#pragma once #include "../../VTAll.hpp" #include "CKBaseManager.hpp" #include namespace LibCmo::CK2::MgrImpls { class CKObjectManager : public CKBaseManager { public: CKObjectManager(CKContext* ctx); virtual ~CKObjectManager(); LIBCMO_DISABLE_COPY_MOVE(CKObjectManager); // ========== Objects Management ========== /** * @brief Creates a CKObject or derived class instance. * @param[in] cls Class Identifier (CK_CLASSID) of the object to create. * @param[in] name The name of this object. * @param[in] options Tell CKContext how to create this object when conflict happended. * @param[out] res The value indicate the real method how this object created. * @return A pointer to the newly created object. * @remark CKObjects must be destroy with the DestroyObject method. * @see CKObject, DestroyObject */ ObjImpls::CKObject* CreateObject(CK_CLASSID cls, CKSTRING name, CK_OBJECTCREATION_OPTIONS options = CK_OBJECTCREATION_OPTIONS::CK_OBJECTCREATION_NONAMECHECK, CK_CREATIONMODE* res = nullptr); // todo: implement CopyObject by CKClassDesc //ObjImpls::CKObject* CopyObject(ObjImpls::CKObject *src, // CKDependencies* Dependencies = nullptr, // CKSTRING AppendName = nullptr, // CK_OBJECTCREATION_OPTIONS Options = CK_OBJECTCREATION_OPTIONS::CK_OBJECTCREATION_NONAMECHECK); ObjImpls::CKObject* GetObject(CK_ID id); CKDWORD GetObjectCount(); void DestroyObjects(CK_ID* ids, CKDWORD count); void DestroyAllObjects(); // ========== Objects Access ========== /** * @brief General object list query. * @param name nullptr if no requirement. * @param cid the class id * @param derived whether considering derived class * @return the result pointer list. */ XContainer::XObjectPointerArray GetObjectByNameAndClass( CKSTRING name, CK_CLASSID cid, bool derived); // ========== Special Functions ========== CKDWORD AllocateGroupGlobalIndex(ObjImpls::CKObject* group); CKDWORD AllocateSceneGlobalIndex(ObjImpls::CKObject* scene); ObjImpls::CKObject* GetGroupByGlobalIndex(CKDWORD index); ObjImpls::CKObject* GetSceneByGlobalIndex(CKDWORD index); void FreeGroupGlobalIndex(CKDWORD id); void FreeSceneGlobalIndex(CKDWORD id); protected: /** * The global offset of created CK_ID. * The value close to zero may cause some issue. * So we add a static offset to every created CK_ID. */ const CK_ID c_ObjectIdOffset = 61u; CKDWORD Id2Offset(CK_ID id) { return static_cast(id - c_ObjectIdOffset); } CK_ID Offset2Id(CKDWORD off) { return static_cast(off + c_ObjectIdOffset); } /** * @brief The real CKObject destroy worker shared by CKObjectManager::DestroyObject and CKObjectManager::~CKObjectManager * @param[in] obj The CKObject need to be free. */ void InternalDestroy(ObjImpls::CKObject* obj); CKDWORD m_ObjectCount; XContainer::XObjectPointerArray m_ObjectsList; XContainer::XArray> m_ObjectsListByClass; std::deque m_ReturnedObjectOffsets; XContainer::XObjectPointerArray m_GroupGlobalIndex; XContainer::XObjectPointerArray m_SceneGlobalIndex; }; }