#pragma once #include namespace BMapInspector::Ruleset::Shared::Name { namespace Group { // clang-format off constexpr char8_t PS_LEVELSTART[] = u8"PS_Levelstart"; constexpr char8_t PE_LEVELENDE[] = u8"PE_Levelende"; constexpr char8_t PC_CHECKPOINTS[] = u8"PC_Checkpoints"; constexpr char8_t PR_RESETPOINTS[] = u8"PR_Resetpoints"; constexpr char8_t PHYS_FLOORS[] = u8"Phys_Floors"; constexpr char8_t PHYS_FLOORRAILS[] = u8"Phys_FloorRails"; constexpr char8_t PHYS_FLOORSTOPPER[] = u8"Phys_FloorStopper"; constexpr std::array ALL_PH{ u8"P_Extra_Life", u8"P_Extra_Point", u8"P_Trafo_Paper", u8"P_Trafo_Stone", u8"P_Trafo_Wood", u8"P_Ball_Paper", u8"P_Ball_Stone", u8"P_Ball_Wood", u8"P_Box", u8"P_Dome", u8"P_Modul_01", u8"P_Modul_03", u8"P_Modul_08", u8"P_Modul_17", u8"P_Modul_18", u8"P_Modul_19", u8"P_Modul_25", u8"P_Modul_26", u8"P_Modul_29", u8"P_Modul_30", u8"P_Modul_34", u8"P_Modul_37", u8"P_Modul_41", u8"PS_Levelstart", u8"PE_Levelende", u8"PC_Checkpoints", u8"PR_Resetpoints", }; // clang-format on } // namespace Group namespace Texture { // clang-format off constexpr char8_t RAIL_ENVIRONMENT[] = u8"Rail_Environment.bmp"; constexpr char8_t LATERNE_VERLAUF[] = u8"Laterne_Verlauf.tga"; constexpr std::array OPAQUE_TEXS{ u8"atari.bmp", u8"Ball_LightningSphere1.bmp", u8"Ball_LightningSphere2.bmp", u8"Ball_LightningSphere3.bmp", u8"Ball_Paper.bmp", u8"Ball_Stone.bmp", u8"Ball_Wood.bmp", u8"Brick.bmp", u8"Column_beige.bmp", u8"Column_blue.bmp", u8"Dome.bmp", u8"DomeEnvironment.bmp", u8"ExtraBall.bmp", u8"ExtraParticle.bmp", u8"E_Holzbeschlag.bmp", u8"FloorGlow.bmp", u8"Floor_Side.bmp", u8"Floor_Top_Border.bmp", u8"Floor_Top_Borderless.bmp", u8"Floor_Top_Checkpoint.bmp", u8"Floor_Top_Flat.bmp", u8"Floor_Top_Profil.bmp", u8"Floor_Top_ProfilFlat.bmp", u8"Gravitylogo_intro.bmp", u8"HardShadow.bmp", u8"Laterne_Glas.bmp", u8"Logo.bmp", u8"Metal_stained.bmp", u8"Misc_Ufo.bmp", u8"Misc_UFO_Flash.bmp", u8"Modul03_Floor.bmp", u8"Modul03_Wall.bmp", u8"Modul11_13_Wood.bmp", u8"Modul11_Wood.bmp", u8"Modul15.bmp", u8"Modul16.bmp", u8"Modul18.bmp", u8"Modul30_d_Seiten.bmp", u8"Particle_Flames.bmp", u8"Particle_Smoke.bmp", u8"PE_Bal_balloons.bmp", u8"PE_Bal_platform.bmp", u8"PE_Ufo_env.bmp", u8"P_Extra_Life_Oil.bmp", u8"P_Extra_Life_Particle.bmp", u8"P_Extra_Life_Shadow.bmp", u8"Rail_Environment.bmp", u8"sandsack.bmp", u8"SkyLayer.bmp", u8"Sky_Vortex.bmp", u8"Stick_Stripes.bmp", u8"Target.bmp", u8"Tower_Roof.bmp", u8"Trafo_Environment.bmp", u8"Trafo_FlashField.bmp", u8"Wood_Metal.bmp", u8"Wood_MetalStripes.bmp", u8"Wood_Misc.bmp", u8"Wood_Nailed.bmp", u8"Wood_Old.bmp", u8"Wood_Panel.bmp", u8"Wood_Plain.bmp", u8"Wood_Plain2.bmp", u8"Wood_Raft.bmp", }; constexpr