#pragma once // This file original name is Ckdefines2.hpp // Change its name accoding to it use to #include "../VTUtils.hpp" #include "CKTypes.hpp" #include #include namespace LibCmo::CK2 { constexpr const CKDWORD CK_STATESAVE_ALL = 0xFFFFFFFF; /** Object */ enum class CK_STATESAVEFLAGS_OBJECT : uint32_t { CK_STATESAVE_NAME = 0x00000001, /**< Obsolete */ CK_STATESAVE_ID = 0x00000002, /**< Obsolete */ CK_STATESAVE_OBJECTHIDDEN = 0x00000004, /**< The object is hidden */ CK_STATESAVE_OBJECTHIERAHIDDEN = 0x00000018, /**< The object is hidden hierarchically */ CK_STATESAVE_OBJECTALL = 0x0000000F, }; /** Be Object */ enum class CK_STATESAVEFLAGS_BEOBJECT : uint32_t { CK_STATESAVE_ATTRIBUTES = 0x00000010, /**< Obsolete */ CK_STATESAVE_NEWATTRIBUTES = 0x00000011, /**< Save Attributes */ CK_STATESAVE_GROUPS = 0x00000020, /**< Obsolete */ CK_STATESAVE_DATAS = 0x00000040, /**< Save Flags and (Waiting for message) status */ CK_STATESAVE_SOUNDS = 0x00000080, /**< Obsolete */ CK_STATESAVE_BEHAVIORS = 0x00000100, /**< Obsolete */ CK_STATESAVE_PARAMETERS = 0x00000200, /**< Obsolete */ CK_STATESAVE_SINGLEACTIVITY = 0x00000400, /**< SINGLE ACTIVITY */ CK_STATESAVE_SCRIPTS = 0x00000800, /**< Obsolete */ CK_STATESAVE_BEOBJECTONLY = 0x00000FF0, /**< Save only BeObject specific datas */ CK_STATESAVE_BEOBJECTALL = 0x00000FFF, /**< Save All datas */ }; /** 3dEntity */ enum class CK_STATESAVEFLAGS_3DENTITY : uint32_t { CK_STATESAVE_3DENTITYSKINDATANORMALS = 0x00001000, /**< Save Skin normals */ CK_STATESAVE_ANIMATION = 0x00002000, /**< Obsolete */ CK_STATESAVE_MESHS = 0x00004000, /**< Save List of mesh */ CK_STATESAVE_PARENT = 0x00008000, /**< Save Parent */ CK_STATESAVE_3DENTITYFLAGS = 0x00010000, /**< Save Flags */ CK_STATESAVE_3DENTITYMATRIX = 0x00020000, /**< Save Position/orientation/Scale */ CK_STATESAVE_3DENTITYHIERARCHY = 0x00040000, /**< obsolete */ CK_STATESAVE_3DENTITYPLACE = 0x00080000, /**< Save Place in which the Entity is referenced */ CK_STATESAVE_3DENTITYNDATA = 0x00100000, /**< Reserved for future use */ CK_STATESAVE_3DENTITYSKINDATA = 0x00200000, /**< Save Skin data */ CK_STATESAVE_3DENTITYONLY = 0x003FF000, /**< Save only 3dEntity specific datas */ CK_STATESAVE_3DENTITYALL = 0x003FFFFF, /**< Save All datas for sub-classes */ }; /** Light */ enum class CK_STATESAVEFLAGS_LIGHT : uint32_t { CK_STATESAVE_LIGHTDATA = 0x00400000, /**< Save Color,Type,Attenuation,Range and cone */ CK_STATESAVE_LIGHTDATA2 = 0x00800000, /**< Reserved for future use */ CK_STATESAVE_LIGHTRESERVED1 = 0x01000000, /**< Reserved for future use */ CK_STATESAVE_LIGHTRESERVED2 = 0x02000000, /**< Reserved for future use */ CK_STATESAVE_LIGHTRESERVED3 = 0x04000000, /**< Reserved for future use */ CK_STATESAVE_LIGHTRESERVED4 = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_LIGHTONLY = 0x0FC00000, /**< Save only Light specific datas */ CK_STATESAVE_LIGHTALL = 0x0FFFFFFF, /**< Save All datas for sub-classes Target Light */ CK_STATESAVE_TLIGHTTARGET = 0x80000000, /**< Save Light Target */ CK_STATESAVE_TLIGHTRESERVED0 = 0x10000000, /**< Reserved for future use */ CK_STATESAVE_TLIGHTRESERVED1 = 0x20000000, /**< Reserved for future use */ CK_STATESAVE_TLIGHTRESERVED2 = 0x40000000, /**< Reserved for future use */ CK_STATESAVE_TLIGHTONLY = 0xF0000000, /**< Save only Target Light specific datas */ CK_STATESAVE_TLIGHTALL = 0xFFFFFFFF, /**< Save All datas for sub-classes */ }; /** Camera */ enum class CK_STATESAVEFLAGS_CAMERA : uint32_t { CK_STATESAVE_CAMERAFOV = 0x00400000, /**< Save Camera Field of View */ CK_STATESAVE_CAMERAPROJTYPE = 0x00800000, /**< Save Camera projection type */ CK_STATESAVE_CAMERAOTHOZOOM = 0x01000000, /**< Save Camera orhographic zoom */ CK_STATESAVE_CAMERAASPECT = 0x02000000, /**< Save Camera aspect ration */ CK_STATESAVE_CAMERAPLANES = 0x04000000, /**< Save Camera near and far clip planes */ CK_STATESAVE_CAMERARESERVED2 = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_CAMERAONLY = 0x0FC00000, /**< Save only camera specific datas */ CK_STATESAVE_CAMERAALL = 0x0FFFFFFF, /**< Save All datas for sub-classes Target Camera */ CK_STATESAVE_TCAMERATARGET = 0x10000000, /**< Save camera Target */ CK_STATESAVE_TCAMERARESERVED1 = 0x20000000, /**< Reserved for future use */ CK_STATESAVE_TCAMERARESERVED2 = 0x40000000, /**< Reserved for future use */ CK_STATESAVE_TCAMERAONLY = 0x70000000, /**< Save only