#include "CK3dEntity.hpp" #include "../CKStateChunk.hpp" namespace LibCmo::CK2::ObjImpls { bool CK3dEntity::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) { bool suc = CKRenderObject::Save(chunk, file, flags); if (!suc) return false; return true; } bool CK3dEntity::Load(CKStateChunk* chunk, CKFileVisitor* file) { bool suc = CKRenderObject::Load(chunk, file); if (!suc) return false; return true; } }