x00000080, // Save Owner CK_STATESAVE_PARAMETEROUT_MYSELF = 0x00000200, // CK_STATESAVE_PARAMETEROUT_ISSETTING = 0x00000400, // Reserved for future use CK_STATESAVE_PARAMETEROUT_ALL = 0x0000FFFF // Save All datas for sub-classes }; //--------------------------------------------------- // Parameter Operation enum class CK_STATESAVEFLAGS_OPERATION : uint32_t { CK_STATESAVE_OPERATIONRESERVED0 = 0x00000010, // Reserved for future use CK_STATESAVE_OPERATIONRESERVED1 = 0x00000020, // Reserved for future use CK_STATESAVE_OPERATIONINPUTS = 0x00000040, CK_STATESAVE_OPERATIONOUTPUT = 0x00000080, CK_STATESAVE_OPERATIONOP = 0x00000100, CK_STATESAVE_OPERATIONDEFAULTDATA = 0x00000200, CK_STATESAVE_OPERATIONNEWDATA = 0x00000400, CK_STATESAVE_OPERATIONALL = 0x000007FF // Save All datas for sub-classes }; //--------------------------------------------------- // Synchro Object // CKSaveOjectSave will save all relevant data and does not take flags into account enum class CK_STATESAVEFLAGS_SYNCHRO : uint32_t { CK_STATESAVE_SYNCHRODATA = 0x00000010, // Save data CK_STATESAVE_SYNCHRORESERVED0 = 0x00000040, // Reserved for future use CK_STATESAVE_SYNCHRORESERVED1 = 0x00000080, // Reserved for future use CK_STATESAVE_SYNCHRORESERVED2 = 0x00000100, // Reserved for future use CK_STATESAVE_SYNCHRORESERVED3 = 0x00000200, // Reserved for future use CK_STATESAVE_SYNCHRONALL = 0x000003FF // Save All datas for sub-classes }; //------------------------------------------------ // Grid enum class CK_STATESAVEFLAGS_GRID : uint32_t { CK_STATESAVE_GRIDDATA = 0x00400000, // Save Grid Data CK_STATESAVE_GRIDRESERVED0 = 0x00800000, // Reserved for future use CK_STATESAVE_GRIDRESERVED1 = 0x01000000, // Reserved for future use CK_STATESAVE_GRIDRESERVED2 = 0x02000000, // Reserved for future use CK_STATESAVE_GRIDRESERVED3 = 0x04000000, // Reserved for future use CK_STATESAVE_GRIDRESERVED4 = 0x08000000, // Reserved for future use CK_STATESAVE_GRIDONLY = 0x0FC00000, // CK_STATESAVE_GRIDALL = 0x0FFFFFFF // Save All datas for sub-classes }; //------------------------------------------------ // Layer (For Grids) enum class CK_STATESAVEFLAGS_LAYER : uint32_t { CK_STATESAVE_LAYERDATA = 0x00000010, // Save Layer Data CK_STATESAVE_LAYERRESERVED0 = 0x00800020, // Reserved for future use CK_STATESAVE_LAYERRESERVED1 = 0x00000040, // Reserved for future use CK_STATESAVE_LAYERRESERVED2 = 0x00000080, // Reserved for future use CK_STATESAVE_LAYERRESERVED3 = 0x00000100, // Reserved for future use CK_STATESAVE_LAYERRESERVED4 = 0x00000200, // Reserved for future use CK_STATESAVE_LAYERONLY = 0x000003F0, // CK_STATESAVE_LAYERALL = 0x000003FF // Save All datas for sub-classes }; //------------------------------------------------ // DataArray // CKSaveOjectSave will save all relevant data and does not take flags into account enum class CK_STATESAVEFLAGS_DATAARRAY : uint32_t { CK_STATESAVE_DATAARRAYFORMAT = 0x00001000, // Save format CK_STATESAVE_DATAARRAYDATA = 0x00002000, // Save array data CK_STATESAVE_DATAARRAYMEMBERS = 0x00004000, // Save members CK_STATESAVE_DATAARRAYALL = 0x0000FFFF // Save All datas for sub-classes }; //------------------------------------------------ // SceneObjectDesc enum class CK_STATESAVEFLAGS_SCENEOBJECTDESC : uint32_t { CK_STATESAVE_SCENEOBJECTDESC = 0x00000010, CK_STATESAVE_SCENEOBJECTRES1 = 0x00000020, // Reserved for future use CK_STATESAVE_SCENEOBJECTRES2 = 0x00000040, // Reserved for future use CK_STATESAVE_SCENEOBJECTRES3 = 0x00000080, // Reserved for future use CK_STATESAVE_SCENEOBJECTDESCALL = 0x000000FF // Save All datas for sub-classes }; }