#include "BBugRules.hpp" #include "Shared.hpp" namespace L = LibCmo; namespace C = LibCmo::CK2; namespace O = LibCmo::CK2::ObjImpls; namespace BMapInspector::Rule { #pragma region BBug Rule 1 constexpr char8_t BBUG1[] = u8"BBUG1"; BBugRule1::BBugRule1() : IRule() {} BBugRule1::~BBugRule1() {} std::u8string_view BBugRule1::GetRuleName() const { return BBUG1; } void BBugRule1::Check(Reporter::Reporter& reporter, Map::Level& level) const { if (!level.GetTargetLights().empty()) { reporter.WriteInfo(BBUG1, u8"Using light in map is not suggested."); } } #pragma endregion #pragma region BBug Rule 2 constexpr char8_t BBUG2[] = u8"BBUG2"; BBugRule2::BBugRule2() : IRule() {} BBugRule2::~BBugRule2() {} std::u8string_view BBugRule2::GetRuleName() const { return BBUG2; } void BBugRule2::Check(Reporter::Reporter& reporter, Map::Level& level) const { if (!level.GetTargetCameras().empty()) { reporter.WriteInfo(BBUG2, u8"Using camera in map is not suggested."); } } #pragma endregion #pragma region BBug Rule 3 constexpr char8_t BBUG3[] = u8"BBUG3"; BBugRule3::BBugRule3() : IRule() {} BBugRule3::~BBugRule3() {} std::u8string_view BBugRule3::GetRuleName() const { return BBUG3; } void BBugRule3::Check(Reporter::Reporter& reporter, Map::Level& level) const { // TODO: // This function is already presented in Ballance Blender Plugin, // so I don't want write it in there now. // Write this if I have spare time in future. } #pragma endregion } // namespace BMapInspector::Rule