Target camera specific datas */ CK_STATESAVE_TCAMERAALL = 0x7FFFFFFF, /**< Save All datas for sub-classes */ }; /** Sprite3D */ enum class CK_STATESAVEFLAGS_SPRITE3D : uint32_t { CK_STATESAVE_SPRITE3DDATA = 0x00400000, /**< Save offset,mapping,size and material */ CK_STATESAVE_SPRITE3DRESERVED0 = 0x00800000, /**< Reserved for future use */ CK_STATESAVE_SPRITE3DRESERVED1 = 0x01000000, /**< Reserved for future use */ CK_STATESAVE_SPRITE3DRESERVED2 = 0x02000000, /**< Reserved for future use */ CK_STATESAVE_SPRITE3DRESERVED3 = 0x04000000, /**< Reserved for future use */ CK_STATESAVE_SPRITE3DRESERVED4 = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_SPRITE3DONLY = 0x0FC00000, /**< Save only Sprite3D specific datas */ CK_STATESAVE_SPRITE3DALL = 0x0FFFFFFF, /**< Save All datas for sub-classes */ }; /** Object 3D */ enum class CK_STATESAVEFLAGS_3DOBJECT : uint32_t { CK_STATESAVE_3DOBJECTATTRIBUTES = 0x00400000, /**< Obsolete */ CK_STATESAVE_3DOBJECTRESERVED = 0x00800000, /**< Reserved for future use */ CK_STATESAVE_3DOBJECTRONLY = 0x00C00000, /**< Save only 3dObject specific datas */ CK_STATESAVE_3DOBJECTALL = 0x03FFFFFF, /**< Save All datas for sub-classes */ }; /** BodyPart */ enum class CK_STATESAVEFLAGS_BODYPART : uint32_t { CK_STATESAVE_BODYPARTROTJOINT = 0x01000000, /**< Save rotation joint data */ CK_STATESAVE_BODYPARTPOSJOINT = 0x02000000, /**< Save position joint data */ CK_STATESAVE_BODYPARTCHARACTER = 0x04000000, /**< Save character owning this bodypart */ CK_STATESAVE_BODYPARTRESERVED1 = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_BODYPARTRESERVED2 = 0x10000000, /**< Reserved for future use */ CK_STATESAVE_BODYPARTRESERVED3 = 0x20000000, /**< Reserved for future use */ CK_STATESAVE_BODYPARTRESERVED4 = 0x40000000, /**< Reserved for future use */ CK_STATESAVE_BODYPARTONLY = 0x7F000000, /**< Save only bodypart specific datas */ CK_STATESAVE_BODYPARTALL = 0x7FFFFFFF, /**< Save All datas for sub-classes */ }; /** Character */ enum class CK_STATESAVEFLAGS_CHARACTER : uint32_t { CK_STATESAVE_CHARACTERBODYPARTS = 0x00400000, /**< Obsolete */ CK_STATESAVE_CHARACTERKINECHAINS = 0x00800000, /**< Obsolete */ CK_STATESAVE_CHARACTERANIMATIONS = 0x01000000, /**< Obsolete */ CK_STATESAVE_CHARACTERROOT = 0x02000000, /**< Obsolete */ CK_STATESAVE_CHARACTERSAVEANIMS = 0x04000000, /**< Save current and next active animations */ CK_STATESAVE_CHARACTERSAVECHAINS = 0x08000000, /**< Obsolete */ CK_STATESAVE_CHARACTERSAVEPARTS = 0x10000000, /**< Save sub bodyparts and sub-bodyparts data (saved with flag :CK_STATESAVE_BODYPARTALL) */ CK_STATESAVE_CHARACTERFLOORREF = 0x20000000, /**< Save Character floor reference object */ CK_STATESAVE_CHARACTERRESERVED2 = 0x40000000, /**< Reserved for future use */ CK_STATESAVE_CHARACTERRESERVED3 = 0x80000000, /**< Reserved for future use */ CK_STATESAVE_CHARACTERONLY = 0xFFC00000, /**< Save only character specific datas */ CK_STATESAVE_CHARACTERALL = 0xFFFFFFFF, /**< Save All datas for sub-classes */ }; /** CURVE && Curve Point */ enum class CK_STATESAVEFLAGS_CURVE : uint32_t { CK_STATESAVE_CURVEFITCOEFF = 0x00400000, /**< Save fitting coef */ CK_STATESAVE_CURVECONTROLPOINT = 0x00800000, /**< Save list of control points */ CK_STATESAVE_CURVESTEPS = 0x01000000, /**< Save number of step setting */ CK_STATESAVE_CURVEOPEN = 0x02000000, /**< Save Open/Close flag */ CK_STATESAVE_CURVERESERVED1 = 0x04000000, /**< Reserved for future use */ CK_STATESAVE_CURVERESERVED2 = 0x08000000, /**< Reserved for future use Control points */ CK_STATESAVE_CURVEPOINTDEFAULTDATA = 0x10000000, /**< Save Control point setting and position */ CK_STATESAVE_CURVEPOINTTCB = 0x20000000, /**< Save Control point tcb settings */ CK_STATESAVE_CURVEPOINTTANGENTS = 0x40000000, /**< Save Control point tangents */ CK_STATESAVE_CURVEPOINTCURVEPOS = 0x80000000, /**< Save Control point position in curve */ CK_STATESAVE_CURVESAVEPOINTS = 0xFF000000, /**< Save control points data */ CK_STATESAVE_CURVEONLY = 0xFFC00000, /**< Save only curve specific data */ CK_STATESAVE_CURVEALL = 0xFFFFFFFF, /**< Save All datas for sub-classes */ }; /** 2dEntity */ enum class CK_STATESAVEFLAGS_2DENTITY : uint32_t { CK_STATESAVE_2DENTITYSRCSIZE = 0x00001000, /**< Save source size */ CK_STATESAVE_2DENTITYSIZE = 0x00002000, /**< Save size */ CK_STATESAVE_2DENTITYFLAGS = 0x00004000, /**< Save Flags */ CK_STATESAVE_2DENTITYPOS = 0x00008000, /**< Save position */ CK_STATESAVE_2DENTITYZORDER = 0x00100000, /**< Save Z order */ CK_STATESAVE_2DENTITYONLY = 0x0010F000, /**< Save only 2dEntity specific data */ CK_STATESAVE_2DENTITYMATERIAL = 0x00200000, /**< Save Material */ CK_STATESAVE_2DENTITYHIERARCHY = 0x00400000, /**< Save Material */ CK_STATESAVE_2DENTITYALL = 0x0070FFFF, /**< Save All datas for sub-classes */ }; /** Sprite */ enum class CK_STATESAVEFLAGS_SPRITE : uint32_t { CK_STATESAVE_SPRITECURRENTIMAGE = 0x00010000, /**< Save current image */ CK_STATESAVE_SPRITETRANSPARENT = 0x00020000, /**< Save transparency settings */ CK_STATESAVE_SPRITEBITMAPS = 0x00040000, /**< Obsolete */ CK_STATESAVE_SPRITESHARED = 0x00080000, /**< Save shared sprite */ CK_STATESAVE_SPRITEDONOTUSE = 0x00100000, /**< Reseved by CK_STATESAVEFLAGS_2DENTITY */ CK_STATESAVE_SPRITEAVIFILENAME = 0x00200000, /**< Obsolete */ CK_STATESAVE_SPRITEFILENAMES = 0x00400000, /**< Obsolete */ CK_STATESAVE_SPRITECOMPRESSED = 0x00800000, /**< Obsolete */ CK_STATESAVE_SPRITEREADER = 0x10000000, /**< Reserved for future use */ CK_STATESAVE_SPRITEFORMAT = 0x20000000, /**< Reserved for future use */ CK_STATESAVE_SPRITEVIDEOFORMAT = 0x40000000, /**< Video Format */ CK_STATESAVE_SPRITESYSTEMCACHING = 0x80000000, /**< System Memory Caching */ CK_STATESAVE_SPRITERENDEROPTIONS = 0x80800000, /**< Render options if any... */ CK_STATESAVE_SPRITEONLY = 0xF0EF0000, /**< Save only sprite specific data */ CK_STATESAVE_SPRITEALL = 0x70FFFFFF, /**< Save All datas for sub-classes */ }; /** Sprite Text */ enum class CK_STATESAVEFLAGS_SPRITETEXT : uint32_t { CK_STATESAVE_SPRITETEXT = 0x01000000, /**< Save text */ CK_STATESAVE_SPRITEFONT = 0x02000000, /**< Save font settings */ CK_STATESAVE_SPRITETEXTCOLOR = 0x04000000, /**< Save text color */ CK_STATESAVE_SPRITETEXTRESERVED = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_SPRITETEXTDOTNOTUSE = 0x10000000, /**< Reserved by CK_STATESAVE_SPRITEREADER */ CK_STATESAVE_SPRITETEXTDONOTUSED2 = 0x20000000, /**< Reserved by CK_STATESAVE_SPRITEFORMAT */ CK_STATESAVE_SPRITETEXTONLY = 0x0F000000, /**< Save only SpriteText specific data */ CK_STATESAVE_SPRITETEXTALL = 0x3FFFFFFF, /**< Save All datas for sub-classes */ }; /** Sound */ enum class CK_STATESAVEFLAGS_SOUND : uint32_t { CK_STATESAVE_SOUNDFILENAME = 0x00001000, /**< Reserved for future use */ CK_STATESAVE_SOUNDRESERVED1 = 0x00002000, /**< Reserved for future use */ CK_STATESAVE_SOUNDRESERVED2 = 0x00004000, /**< Reserved for future use */ CK_STATESAVE_SOUNDRESERVED3 = 0x00008000, /**< Reserved for future use */ CK_STATESAVE_SOUNDRESERVED4 = 0x00010000, /**< Reserved for future use */ CK_STATESAVE_SOUNDRESERVED5 = 0x00020000, /**< Reserved for future use */ CK_STATESAVE_SOUNDRESERVED6 = 0x00040000, /**< Reserved for future use */ CK_STATESAVE_SOUNDRESERVED7 = 0x00080000, /**< Reserved for future use */ CK_STATESAVE_SOUNDONLY = 0x000FF000, /**< Save only Sound specific data */ CK_STATESAVE_SOUNDALL = 0x000FFFFF, /**< Save All datas for sub-classes */ }; /** Wave Sound */ enum class CK_STATESAVEFLAGS_WAVSOUND : uint32_t { CK_STATESAVE_WAVSOUNDFILE = 0x00100000, /**< Save sound filename */ CK_STATESAVE_WAVSOUNDDATA = 0x00200000, /**< Obsolete */ CK_STATESAVE_WAVSOUNDDATA2 = 0x00400000, /**< Save sound properties (3D/2D,pitch,gain,streaming,loop,etc..) */ CK_STATESAVE_WAVSOUNDDURATION = 0x00800000, /**< Sound Length (in case it cannot be calculated latter) */ CK_STATESAVE_WAVSOUNDRESERVED4 = 0x01000000, /**< Reserved for future use */ CK_STATESAVE_WAVSOUNDRESERVED5 = 0x02000000, /**< Reserved for future use */ CK_STATESAVE_WAVSOUNDRESERVED6 = 0x04000000, /**< Reserved for future use */ CK_STATESAVE_WAVSOUNDRESERVED7 = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_WAVSOUNDONLY = 0x0FF00000, /**< Save All datas for sub-classes */ CK_STATESAVE_WAVSOUNDALL = 0x0FFFFFFF, /**< Save All datas for sub-classes */ }; /** Wave Sound */ enum class CK_STATESAVEFLAGS_MIDISOUND : uint32_t { CK_STATESAVE_MIDISOUNDFILE = 0x00100000, /**< Save sound filename */ CK_STATESAVE_MIDISOUNDDATA = 0x00200000, /**< Save midi data */ CK_STATESAVE_MIDISOUNDRESERVED2 = 0x00400000, /**< Reserved for future use */ CK_STATESAVE_MIDISOUNDRESERVED3 = 0x00800000, /**< Reserved for future use */ CK_STATESAVE_MIDISOUNDRESERVED4 = 0x01000000, /**< Reserved for future use */ CK_STATESAVE_MIDISOUNDRESERVED5 = 0x02000000, /**< Reserved for future use */ CK_STATESAVE_MIDISOUNDRESERVED6 = 0x04000000, /**< Reserved for future use */ CK_STATESAVE_MIDISOUNDRESERVED7 = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_MIDISOUNDONLY = 0x0FF00000, CK_STATESAVE_MIDISOUNDALL = 0x0FFFFFFF, /**< Save All datas for sub-classes */ }; /** Place */ enum class CK_STATESAVEFLAGS_PLACE : uint32_t { CK_STATESAVE_PLACEPORTALS = 0x00001000, /**< Save level using the place */ CK_STATESAVE_PLACECAMERA = 0x00002000, /**< Save attached camera */ CK_STATESAVE_PLACEREFERENCES = 0x00004000, /**< Save list of objects in the place */ CK_STATESAVE_PLACELEVEL = 0x00008000, /**< Save level using the place */ CK_STATESAVE_PLACEALL = 0x0000FFFF, /**< Save All datas for sub-classes */ }; /** Level CKSaveObjectState will not save any data */ enum class CK_STATESAVEFLAGS_LEVEL : uint32_t { CK_STATESAVE_LEVELRESERVED0 = 0x00001000, /**< Reserved for future use */ CK_STATESAVE_LEVELINACTIVEMAN = 0x00002000, /**< Reserved for future use */ CK_STATESAVE_LEVELDUPLICATEMAN = 0x00004000, /**< Reserved for future use */ CK_STATESAVE_LEVELDEFAULTDATA = 0x20000000, /**< Save Places,Scenes and Objects */ CK_STATESAVE_LEVELSCENE = 0x80000000, /**< Default and active scene */ CK_STATESAVE_LEVELALL = 0xFFFFFFFF, /**< Save All datas for sub-classes */ }; /** GROUP */ enum class CK_STATESAVEFLAGS_GROUP : uint32_t { CK_STATESAVE_GROUPDATA = 0x00001000, /**< Save list of objects in the group */ CK_STATESAVE_GROUPRESERVED1 = 0x00002000, /**< Reserved for future use */ CK_STATESAVE_GROUPRESERVED2 = 0x00004000, /**< Reserved for future use */ CK_STATESAVE_GROUPRESERVED3 = 0x00008000, /**< Reserved for future use */ CK_STATESAVE_GROUPRESERVED4 = 0x00010000, /**< Reserved for future use */ CK_STATESAVE_GROUPRESERVED5 = 0x00020000, /**< Reserved for future use */ CK_STATESAVE_GROUPRESERVED6 = 0x00040000, /**< Reserved for future use */ CK_STATESAVE_GROUPRESERVED7 = 0x00080000, /**< Reserved for future use */ CK_STATESAVE_GROUPALL = 0x000FFFFF, /**< Save All datas for sub-classes */ }; /** MESH CKSaveOjectSave will save all data and does not take flags into account */ enum class CK_STATESAVEFLAGS_MESH : uint32_t { CK_STATESAVE_MESHRESERVED0 = 0x00001000, /**< Reserved for future use */ CK_STATESAVE_MESHFLAGS = 0x00002000, /**< Save flags */ CK_STATESAVE_MESHCHANNELS = 0x00004000, /**< Save Channels */ CK_STATESAVE_MESHFACECHANMASK = 0x00008000, /**< Save face channel Mask */ CK_STATESAVE_MESHFACES = 0x00010000, /**< Save face data */ CK_STATESAVE_MESHVERTICES = 0x00020000, /**< Save geometry */ CK_STATESAVE_MESHLINES = 0x00040000, /**< Save line data */ CK_STATESAVE_MESHWEIGHTS = 0x00080000, /**< Save Vertex Weight info */ CK_STATESAVE_MESHMATERIALS = 0x00100000, /**< Reserved for future use */ CK_STATESAVE_MESHRESERVED1 = 0x00200000, /**< Reserved for future use */ CK_STATESAVE_MESHRESERVED2 = 0x00400000, /**< Reserved for future use */ CK_STATESAVE_PROGRESSIVEMESH = 0x00800000, /**< Save All datas for sub-classes */ CK_STATESAVE_MESHONLY = 0x00FFF000, /**< Save All datas for sub-classes */ CK_STATESAVE_MESHALL = 0x00FFFFFF, /**< Save All datas for sub-classes */ }; /** PATCH MESH CKSaveOjectSave will save all data and does not take flags into account */ enum class CK_STATESAVEFLAGS_PATCHMESH : uint32_t { CK_STATESAVE_PATCHMESHDATA = 0x00800000, /**< Obsolete */ CK_STATESAVE_PATCHMESHDATA2 = 0x01000000, /**< Obsolete */ CK_STATESAVE_PATCHMESHSMOOTH = 0x02000000, /**< Obsolete */ CK_STATESAVE_PATCHMESHMATERIALS = 0x04000000, /**< Obsolete */ CK_STATESAVE_PATCHMESHDATA3 = 0x08000000, /**< Save Patch Data */ CK_STATESAVE_PATCHMESHONLY = 0x0FF00000, /**< Save All datas for sub-classes */ CK_STATESAVE_PATCHMESHALL = 0x0FFFFFFF, /**< Save All datas for sub-classes */ }; /** Material */ enum class CK_STATESAVEFLAGS_MATERIAL : uint32_t { CK_STATESAVE_MATDATA = 0x00001000, /**< Save colors,blending modes,shade modes,fill modes etc... */ CK_STATESAVE_MATDATA2 = 0x00002000, /**< Additional texture objects... */ CK_STATESAVE_MATDATA3 = 0x00004000, /**< Effect Alone */ CK_STATESAVE_MATDATA4 = 0x00008000, /**< none */ CK_STATESAVE_MATDATA5 = 0x00010000, /**< Effect + parameter */ CK_STATESAVE_MATRESERVED5 = 0x00020000, /**< Reserved for future use */ CK_STATESAVE_MATRESERVED6 = 0x00040000, /**< Reserved for future use */ CK_STATESAVE_MATRESERVED7 = 0x00080000, /**< Reserved for future use */ CK_STATESAVE_MATERIALONLY = 0x000FF000, /**< Save All datas for sub-classes */ CK_STATESAVE_MATERIALALL = 0x0FFFFFFF, /**< Save All datas for sub-classes */ }; /** Texture CKSaveOjectSave will save all relevant data and does not take flags into account */ enum class CK_STATESAVEFLAGS_TEXTURE : uint32_t { CK_STATESAVE_TEXAVIFILENAME = 0x00001000, /**< Save movie file name */ CK_STATESAVE_TEXCURRENTIMAGE = 0x00002000, /**< Save current slot */ CK_STATESAVE_TEXBITMAPS = 0x00004000, /**< Obsolete */ CK_STATESAVE_TEXTRANSPARENT = 0x00008000, /**< Save transparency data */ CK_STATESAVE_TEXFILENAMES = 0x00010000, /**< Save texture slot filenames */ CK_STATESAVE_TEXCOMPRESSED = 0x00020000, /**< Save raw texture data */ CK_STATESAVE_TEXVIDEOFORMAT = 0x00040000, /**< Save chosen video format */ CK_STATESAVE_TEXSAVEFORMAT = 0x00080000, /**< Save chosen save format */ CK_STATESAVE_TEXREADER = 0x00100000, /**< Save texture data using a specific BitmapReader */ CK_STATESAVE_PICKTHRESHOLD = 0x00200000, /**< Save pick threshold */ CK_STATESAVE_USERMIPMAP = 0x00400000, /**< User mipmap levels */ CK_STATESAVE_TEXSYSTEMCACHING = 0x00800000, /**< System Memory Caching */ CK_STATESAVE_OLDTEXONLY = 0x002FF000, /**< Kept for compatibility */ CK_STATESAVE_TEXONLY = 0x00FFF000, /**< Save Only Texture Data (Dot NOT MODIFY ! Texture loading/saving relies on this value) */ CK_STATESAVE_TEXALL = 0x002FFFFF, /**< Save All datas for sub-classes */ }; /** 2d CURVE && 2d Curve Point */ enum class CK_STATESAVEFLAGS_2DCURVE : uint32_t { CK_STATESAVE_2DCURVERESERVED0 = 0x00000010, /**< Reserved for future use */ CK_STATESAVE_2DCURVERESERVED4 = 0x00000020, /**< Reserved for future use */ CK_STATESAVE_2DCURVEFITCOEFF = 0x00000040, /**< Obsolete */ CK_STATESAVE_2DCURVECONTROLPOINT = 0x00000080, /**< Obsolete */ CK_STATESAVE_2DCURVENEWDATA = 0x00000100, /**< Save All relevant data */ CK_STATESAVE_2DCURVERESERVED2 = 0x00000200, /**< Obsolete */ CK_STATESAVE_2DCURVERESERVED3 = 0x00000400, /**< Obsolete */ CK_STATESAVE_2DCURVEPOINTTCB = 0x00000800, /**< Obsolete */ CK_STATESAVE_2DCURVEPOINTTANGENTS = 0x00001000, /**< Obsolete */ CK_STATESAVE_2DCURVEPOINT2DCURVEPOS = 0x00002000, /**< Obsolete */ CK_STATESAVE_2DCURVEPOINTDEFAULTDATA = 0x00004000, /**< Obsolete */ CK_STATESAVE_2DCURVEPOINTNEWDATA = 0x00008000, /**< Save All relevant data */ CK_STATESAVE_2DCURVEPOINTRESERVED1 = 0x00010000, /**< Reserved for future use */ CK_STATESAVE_2DCURVEPOINTRESERVED2 = 0x00020000, /**< Reserved for future use */ CK_STATESAVE_2DCURVESAVEPOINTS = 0x0003F800, /**< Obsolete */ CK_STATESAVE_2DCURVEALL = 0x0007FFFF, /**< Save All datas for sub-classes */ }; /** Kinematic Chain */ enum class CK_STATESAVEFLAGS_KINEMATICCHAIN : uint32_t { CK_STATESAVE_KINEMATICCHAINDATA = 0x00000010, /**< Save chain data */ CK_STATESAVE_KINEMATICCHAINRESERVED1 = 0x00000020, /**< Reserved for future use */ CK_STATESAVE_KINEMATICCHAINRESERVED2 = 0x00000040, /**< Reserved for future use */ CK_STATESAVE_KINEMATICCHAINRESERVED3 = 0x00000080, /**< Reserved for future use */ CK_STATESAVE_KINEMATICCHAINALL = 0x000000FF, /**< Save All datas for sub-classes */ }; /** Animation */ enum class CK_STATESAVEFLAGS_ANIMATION : uint32_t { CK_STATESAVE_ANIMATIONDATA = 0x00000010, /**< Save Flags & Framerate data */ CK_STATESAVE_ANIMATIONRESERVED1 = 0x00000020, /**< Reserved for future use */ CK_STATESAVE_ANIMATIONLENGTH = 0x00000040, /**< Save animation Length */ CK_STATESAVE_ANIMATIONBODYPARTS = 0x00000080, /**< Save root & list of bodypart */ CK_STATESAVE_ANIMATIONCHARACTER = 0x00000100, /**< Save character */ CK_STATESAVE_ANIMATIONCURRENTSTEP = 0x00000200, /**< Save current step */ CK_STATESAVE_ANIMATIONRESERVED5 = 0x00000400, /**< Reserved for future use */ CK_STATESAVE_ANIMATIONRESERVED6 = 0x00000800, /**< Reserved for future use */ CK_STATESAVE_ANIMATIONALL = 0x0FFFFFFF, /**< Save All datas for sub-classes */ }; /** Keyed Anim */ enum class CK_STATESAVEFLAGS_KEYEDANIMATION : uint32_t { CK_STATESAVE_KEYEDANIMANIMLIST = 0x00001000, /**< Save list of object animations */ CK_STATESAVE_KEYEDANIMLENGTH = 0x00002000, /**< Obsolete */ CK_STATESAVE_KEYEDANIMPOSKEYS = 0x00004000, /**< Obsolete */ CK_STATESAVE_KEYEDANIMROTKEYS = 0x00008000, /**< Obsolete */ CK_STATESAVE_KEYEDANIMMORPHKEYS = 0x00010000, /**< Obsolete */ CK_STATESAVE_KEYEDANIMSCLKEYS = 0x00020000, /**< Obsolete */ CK_STATESAVE_KEYEDANIMFLAGS = 0x00040000, /**< Obsolete */ CK_STATESAVE_KEYEDANIMENTITY = 0x00080000, /**< Obsolete */ CK_STATESAVE_KEYEDANIMMERGE = 0x00100000, /**< Save merged animations */ CK_STATESAVE_KEYEDANIMSUBANIMS = 0x00200000, /**< Save object animations data (using same flags than CKSaveObjectState) */ CK_STATESAVE_KEYEDANIMRESERVED0 = 0x00400000, /**< Reserved for future use */ CK_STATESAVE_KEYEDANIMRESERVED1 = 0x00800000, /**< Reserved for future use */ CK_STATESAVE_KEYEDANIMRESERVED2 = 0x01000000, /**< Reserved for future use */ CK_STATESAVE_KEYEDANIMRESERVED3 = 0x02000000, /**< Reserved for future use */ }; /** Object Animation CKSaveOjectSave will save all relevant data and does not take flags into account */ enum class CK_STATESAVEFLAGS_OBJECTANIMATION : uint32_t { CK_STATESAVE_OBJANIMNEWDATA = 0x00001000, /**< Save all relevant data */ CK_STATESAVE_OBJANIMLENGTH = 0x00002000, /**< Not used */ CK_STATESAVE_OBJANIMPOSKEYS = 0x00004000, /**< Not used */ CK_STATESAVE_OBJANIMROTKEYS = 0x00008000, /**< Not used */ CK_STATESAVE_OBJANIMMORPHKEYS = 0x00010000, /**< Not used */ CK_STATESAVE_OBJANIMSCLKEYS = 0x00020000, /**< Not used */ CK_STATESAVE_OBJANIMFLAGS = 0x00040000, /**< Not used */ CK_STATESAVE_OBJANIMENTITY = 0x00080000, /**< Not used */ CK_STATESAVE_OBJANIMMERGE = 0x00100000, /**< Not used */ CK_STATESAVE_OBJANIMMORPHKEYS2 = 0x00200000, /**< Not used */ CK_STATESAVE_OBJANIMNEWSAVE1 = 0x00400000, /**< Not used */ CK_STATESAVE_OBJANIMMORPHNORMALS = 0x00800000, /**< Not used (Virtools 1.1) */ CK_STATESAVE_OBJANIMMORPHCOMP = 0x01000000, /**< Not used (Virtools 1.1) */ CK_STATESAVE_OBJANIMSHARED = 0x02000000, /**< Save Data for a shared animation */ CK_STATESAVE_OBJANIMCONTROLLERS = 0x04000000, /**< (Virtools 1.5) Save All Controller information */ CK_STATESAVE_OBJANIMONLY = 0x07FFF000, CK_STATESAVE_OBJANIMALL = 0x07FFFFFF, CK_STATESAVE_KEYEDANIMONLY = 0x03FFF000, /**< Save All datas for sub-classes */ CK_STATESAVE_KEYEDANIMALL = 0x03FFFFFF, /**< Save All datas for sub-classes */ }; /** IK Animation */ enum class CK_STATESAVEFLAGS_IKANIMATION : uint32_t { CK_STATESAVE_IKANIMATIONDATA = 0x00001000, /**< Save IK data */ CK_STATESAVE_IKANIMATIONRESERVED2 = 0x00002000, /**< Reserved for future use */ CK_STATESAVE_IKANIMATIONRESERVED3 = 0x00004000, /**< Reserved for future use */ CK_STATESAVE_IKANIMATIONRESERVED4 = 0x00008000, /**< Reserved for future use */ CK_STATESAVE_IKANIMATIONRESERVED5 = 0x00010000, /**< Reserved for future use */ CK_STATESAVE_IKANIMATIONRESERVED6 = 0x00020000, /**< Reserved for future use */ CK_STATESAVE_IKANIMATIONRESERVED7 = 0x00040000, /**< Reserved for future use */ CK_STATESAVE_IKANIMATIONRESERVED8 = 0x00100000, /**< Reserved for future use */ CK_STATESAVE_IKANIMATIONRESERVED9 = 0x00200000, /**< Reserved for future use */ CK_STATESAVE_IKANIMATIONALL = 0x003FFFFF, /**< Save All datas for sub-classes */ }; /** BehaviorLink */ enum class CK_STATESAVEFLAGS_BEHAV_LINK : uint32_t { CK_STATESAVE_BEHAV_LINK_CURDELAY = 0x00000004, /**< Obsolete */ CK_STATESAVE_BEHAV_LINK_IOS = 0x00000008, /**< Obsolete */ CK_STATESAVE_BEHAV_LINK_DELAY = 0x00000010, /**< Obsolete */ CK_STATESAVE_BEHAV_LINK_NEWDATA = 0x00000020, /**< Save all relevant data (In,Out,Activation delay) */ CK_STATESAVE_BEHAV_LINKRESERVED5 = 0x00000040, /**< Reserved for future use */ CK_STATESAVE_BEHAV_LINKRESERVED6 = 0x00000080, /**< Reserved for future use */ CK_STATESAVE_BEHAV_LINKONLY = 0x000000F0, /**< */ CK_STATESAVE_BEHAV_LINKALL = 0x000000FF, /**< Save All datas for sub-classes */ }; /** BehaviorIO */ enum class CK_STATESAVEFLAGS_BEHAV_IO : uint32_t { CK_STATESAVE_BEHAV_IOFLAGS = 0x00000008, /**< Save IO flags */ CK_STATESAVE_BEHAV_IORESERVED3 = 0x00000010, /**< Reserved for future use */ CK_STATESAVE_BEHAV_IORESERVED4 = 0x00000020, /**< Reserved for future use */ CK_STATESAVE_BEHAV_IORESERVED5 = 0x00000040, /**< Reserved for future use */ CK_STATESAVE_BEHAV_IORESERVED6 = 0x00000080, /**< Reserved for future use */ CK_STATESAVE_BEHAVIOONLY = 0x000000F0, /**< */ CK_STATESAVE_BEHAVIOALL = 0x000000FF, /**< Save All datas for sub-classes */ }; /** BehaviorPrototype */ enum class CK_STATESAVEFLAGS_PROTOTYPE : uint32_t { CK_STATESAVE_PROTORESERVED0 = 0x00000010, /**< Reserved for future use */ CK_STATESAVE_PROTORESERVED1 = 