cmake_minimum_required(VERSION 3.12) project(LibCmo LANGUAGES CXX) # find packages find_package(ZLIB REQUIRED) find_package(Iconv REQUIRED) # manually check stb image path if (NOT STB_IMAGE_PATH) message(FATAL_ERROR "You must assign your stb_image library root path to STB_IMAGE_PATH when compiling this project.") endif () if ((NOT EXISTS "${STB_IMAGE_PATH}/stb_image.h") OR (NOT EXISTS "${STB_IMAGE_PATH}/stb_image_resize.h") OR (NOT EXISTS "${STB_IMAGE_PATH}/stb_image_write.h")) message(FATAL_ERROR "Invalid stb_image library path.") endif () # set standard set(CMAKE_CXX_STANDARD 20) set(libcmo_headers ".") set(libcmo_vt_src VTUtils.cpp VTEncoding.cpp VTImage.cpp ) set(libcmo_ck2_src CK2/CKBitmapData.cpp CK2/CKContext.cpp CK2/CKFileOthers.cpp CK2/CKFileReader.cpp CK2/CKFileWriter.cpp CK2/CKGlobals.cpp CK2/CKStateChunkOthers.cpp CK2/CKStateChunkReader.cpp CK2/CKStateChunkWriter.cpp ) set(libcmo_ck2_dh_src CK2/DataHandlers/CKBitmapHandler.cpp ) set(libcmo_ck2_mgr_src CK2/MgrImpls/CKBaseManager.cpp CK2/MgrImpls/CKObjectManager.cpp CK2/MgrImpls/CKPathManager.cpp ) set(libcmo_ck2_obj_src CK2/ObjImpls/CK3dEntity.cpp CK2/ObjImpls/CKBeObject.cpp CK2/ObjImpls/CKGroup.cpp CK2/ObjImpls/CKMaterial.cpp CK2/ObjImpls/CKMesh.cpp CK2/ObjImpls/CKObject.cpp CK2/ObjImpls/CKTexture.cpp ) set(libcmo_vxmath_src VxMath/VxMemoryMappedFile.cpp VxMath/VxMath.cpp ) set(libcmo_xcontainer_src XContainer/XTypes.cpp ) # create static library add_library(LibCmo STATIC ${libcmo_vt_src} ${libcmo_ck2_src} ${libcmo_ck2_dh_src} ${libcmo_ck2_mgr_src} ${libcmo_ck2_obj_src} ${libcmo_vxmath_src} ${libcmo_xcontainer_src} ) target_link_libraries(LibCmo PRIVATE ${ZLIB_LIBRARIES} ${Iconv_LIBRARIES} ) target_include_directories(LibCmo PUBLIC ${libcmo_headers} PRIVATE ${STB_IMAGE_PATH} ${ZLIB_INCLUDE_DIRS} ${Iconv_INCLUDE_DIRS} ) # add essential build macro target_compile_definitions(LibCmo PUBLIC $<$:LIBCMO_BUILD_DEBUG> $<$:LIBCMO_BUILD_RELEASE> $<$:LIBCMO_BUILD_RELEASE> $<$:LIBCMO_BUILD_RELEASE> )