std::array TRANSPARENT_TEXS{ u8"Button01_deselect.tga", u8"Button01_select.tga", u8"Button01_special.tga", u8"Column_beige_fade.tga", u8"Cursor.tga", u8"DomeShadow.tga", u8"Font_1.tga", u8"Laterne_Schatten.tga", u8"Laterne_Verlauf.tga", u8"Modul18_Gitter.tga", u8"Pfeil.tga", u8"Stick_Bottom.tga", u8"Trafo_Shadow_Big.tga", u8"Tut_Pfeil01.tga", u8"Tut_Pfeil_Hoch.tga", u8"Wolken_intro.tga", }; constexpr std::array ALL{ // u8"atari.avi", u8"atari.bmp", u8"Ball_LightningSphere1.bmp", u8"Ball_LightningSphere2.bmp", u8"Ball_LightningSphere3.bmp", u8"Ball_Paper.bmp", u8"Ball_Stone.bmp", u8"Ball_Wood.bmp", u8"Brick.bmp", u8"Button01_deselect.tga", u8"Button01_select.tga", u8"Button01_special.tga", u8"Column_beige.bmp", u8"Column_beige_fade.tga", u8"Column_blue.bmp", u8"Cursor.tga", u8"Dome.bmp", u8"DomeEnvironment.bmp", u8"DomeShadow.tga", u8"ExtraBall.bmp", u8"ExtraParticle.bmp", u8"E_Holzbeschlag.bmp", u8"FloorGlow.bmp", u8"Floor_Side.bmp", u8"Floor_Top_Border.bmp", u8"Floor_Top_Borderless.bmp", u8"Floor_Top_Checkpoint.bmp", u8"Floor_Top_Flat.bmp", u8"Floor_Top_Profil.bmp", u8"Floor_Top_ProfilFlat.bmp", u8"Font_1.tga", u8"Gravitylogo_intro.bmp", u8"HardShadow.bmp", u8"Laterne_Glas.bmp", u8"Laterne_Schatten.tga", u8"Laterne_Verlauf.tga", u8"Logo.bmp", u8"Metal_stained.bmp", u8"Misc_Ufo.bmp", u8"Misc_UFO_Flash.bmp", u8"Modul03_Floor.bmp", u8"Modul03_Wall.bmp", u8"Modul11_13_Wood.bmp", u8"Modul11_Wood.bmp", u8"Modul15.bmp", u8"Modul16.bmp", u8"Modul18.bmp", u8"Modul18_Gitter.tga", u8"Modul30_d_Seiten.bmp", u8"Particle_Flames.bmp", u8"Particle_Smoke.bmp", u8"PE_Bal_balloons.bmp", u8"PE_Bal_platform.bmp", u8"PE_Ufo_env.bmp", u8"Pfeil.tga", u8"P_Extra_Life_Oil.bmp", u8"P_Extra_Life_Particle.bmp", u8"P_Extra_Life_Shadow.bmp", u8"Rail_Environment.bmp", u8"sandsack.bmp", u8"SkyLayer.bmp", u8"Sky_Vortex.bmp", u8"Stick_Bottom.tga", u8"Stick_Stripes.bmp", u8"Target.bmp", u8"Tower_Roof.bmp", u8"Trafo_Environment.bmp", u8"Trafo_FlashField.bmp", u8"Trafo_Shadow_Big.tga", u8"Tut_Pfeil01.tga", u8"Tut_Pfeil_Hoch.tga", u8"Wolken_intro.tga", u8"Wood_Metal.bmp", u8"Wood_MetalStripes.bmp", u8"Wood_Misc.bmp", u8"Wood_Nailed.bmp", u8"Wood_Old.bmp", u8"Wood_Panel.bmp", u8"Wood_Plain.bmp", u8"Wood_Plain2.bmp", u8"Wood_Raft.bmp", }; // clang-format on } // namespace Texture } // namespace BMapInspector::Ruleset::Shared::Name