#define CHUNKDATA_OLDVERSION 0 // Before any version was saved #define CHUNKDATA_BASEVERSION 1 // First version #define CHUNK_WAVESOUND_VERSION2 2 // Changes in wavesound format #define CHUNK_WAVESOUND_VERSION3 3 // Changes in wavesound format #define CHUNK_MATERIAL_VERSION_ZTEST 4 // Change in material save format #define CHUNK_MAJORCHANGE_VERSION 5 // Optimisations on many save functions #define CHUNK_MACCHANGE_VERSION 6 // Misc new Statechunk functions for macintosh (Big-Endian <-> Little Endian conversion ) #define CHUNK_WAVESOUND_VERSION4 7 // Changes in wavesound format (Added sound length) #define CHUNK_SCENECHANGE_VERSION 8 // Changes in sceneObjectDesc format (Remove lasttimevalue) #define CHUNK_MESHCHANGE_VERSION 9 // Changes in Mesh save format (primitives) #define CHUNK_DEV_2_1 10 // Changes in wavesound reading of inside, outside angles #define CHUNKDATA_CURRENTVERSION CHUNK_DEV_2_1