using System; using System.Text; namespace BMapSharpTestbench { internal class Program { static void Main(string[] args) { // Check environment Console.OutputEncoding = Encoding.UTF8; if (!BMapSharp.BMapWrapper.Utils.IsBMapAvailable()) { Console.WriteLine("Fail to initialize native BMap."); Environment.Exit(0); } // Waiting debugger int pid = System.Diagnostics.Process.GetCurrentProcess().Id; Console.WriteLine($"C# PID is {pid}. Waiting debugger, press any key to continue..."); Console.ReadKey(true); // Start testbench string file_name = "Level_02.NMO"; string temp_folder = "Temp"; string texture_folder = "F:\\Ballance\\Ballance\\Textures"; string[] encodings = ["cp1252", "gb2312"]; using (var reader = new BMapSharp.BMapWrapper.BMFileReader(file_name, temp_folder, texture_folder, encodings)) { // Console.WriteLine("===== Groups ====="); // foreach (var gp in reader.GetGroups()) { // Console.WriteLine(gp.GetName()); // foreach (var gp_item in gp.GetObjects()) { // Console.WriteLine($"\t{gp_item.GetName()}"); // } // } Console.WriteLine("===== 3dObjects ====="); foreach (var obj in reader.Get3dObjects()) { Console.WriteLine(obj.GetName()); var current_mesh = obj.GetCurrentMesh(); var mesh_name = current_mesh is null ? "" : current_mesh.GetName(); Console.WriteLine($"\tMesh: {mesh_name}"); Console.WriteLine($"\tVisibility: {obj.GetVisibility()}"); Console.WriteLine($"\tMatrix: {obj.GetWorldMatrix().ToManaged()}"); } // Console.WriteLine("===== Meshes ====="); // foreach (var mesh in reader.GetMeshes()) { // Console.WriteLine(mesh.GetName()); // } // Console.WriteLine("===== Materials ====="); // foreach (var mtl in reader.GetMaterials()) { // Console.WriteLine(mtl.GetName()); // } // Console.WriteLine("===== Textures ====="); // foreach (var tex in reader.GetTextures()) { // Console.WriteLine(tex.GetName()); // } } Console.WriteLine("===== Done ====="); Console.ReadKey(true); } } }