#pragma once #include #include #include namespace LibCmo { namespace CK2 { // some important type define using CK_ID = uint32_t; using CKDWORD = uint32_t; using CKWORD = uint16_t; using CKBYTE = uint8_t; using CKBOOL = int32_t; using CKINT = int32_t; using CKMUTSTRING = char*; using CKSTRING = const char*; using XString = std::string; using XBitArray = std::vector; template using XArray = std::vector; using XIntArray = std::vector; template using XClassArray = std::vector; using XObjectArray = std::vector; //using CKObjectArray = std::vector; // forward decl for some CKObjects namespace CKObjectImplements { class CKObject; class CKParameterIn; class CKParameter; class CKParameterOut; class CKParameterLocal; class CKParameterOperation; class CKBehaviorLink; class CKBehaviorIO; class CKSceneObject; class CKBehavior; class CKBeObject; class CKScene; class CKLevel; class CKPlace; class CKGroup; class CKMaterial; class CKTexture; class CKMesh; class CKDataArray; class CKRenderObject; class CK3dEntity; class CK3dObject; } // forward decl for some CKManagers namespace CKManagerImplements { class CKBaseManager; class CKAttributeManager; } // forward decl for some important CK2 classes class CKMinContext; class CKStateChunk; class CKFile; class CKFileDocument; // useful struct define struct CKGUID { CKDWORD d1, d2; constexpr CKGUID(CKDWORD gd1 = 0, CKDWORD gd2 = 0) : d1(gd1), d2(gd2) {} CKGUID(const CKGUID& rhs) : d1(rhs.d1), d2(rhs.d2) {} CKGUID& operator=(const CKGUID& rhs) { this->d1 = rhs.d1; this->d2 = rhs.d2; return *this; } bool operator ==(const CKGUID& rhs) const { return ((this->d1 == rhs.d1) && (this->d2 == rhs.d2)); } bool operator !=(const CKGUID& rhs) const { return ((this->d1 != rhs.d1) || (this->d2 != rhs.d2)); } bool operator <(const CKGUID& rhs) const { if (this->d1 < rhs.d1) { return true; } if (this->d1 == rhs.d1) { return (this->d2 < rhs.d2); } return false; } bool operator <=(const CKGUID& rhs) const { return (this->d1 <= rhs.d1); } bool operator >(const CKGUID& rhs) const { if (this->d1 > rhs.d1) { return true; } if (this->d1 == rhs.d1) { return (this->d2 > rhs.d2); } return false; } bool operator >=(const CKGUID& rhs) const { return (this->d1 >= rhs.d1); } }; } namespace VxMath { // forward decl for some important VxMath classes class VxMemoryMappedFile; struct VxVector { float x, y, z; VxVector() : x(0.0f), y(0.0f), z(0.0f) { ; } VxVector(float f) : x(f), y(f), z(f) { ; } VxVector(float _x, float _y, float _z) : x(_x), y(_y), z(_z) { ; } VxVector(const float f[3]) : x(f[0]), y(f[1]), z(f[2]) { ; } }; struct VxQuaternion { float x, y, z, w; VxQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) { ; } VxQuaternion(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W) { ; } }; struct VxMatrix { float m_Data[4][4]; VxMatrix() : m_Data() { std::memset(m_Data, 0, sizeof(m_Data)); m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f; } VxMatrix(float m[4][4]) : m_Data() { std::memcpy(m_Data, m, sizeof(m_Data)); } }; struct VxImageDescEx { CK2::CKINT Size; CK2::CKDWORD Flags; CK2::CKINT Width; CK2::CKINT Height; union { CK2::CKINT BytesPerLine; CK2::CKINT TotalImageSize; }; CK2::CKINT BitsPerPixel; union { CK2::CKDWORD RedMask; CK2::CKDWORD BumpDuMask; }; union { CK2::CKDWORD GreenMask; CK2::CKDWORD BumpDvMask; }; union { CK2::CKDWORD BlueMask; CK2::CKDWORD BumpLumMask; }; CK2::CKDWORD AlphaMask; CK2::CKWORD BytesPerColorEntry; CK2::CKWORD ColorMapEntries; CK2::CKBYTE* ColorMap; CK2::CKBYTE* Image; }; } }