0x00000020, /**< Reserved for future use */ CK_STATESAVE_PROTOFLAGS = 0x00000040, /**< Save Flags */ CK_STATESAVE_PROTOSUBPROTOS = 0x00000080, /**< Save sub prototypes */ CK_STATESAVE_PROTOLINKS = 0x00000100, /**< Save links */ CK_STATESAVE_PROTOBEHAVFLAG = 0x00000200, /**< Save behavior flags */ CK_STATESAVE_PROTOGUID = 0x00000400, /**< Save GUID */ CK_STATESAVE_PROTOINPUTS = 0x00000800, /**< Save inputs */ CK_STATESAVE_PROTOOUTPUTS = 0x00001000, /**< Save outputs */ CK_STATESAVE_PROTOINPARAMS = 0x00002000, /**< Save input parameters */ CK_STATESAVE_PROTOOUTPARAMS = 0x00004000, /**< Save output parameters */ CK_STATESAVE_PROTOLOCALPARAMS = 0x00008000, /**< Save local parameters */ CK_STATESAVE_PROTOOPERATIONS = 0x00010000, /**< Save parameter operations */ CK_STATESAVE_PROTOPARAMETERLINKS = 0x00020000, /**< Save parameter links */ CK_STATESAVE_PROTOAPPLYTO = 0x00040000, /**< Save ClassID of object to which it applies */ CK_STATESAVE_PROTORESERVED14 = 0x00080000, /**< Reserved for future use */ CK_STATESAVE_PROTOALL = 0x000FFFFF, /**< Save All datas for sub-classes */ }; /** Behavior */ enum class CK_STATESAVEFLAGS_BEHAVIOR : uint32_t { CK_STATESAVE_BEHAVIORRESERVED0 = 0x00000010, /**< Reserved for internal use */ CK_STATESAVE_BEHAVIORNEWDATA = 0x00000020, /**< not used */ CK_STATESAVE_BEHAVIORFLAGS = 0x00000040, /**< not used */ CK_STATESAVE_BEHAVIORCOMPATIBLECID = 0x00000080, /**< not used */ CK_STATESAVE_BEHAVIORSUBBEHAV = 0x00000100, /**< Save Sub-Behaviors */ CK_STATESAVE_BEHAVIORINPARAMS = 0x00000200, /**< not used */ CK_STATESAVE_BEHAVIOROUTPARAMS = 0x00000400, /**< not used */ CK_STATESAVE_BEHAVIORINPUTS = 0x00000800, /**< not used */ CK_STATESAVE_BEHAVIOROUTPUTS = 0x00001000, /**< not used */ CK_STATESAVE_BEHAVIORINFO = 0x00002000, /**< not used */ CK_STATESAVE_BEHAVIOROPERATIONS = 0x00004000, /**< not used */ CK_STATESAVE_BEHAVIORTYPE = 0x00008000, /**< not used */ CK_STATESAVE_BEHAVIOROWNER = 0x00010000, /**< not used */ CK_STATESAVE_BEHAVIORLOCALPARAMS = 0x00020000, /**< Save local parameters */ CK_STATESAVE_BEHAVIORPROTOGUID = 0x00040000, /**< not used */ CK_STATESAVE_BEHAVIORSUBLINKS = 0x00080000, /**< not used */ CK_STATESAVE_BEHAVIORACTIVESUBLINKS = 0x00100000, /**< not used */ CK_STATESAVE_BEHAVIORSINGLEACTIVITY = 0x00200000, /**< SINGLE ACTIVITY */ CK_STATESAVE_BEHAVIORSCRIPTDATA = 0x00400000, /**< not used */ CK_STATESAVE_BEHAVIORPRIORITY = 0x00800000, /**< not used */ CK_STATESAVE_BEHAVIORTARGET = 0x01000000, /**< not used */ CK_STATESAVE_BEHAVIORONLY = 0x01FFFFF0, CK_STATESAVE_BEHAVIORALL = 0x01FFFFFF, /**< Save All datas for sub-classes */ }; /** SCENE CKSaveOjectSave will save all relevant data and does not take flags into account */ enum class CK_STATESAVEFLAGS_SCENE : uint32_t { CK_STATESAVE_SCENERESERVED0 = 0x00001000, /**< Reserved for future use */ CK_STATESAVE_SCENERESERVED8 = 0x00002000, /**< Reserved for future use */ CK_STATESAVE_SCENEFLAGS = 0x00004000, CK_STATESAVE_SCENELEVEL = 0x00008000, CK_STATESAVE_SCENEOBJECTS = 0x00010000, CK_STATESAVE_SCENENEWDATA = 0x00020000, /**< every object description and initial conditions */ CK_STATESAVE_SCENELAUNCHED = 0x00040000, /**< Scene was already launched once */ CK_STATESAVE_SCENERENDERSETTINGS = 0x00080000, /**< Background Color, Fog Color etc.. */ CK_STATESAVE_SCENERESERVED1 = 0x00100000, /**< Reserved for future use */ CK_STATESAVE_SCENERESERVED2 = 0x00200000, /**< Reserved for future use */ CK_STATESAVE_SCENERESERVED3 = 0x00400000, /**< Reserved for future use */ CK_STATESAVE_SCENERESERVED4 = 0x00800000, /**< Reserved for future use */ CK_STATESAVE_SCENERESERVED5 = 0x01000000, /**< Reserved for future use */ CK_STATESAVE_SCENERESERVED12 = 0x02000000, /**< Reserved for future use */ CK_STATESAVE_SCENERESERVED13 = 0x04000000, /**< Reserved for future use */ CK_STATESAVE_SCENERESERVED14 = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_SCENEALL = 0x0FFFFFFF, /**< Save All datas for sub-classes */ }; /** ParameterIn */ enum class CK_STATESAVEFLAGS_PARAMETERIN : uint32_t { CK_STATESAVE_PARAMETERIN_RESERVED4 = 0x00000010, /**< Reserved for future use */ CK_STATESAVE_PARAMETERIN_RESERVED0 = 0x00000020, /**< Reserved for future use */ CK_STATESAVE_PARAMETERIN_RESERVED1 = 0x00000040, /**< Reserved for future use */ CK_STATESAVE_PARAMETERIN_OWNER = 0x00000080, /**< Obsolete */ CK_STATESAVE_PARAMETERIN_INSHARED = 0x00000100, /**< Obsolete */ CK_STATESAVE_PARAMETERIN_OUTSOURCE = 0x00000200, /**< Obsolete */ CK_STATESAVE_PARAMETERIN_DEFAULTDATA = 0x00000400, /**< Obsolete */ CK_STATESAVE_PARAMETERIN_DATASHARED = 0x00000800, /**< Save reference to shared inparameter */ CK_STATESAVE_PARAMETERIN_DATASOURCE = 0x00001000, /**< Save reference to source outparameter */ CK_STATESAVE_PARAMETERIN_DISABLED = 0x00002000, /**< The parameter was disabled */ CK_STATESAVE_PARAMETERIN_ALL = 0x0000FFFF, /**< Save All datas for sub-classes */ }; /** ParameterLocal et ParameterOut */ enum class CK_STATESAVEFLAGS_PARAMETEROUT : uint32_t { CK_STATESAVE_PARAMETEROUT_RESERVED0 = 0x00000010, /**< Reserved for future use */ CK_STATESAVE_PARAMETEROUT_DESTINATIONS = 0x00000020, /**< Save destinations */ CK_STATESAVE_PARAMETEROUT_VAL = 0x00000040, /**< Save value */ CK_STATESAVE_PARAMETEROUT_OWNER = 0x00000080, /**< Save Owner */ CK_STATESAVE_PARAMETEROUT_MYSELF = 0x00000200, /**< */ CK_STATESAVE_PARAMETEROUT_ISSETTING = 0x00000400, /**< Reserved for future use */ CK_STATESAVE_PARAMETEROUT_ALL = 0x0000FFFF, /**< Save All datas for sub-classes */ }; /** Parameter Operation */ enum class CK_STATESAVEFLAGS_OPERATION : uint32_t { CK_STATESAVE_OPERATIONRESERVED0 = 0x00000010, /**< Reserved for future use */ CK_STATESAVE_OPERATIONRESERVED1 = 0x00000020, /**< Reserved for future use */ CK_STATESAVE_OPERATIONINPUTS = 0x00000040, CK_STATESAVE_OPERATIONOUTPUT = 0x00000080, CK_STATESAVE_OPERATIONOP = 0x00000100, CK_STATESAVE_OPERATIONDEFAULTDATA = 0x00000200, CK_STATESAVE_OPERATIONNEWDATA = 0x00000400, CK_STATESAVE_OPERATIONALL = 0x000007FF, /**< Save All datas for sub-classes */ }; /** Synchro Object CKSaveOjectSave will save all relevant data and does not take flags into account */ enum class CK_STATESAVEFLAGS_SYNCHRO : uint32_t { CK_STATESAVE_SYNCHRODATA = 0x00000010, /**< Save data */ CK_STATESAVE_SYNCHRORESERVED0 = 0x00000040, /**< Reserved for future use */ CK_STATESAVE_SYNCHRORESERVED1 = 0x00000080, /**< Reserved for future use */ CK_STATESAVE_SYNCHRORESERVED2 = 0x00000100, /**< Reserved for future use */ CK_STATESAVE_SYNCHRORESERVED3 = 0x00000200, /**< Reserved for future use */ CK_STATESAVE_SYNCHRONALL = 0x000003FF, /**< Save All datas for sub-classes */ }; /** Grid */ enum class CK_STATESAVEFLAGS_GRID : uint32_t { CK_STATESAVE_GRIDDATA = 0x00400000, /**< Save Grid Data */ CK_STATESAVE_GRIDRESERVED0 = 0x00800000, /**< Reserved for future use */ CK_STATESAVE_GRIDRESERVED1 = 0x01000000, /**< Reserved for future use */ CK_STATESAVE_GRIDRESERVED2 = 0x02000000, /**< Reserved for future use */ CK_STATESAVE_GRIDRESERVED3 = 0x04000000, /**< Reserved for future use */ CK_STATESAVE_GRIDRESERVED4 = 0x08000000, /**< Reserved for future use */ CK_STATESAVE_GRIDONLY = 0x0FC00000, /**< */ CK_STATESAVE_GRIDALL = 0x0FFFFFFF, /**< Save All datas for sub-classes */ }; /** Layer (For Grids) */ enum class CK_STATESAVEFLAGS_LAYER : uint32_t { CK_STATESAVE_LAYERDATA = 0x00000010, /**< Save Layer Data */ CK_STATESAVE_LAYERRESERVED0 = 0x00800020, /**< Reserved for future use */ CK_STATESAVE_LAYERRESERVED1 = 0x00000040, /**< Reserved for future use */ CK_STATESAVE_LAYERRESERVED2 = 0x00000080, /**< Reserved for future use */ CK_STATESAVE_LAYERRESERVED3 = 0x00000100, /**< Reserved for future use */ CK_STATESAVE_LAYERRESERVED4 = 0x00000200, /**< Reserved for future use */ CK_STATESAVE_LAYERONLY = 0x000003F0, /**< */ CK_STATESAVE_LAYERALL = 0x000003FF, /**< Save All datas for sub-classes */ }; /** DataArray CKSaveOjectSave will save all relevant data and does not take flags into account */ enum class CK_STATESAVEFLAGS_DATAARRAY : uint32_t { CK_STATESAVE_DATAARRAYFORMAT = 0x00001000, /**< Save format */ CK_STATESAVE_DATAARRAYDATA = 0x00002000, /**< Save array data */ CK_STATESAVE_DATAARRAYMEMBERS = 0x00004000, /**< Save members */ CK_STATESAVE_DATAARRAYALL = 0x0000FFFF, /**< Save All datas for sub-classes */ }; /** SceneObjectDesc */ enum class CK_STATESAVEFLAGS_SCENEOBJECTDESC : uint32_t { CK_STATESAVE_SCENEOBJECTDESC = 0x00000010, CK_STATESAVE_SCENEOBJECTRES1 = 0x00000020, /**< Reserved for future use */ CK_STATESAVE_SCENEOBJECTRES2 = 0x00000040, /**< Reserved for future use */ CK_STATESAVE_SCENEOBJECTRES3 = 0x00000080, /**< Reserved for future use */ CK_STATESAVE_SCENEOBJECTDESCALL = 0x000000FF, /**< Save All datas for sub-classes */ }; }