#pragma once #include "../VTUtils.hpp" #include "../CK2/CKTypes.hpp" #include "VxEnums.hpp" #include #include #include #include /** * @brief The VxMath part of LibCmo. * These classes are prefixed with Vx in original Virtools SDK. */ namespace LibCmo::VxMath { // ========== Type Definition ========== // ========== Class List ========== //--- Important classes class VxMemoryMappedFile; //---- Misc struct VxVector2 { float x, y; VxVector2() : x(0.0f), y(0.0f) {} VxVector2(float _x, float _y) : x(_x), y(_y) {} LIBCMO_DEFAULT_COPY_MOVE(VxVector2); float& operator[](size_t i) { switch (i) { case 0: return x; case 1: return y; default: return x; } } VxVector2& operator+=(const VxVector2& rhs) { x += rhs.x; y += rhs.y; return *this; } friend VxVector2 operator+(const VxVector2& lhs, const VxVector2& rhs) { return VxVector2(lhs.x + rhs.x, lhs.y + rhs.y); } VxVector2& operator-=(const VxVector2& rhs) { x -= rhs.x; y -= rhs.y; return *this; } friend VxVector2 operator-(const VxVector2& lhs, const VxVector2& rhs) { return VxVector2(lhs.x - rhs.x, lhs.y - rhs.y); } VxVector2& operator*=(float rhs) { x *= rhs; y *= rhs; return *this; } friend VxVector2 operator*(const VxVector2& lhs, float rhs) { return VxVector2(lhs.x * rhs, lhs.y * rhs); } friend VxVector2 operator*(float lhs, const VxVector2& rhs) { return VxVector2(lhs * rhs.x, lhs * rhs.y); } VxVector2& operator/=(float rhs) { if (rhs == 0.0f) return *this; x /= rhs; y /= rhs; return *this; } friend VxVector2 operator/(const VxVector2& lhs, float rhs) { if (rhs == 0.0f) return VxVector2(0.0f, 0.0f); return VxVector2(lhs.x / rhs, lhs.y / rhs); } bool operator==(const VxVector2& rhs) const { return (x == rhs.x && y == rhs.y); } bool operator!=(const VxVector2& rhs) const { return !(*this == rhs); } }; struct VxVector3 { float x, y, z; VxVector3() : x(0.0f), y(0.0f), z(0.0f) {} VxVector3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} LIBCMO_DEFAULT_COPY_MOVE(VxVector3); float& operator[](size_t i) { switch (i) { case 0: return x; case 1: return y; case 2: return z; default: return x; } } VxVector3& operator+=(const VxVector3& rhs) { x += rhs.x; y += rhs.y; z += rhs.z; return *this; } friend VxVector3 operator+(const VxVector3& lhs, const VxVector3& rhs) { return VxVector3(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } VxVector3& operator-=(const VxVector3& rhs) { x -= rhs.x; y -= rhs.y; z -= rhs.z; return *this; } friend VxVector3 operator-(const VxVector3& lhs, const VxVector3& rhs) { return VxVector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } VxVector3& operator*=(float rhs) { x *= rhs; y *= rhs; z *= rhs; return *this; } friend VxVector3 operator*(const VxVector3& lhs, float rhs) { return VxVector3(lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); } friend VxVector3 operator*(float lhs, const VxVector3& rhs) { return VxVector3(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); } VxVector3& operator/=(float rhs) { if (rhs == 0.0f) return *this; x /= rhs; y /= rhs; z /= rhs; return *this; } friend VxVector3 operator/(const VxVector3& lhs, float rhs) { if (rhs == 0.0f) return VxVector3(0.0f, 0.0f, 0.0f); return VxVector3(lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); } bool operator==(const VxVector3& rhs) const { return (x == rhs.x && y == rhs.y && z == rhs.z); } bool operator!=(const VxVector3& rhs) const { return !