#include "BBugRules.hpp" namespace L = LibCmo; namespace C = LibCmo::CK2; namespace O = LibCmo::CK2::ObjImpls; namespace BMapInspector::Ruleset { #pragma region BBug Rule 1 BBugRule1::BBugRule1() : Rule::IRule() {} BBugRule1::~BBugRule1() {} std::u8string_view BBugRule1::GetRuleName() const { return u8"BBUG1"; } void BBugRule1::Check(Reporter::Reporter& reporter, Map::Level& level) const { if (!level.GetTargetLights().empty()) { reporter.WriteInfo(u8"Using light in map is not suggested."); } } #pragma endregion #pragma region BBug Rule 2 BBugRule2::BBugRule2() : Rule::IRule() {} BBugRule2::~BBugRule2() {} std::u8string_view BBugRule2::GetRuleName() const { return u8"BBUG2"; } void BBugRule2::Check(Reporter::Reporter& reporter, Map::Level& level) const { if (!level.GetTargetCameras().empty()) { reporter.WriteInfo(u8"Using camera in map is not suggested."); } } #pragma endregion #pragma region BBug Rule 3 BBugRule3::BBugRule3() : Rule::IRule() {} BBugRule3::~BBugRule3() {} std::u8string_view BBugRule3::GetRuleName() const { return u8"BBUG3"; } void BBugRule3::Check(Reporter::Reporter& reporter, Map::Level& level) const { // TODO: // This rule is complex and can be done by Ballance Blender Plugin. // So we are not urgently to implement it in there. // Just make a rule placeholder in there and may finish it in future. } #pragma endregion } // namespace BMapInspector::Ruleset