#pragma once #include #include #include #include #include "../CK2/CKTypes.hpp" /** * @brief The VxMath part of LibCmo. * These classes are prefixed with Vx in original Virtools SDK. */ namespace LibCmo::VxMath { // ========== Type Definition ========== // ========== Class List ========== //--- Important classes class VxMemoryMappedFile; //---- Misc /** * @brief Class representation of a Vector in 3 dimensions */ struct VxVector { float x, y, z; VxVector() : x(0.0f), y(0.0f), z(0.0f) {} VxVector(float f) : x(f), y(f), z(f) {} VxVector(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {} VxVector(const float f[3]) : x(f[0]), y(f[1]), z(f[2]) {} }; /** * @brief Class representation of a Vector in 2 dimensions */ struct Vx2DVector { float x, y; Vx2DVector() : x(0.0f), y(0.0f) {} Vx2DVector(float f) : x(f), y(f) {} Vx2DVector(float _x, float _y, float _z) : x(_x), y(_y) {} Vx2DVector(CK2::CKINT iX, CK2::CKINT iY) : x((float)iX), y((float)iY) {} Vx2DVector(const float f[2]) : x(f[0]), y(f[1]) {} }; /** * @brief Class representation of a Quaternion */ struct VxQuaternion { float x, y, z, w; VxQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) {} VxQuaternion(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W) {} }; struct VxMatrix { float m_Data[4][4]; VxMatrix() : m_Data() { std::memset(m_Data, 0, sizeof(m_Data)); m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f; } VxMatrix(float m[4][4]) : m_Data() { std::memcpy(m_Data, m, sizeof(m_Data)); } }; /** * @brief Enhanced Image description * @remark The VxImageDescEx holds basically an VxImageDesc with additionnal support for * Colormap, Image pointer and is ready for future enhancements. */ struct VxImageDescEx { CK2::CKINT Size; ///< Size of the structure CK2::CKDWORD Flags; ///< Reserved for special formats (such as compressed ) 0 otherwise CK2::CKINT Width; ///< Width in pixel of the image CK2::CKINT Height; ///< Height in pixel of the image union { CK2::CKINT BytesPerLine; ///< Pitch (width in bytes) of the image CK2::CKINT TotalImageSize; ///< For compressed image (DXT1...) the total size of the image }; CK2::CKINT BitsPerPixel; ///< Number of bits per pixel union { CK2::CKDWORD RedMask; ///< Mask for Red component CK2::CKDWORD BumpDuMask; ///< Mask for Bump Du component }; union { CK2::CKDWORD GreenMask; ///< Mask for Green component CK2::CKDWORD BumpDvMask; ///< Mask for Bump Dv component }; union { CK2::CKDWORD BlueMask; ///< Mask for Blue component CK2::CKDWORD BumpLumMask; ///< Mask for Luminance component }; CK2::CKDWORD AlphaMask; ///< Mask for Alpha component CK2::CKWORD BytesPerColorEntry; ///< ColorMap Stride CK2::CKWORD ColorMapEntries; ///< If other than 0 image is palletized CK2::CKBYTE* ColorMap; ///< Palette colors CK2::CKBYTE* Image; ///< Image }; }