(*this == rhs); } }; struct VxVector4 { float x, y, z, w; VxVector4() : x(0.0f), y(0.0f), z(0.0f), w(0.0f) {} VxVector4(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) {} LIBCMO_DEFAULT_COPY_MOVE(VxVector4); float& operator[](size_t i) { switch (i) { case 0: return x; case 1: return y; case 2: return z; case 3: return w; default: return x; } } VxVector4& operator+=(const VxVector4& rhs) { x += rhs.x; y += rhs.y; z += rhs.z; w += rhs.w; return *this; } friend VxVector4 operator+(const VxVector4& lhs, const VxVector4& rhs) { return VxVector4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } VxVector4& operator-=(const VxVector4& rhs) { x -= rhs.x; y -= rhs.y; z -= rhs.z; w -= rhs.w; return *this; } friend VxVector4 operator-(const VxVector4& lhs, const VxVector4& rhs) { return VxVector4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); } VxVector4& operator*=(float rhs) { x *= rhs; y *= rhs; z *= rhs; w *= rhs; return *this; } friend VxVector4 operator*(const VxVector4& lhs, float rhs) { return VxVector4(lhs.x * rhs, lhs.y * rhs, lhs.z * rhs, lhs.w * rhs); } friend VxVector4 operator*(float lhs, const VxVector4& rhs) { return VxVector4(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); } VxVector4& operator/=(float rhs) { if (rhs == 0.0f) return *this; x /= rhs; y /= rhs; z /= rhs; w /= rhs; return *this; } friend VxVector4 operator/(const VxVector4& lhs, float rhs) { if (rhs == 0.0f) return VxVector4(0.0f, 0.0f, 0.0f, 0.0f); return VxVector4(lhs.x / rhs, lhs.y / rhs, lhs.z / rhs, lhs.w / rhs); } bool operator==(const VxVector4& rhs) const { return (x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w); } bool operator!=(const VxVector4& rhs) const { return !(*this == rhs); } }; struct VxQuaternion { float x, y, z, w; VxQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) {} // set your custom init. VxQuaternion(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) {} LIBCMO_DEFAULT_COPY_MOVE(VxQuaternion); float& operator[](size_t i) { switch (i) { case 0: return x; case 1: return y; case 2: return z; case 3: return w; default: return x; } } bool operator==(const VxQuaternion& rhs) const { return (x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w); } bool operator!=(const VxQuaternion& rhs) const { return !(*this == rhs); } }; struct VxColor { float r, g, b, a; VxColor() : r(0.0f), g(0.0f), b(0.0f), a(1.0f) {} // set your custom init. VxColor(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {} VxColor(CK2::CKDWORD argb) { a = ((argb & 0xFF000000) >> 24) / 255.0f; r = ((argb & 0x00FF0000) >> 16) / 255.0f; g = ((argb & 0x0000FF00) >> 8) / 255.0f; b = ((argb & 0x000000FF) >> 0) / 255.0f; } LIBCMO_DEFAULT_COPY_MOVE(VxColor); CK2::CKDWORD ToARGB() const { CK2::CKDWORD argb = 0; argb |= static_cast(a * 255.0f); argb <<= 8; argb |= static_cast(r * 255.0f); argb <<= 8; argb |= static_cast(g * 255.0f); argb <<= 8; argb |= static_cast(b * 255.0f); return argb; } void Regulate() { if (r > 1.0f) r = 1.0f; else if (r < 0.0f) r = 0.0f; if (g > 1.0f) g = 1.0f; else if (g < 0.0f) g= 0.0f; if (b > 1.0f) b = 1.0f; else if (b < 0.0f) b = 0.0f; if (a > 1.0f) a = 1.0f; else if (a < 0.0f) a = 0.0f; } float& operator[](size_t i) { switch (i) { case 0: return r; case 1: return g; case 2: return b; case 3: return a; default: return r; } } bool operator==(const VxColor& rhs) const { return (r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a); } bool operator!=(const VxColor& rhs) const { return !