#include "CKTexture.hpp" #include "../CKStateChunk.hpp" namespace LibCmo::CK2::ObjImpls { CKTexture::CKTexture(CKContext* ctx, CK_ID ckid, CKSTRING name) {} CKTexture::~CKTexture() {} bool CKTexture::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) { bool suc = CKBeObject::Save(chunk, file, flags); if (!suc) return false; return true; } bool CKTexture::Load(CKStateChunk* chunk, CKFileVisitor* file) { bool suc = CKBeObject::Load(chunk, file); if (!suc) return false; return true; } }