#pragma once #include "CKDefines.hpp" #include "CKEnums.hpp" namespace LibCmo::CK2::CKObjectImplements { class CKObject { protected: CK_ID m_ID; std::string m_Name; CK_OBJECT_FLAGS m_ObjectFlags; CKMinContext* m_Context; public: CKObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CKObject(const CKObject&) = delete; CKObject& operator=(const CKObject&) = delete; virtual ~CKObject(); CK_ID GetID(void) { return this->m_ID; } CKSTRING GetName(void) { return (this->m_Name.empty() ? nullptr : this->m_Name.c_str()); } void SetName(CKSTRING u8_name) { this->m_Name = (u8_name == nullptr ? "" : u8_name); } CK_OBJECT_FLAGS GetObjectFlags(void) { return this->m_ObjectFlags; } void SetObjectFlags(CK_OBJECT_FLAGS flags) { this->m_ObjectFlags = flags; } virtual CK_CLASSID GetClassID(void) { return CK_CLASSID::CKCID_OBJECT; } virtual CKERROR Load(CKStateChunk* chunk, const CKFileDocument* doc); virtual CKStateChunk* Save(const CKFileDocument* doc); }; class CKSceneObject : public CKObject { public: CKSceneObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CKSceneObject(const CKSceneObject&) = delete; CKSceneObject& operator=(const CKSceneObject&) = delete; virtual ~CKSceneObject(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_SCENEOBJECT; } protected: XBitArray m_Scenes; }; class CKBeObject : public CKSceneObject { public: CKBeObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CKBeObject(const CKBeObject&) = delete; CKBeObject& operator=(const CKBeObject&) = delete; virtual ~CKBeObject(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_BEOBJECT; } protected: }; class CKGroup : public CKBeObject { public: CKGroup(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CKGroup(const CKGroup&) = delete; CKGroup& operator=(const CKGroup&) = delete; virtual ~CKGroup(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_GROUP; } protected: }; class CKMesh : public CKBeObject { public: CKMesh(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CKMesh(const CKMesh&) = delete; CKMesh& operator=(const CKMesh&) = delete; virtual ~CKMesh(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_MESH; } protected: }; class CKTexture : public CKBeObject { public: CKTexture(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CKTexture(const CKTexture&) = delete; CKTexture& operator=(const CKTexture&) = delete; virtual ~CKTexture(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_TEXTURE; } protected: }; class CKMaterial : public CKBeObject { public: CKMaterial(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CKMaterial(const CKMaterial&) = delete; CKMaterial& operator=(const CKMaterial&) = delete; virtual ~CKMaterial(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_MATERIAL; } protected: }; class CKRenderObject : public CKBeObject { public: CKRenderObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CKRenderObject(const CKRenderObject&) = delete; CKRenderObject& operator=(const CKRenderObject&) = delete; ~CKRenderObject(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_RENDEROBJECT; } protected: }; class CK3dEntity : public CKRenderObject { public: CK3dEntity(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CK3dEntity(const CK3dEntity&) = delete; CK3dEntity& operator=(const CK3dEntity&) = delete; virtual ~CK3dEntity(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_3DENTITY; } protected: }; class CK3dObject :public CK3dEntity { public: CK3dObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name); CK3dObject(const CK3dObject&) = delete; CK3dObject& operator=(const CK3dObject&) = delete; ~CK3dObject(); virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_3DOBJECT; } protected: }; }