(*this == rhs); } }; struct VxMatrix { float m_Data[4][4]; VxMatrix() : m_Data() { std::memset(m_Data, 0, sizeof(m_Data)); m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f; } VxMatrix(float m[4][4]) : m_Data() { std::memcpy(m_Data, m, sizeof(m_Data)); } LIBCMO_DEFAULT_COPY_MOVE(VxMatrix); VxVector4& operator[](size_t i) { if (i >= 4) i = 0; return *(reinterpret_cast(m_Data) + i); } bool operator==(const VxMatrix& rhs) const { return std::memcmp(m_Data, rhs.m_Data, sizeof(m_Data)) == 0; } bool operator!=(const VxMatrix& rhs) const { return !(*this == rhs); } }; /** * VxImageDescEx describe the height, width, * and etc for image. * Also it hold a pointer to raw image data. * The image data must be 32bit ARGB8888 format. * Thus the size of Image must be 4 * Width * Height. * And the image buffer must is in B, G, R, A order because little endian. */ class VxImageDescEx { public: static constexpr CK2::CKDWORD ColorFactorSize = 1u; static constexpr CK2::CKDWORD PixelSize = ColorFactorSize * 4u; public: VxImageDescEx() : m_Width(0), m_Height(0), m_Image(nullptr) {} VxImageDescEx(CK2::CKDWORD width, CK2::CKDWORD height) : m_Width(width), m_Height(height), m_Image(nullptr) { CreateImage(width, height); } VxImageDescEx(const VxImageDescEx& rhs) : m_Width(rhs.m_Width), m_Height(rhs.m_Height), m_Image(nullptr) { // copy image if (rhs.m_Image != nullptr) { CreateImage(rhs.m_Width, rhs.m_Height, rhs.m_Image); } } VxImageDescEx(VxImageDescEx&& rhs) : m_Width(rhs.m_Width), m_Height(rhs.m_Height), m_Image(rhs.m_Image) { // move image rhs.m_Height = 0; rhs.m_Width = 0; rhs.m_Image = nullptr; } VxImageDescEx& operator=(const VxImageDescEx& rhs) { FreeImage(); m_Width = rhs.m_Width; m_Height = rhs.m_Height; if (rhs.m_Image != nullptr) { CreateImage(rhs.m_Width, rhs.m_Height, rhs.m_Image); } return *this; } VxImageDescEx& operator=(VxImageDescEx&& rhs) { FreeImage(); m_Height = rhs.m_Height; m_Width = rhs.m_Width; m_Image = rhs.m_Image; rhs.m_Height = 0; rhs.m_Width = 0; rhs.m_Image = nullptr; return *this; } ~VxImageDescEx() { FreeImage(); } void CreateImage(CK2::CKDWORD Width, CK2::CKDWORD Height) { FreeImage(); m_Width = Width; m_Height = Height; m_Image = new CK2::CKBYTE[GetImageSize()]; } void CreateImage(CK2::CKDWORD Width, CK2::CKDWORD Height, void* dataptr) { CreateImage(Width, Height); std::memcpy(m_Image, dataptr, GetImageSize()); } void FreeImage() { m_Width = 0; m_Height = 0; if (m_Image != nullptr) { delete[] m_Image; m_Image = nullptr; } } CK2::CKDWORD GetImageSize() const { return static_cast(PixelSize * m_Width * m_Height); } const CK2::CKBYTE* GetImage() const { return m_Image; } CK2::CKBYTE* GetMutableImage() { return m_Image; } CK2::CKDWORD GetPixelCount() const { return static_cast(m_Width * m_Height); } const CK2::CKDWORD* GetPixels() const { return reinterpret_cast(m_Image); } CK2::CKDWORD* GetMutablePixels() { return reinterpret_cast(m_Image); } CK2::CKDWORD GetWidth() const { return m_Width; } CK2::CKDWORD GetHeight() const { return m_Height; } bool IsValid() const { return ( m_Width != 0u && m_Height != 0u && m_Image != nullptr ); } bool IsHWEqual(const VxImageDescEx& rhs) const { return (m_Width == rhs.m_Width && m_Height == rhs.m_Height); } // bool IsMaskEqual(const VxImageDescEx& rhs) const { // return ( // m_RedMask == rhs.m_RedMask && // m_GreenMask == rhs.m_GreenMask && // m_BlueMask == rhs.m_BlueMask && // m_AlphaMask == rhs.m_AlphaMask // ); // } //public: // CK2::CKDWORD m_RedMask; // CK2::CKDWORD m_GreenMask; // CK2::CKDWORD m_BlueMask; // CK2::CKDWORD m_AlphaMask; protected: CK2::CKDWORD m_Width; /**< Width in pixel of the image */ CK2::CKDWORD m_Height; /**< Height in pixel of the image */ CK2::CKBYTE* m_Image; /**< A pointer point to current processing image */ }; }