libcmo21/BMapBindings/BMapSharp/BMapSharpTestbench/Program.cs
yyc12345 af6a50c2f9 feat: use cmdline args as the args of BMap bindings.
- update testbench of PyBMap and BMapSharp. use command line arguments as the arguments of testbench, instead of hardcoded variables in code.
2025-01-02 10:59:16 +08:00

219 lines
10 KiB
C#

using BMapSharp.BMapWrapper;
using System;
using System.Text;
using System.Collections.Generic;
using System.Diagnostics;
using System.CommandLine;
namespace BMapSharpTestbench {
internal class Program {
static void Main(string[] args) {
// Parse arguments
var resolved_args = ResolveArguments(args);
if (resolved_args is null) {
// just silent quit
Environment.Exit(0);
}
// Check environment
Console.OutputEncoding = Encoding.UTF8;
if (!BMapSharp.BMapWrapper.Utils.IsBMapAvailable()) {
Console.WriteLine("Fail to initialize native BMap.");
Environment.Exit(0);
}
// Waiting debugger
int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
Console.WriteLine($"C# PID is {pid}. Waiting debugger, press any key to continue...");
Console.ReadKey(true);
// Start testbench
string file_name = resolved_args.mFileName; // "LightCameraTest.nmo";
string temp_folder = resolved_args.mTempFolder; // "Temp";
string texture_folder = resolved_args.mTextureFolder; // "F:\\Ballance\\Ballance\\Textures";
string[] encodings = resolved_args.mEncodings; // ["cp1252", "gb2312"];
using (var reader = new BMapSharp.BMapWrapper.BMFileReader(file_name, temp_folder, texture_folder, encodings)) {
TestCommon(reader);
TestIEquatable(reader);
}
Console.WriteLine("Press any key to quit...");
Console.ReadKey(true);
}
class BMapSharpArguments {
public string mFileName;
public string mTempFolder;
public string mTextureFolder;
public string[] mEncodings;
}
static BMapSharpArguments ResolveArguments(string[] args) {
// define arguments
var fileNameOpt = new Option<string>
("--file-path", "The path to input Virtools file.");
fileNameOpt.IsRequired = true;
var tempFolderOpt = new Option<string>
("--temp-dir", "The temp folder used by BMap.");
tempFolderOpt.IsRequired = true;
var textureFolderOpt = new Option<string>
("--texture-dir", "The texture folder containing Ballance texture resources.");
textureFolderOpt.IsRequired = true;
var encodingsOpt = new Option<IEnumerable<string>>
("--encodings", "The encodings used to parse the names stroed in input Virtools file.");
encodingsOpt.IsRequired = true;
encodingsOpt.Arity = ArgumentArity.OneOrMore;
encodingsOpt.AllowMultipleArgumentsPerToken = true;
// init root command
var rootCommand = new RootCommand("The testbench of BMapSharp.");
rootCommand.Add(fileNameOpt);
rootCommand.Add(tempFolderOpt);
rootCommand.Add(textureFolderOpt);
rootCommand.Add(encodingsOpt);
// init result container
BMapSharpArguments ret = new BMapSharpArguments();
// set handler
rootCommand.SetHandler((context) => {
ret.mFileName = context.ParseResult.GetValueForOption(fileNameOpt);
ret.mTempFolder = context.ParseResult.GetValueForOption(tempFolderOpt);
ret.mTextureFolder = context.ParseResult.GetValueForOption(textureFolderOpt);
ret.mEncodings = context.ParseResult.GetValueForOption(encodingsOpt).ToArray();
context.ExitCode = 61;
});
// execute root command and return value.
if (rootCommand.Invoke(args) != 61) return null;
return ret;
}
static void TestCommon(BMapSharp.BMapWrapper.BMFileReader reader) {
// Console.WriteLine("===== Groups =====");
// foreach (var gp in reader.GetGroups()) {
// Console.WriteLine(gp.GetName());
// foreach (var gp_item in gp.GetObjects()) {
// Console.WriteLine($"\t{gp_item.GetName()}");
// }
// }
// Console.WriteLine("===== 3dObjects =====");
// foreach (var obj in reader.Get3dObjects()) {
// Console.WriteLine(obj.GetName());
// var current_mesh = obj.GetCurrentMesh();
// var mesh_name = current_mesh is null ? "<null>" : current_mesh.GetName();
// Console.WriteLine($"\tMesh: {mesh_name}");
// Console.WriteLine($"\tVisibility: {obj.GetVisibility()}");
// Console.WriteLine($"\tMatrix: {obj.GetWorldMatrix().ToManaged()}");
// }
// Console.WriteLine("===== Meshes =====");
// foreach (var mesh in reader.GetMeshes()) {
// Console.WriteLine(mesh.GetName());
// Console.WriteLine($"\tLit Mode: {mesh.GetLitMode()}");
// Console.WriteLine($"\tVertex Count: {mesh.GetVertexCount()}");
// Console.WriteLine($"\tFace Count: {mesh.GetFaceCount()}");
// Console.WriteLine($"\tMaterial Slot Count: {mesh.GetMaterialSlotCount()}");
// }
// Console.WriteLine("===== Materials =====");
// foreach (var mtl in reader.GetMaterials()) {
// Console.WriteLine(mtl.GetName());
// Console.WriteLine($"\tDiffuse: {mtl.GetDiffuse().ToManagedRGBA()}");
// Console.WriteLine($"\tAmbient: {mtl.GetAmbient().ToManagedRGBA()}");
// Console.WriteLine($"\tSpecular: {mtl.GetSpecular().ToManagedRGBA()}");
// Console.WriteLine($"\tEmissive: {mtl.GetEmissive().ToManagedRGBA()}");
// Console.WriteLine($"\tSpecular Power: {mtl.GetSpecularPower()}");
// Console.WriteLine($"\tTexture Border Color: {mtl.GetTextureBorderColor().ToManagedRGBA()}");
// Console.WriteLine($"\tTexture Blend Mode: {mtl.GetTextureBlendMode()}");
// Console.WriteLine($"\tTexture Min Mode: {mtl.GetTextureMinMode()}");
// Console.WriteLine($"\tTexture Mag Mode: {mtl.GetTextureMagMode()}");
// Console.WriteLine($"\tSource Blend: {mtl.GetSourceBlend()}");
// Console.WriteLine($"\tDest Blend: {mtl.GetDestBlend()}");
// Console.WriteLine($"\tFill Mode: {mtl.GetFillMode()}");
// Console.WriteLine($"\tShade Mode: {mtl.GetShadeMode()}");
// Console.WriteLine($"\tAlpha Test Enabled: {mtl.GetAlphaTestEnabled()}");
// Console.WriteLine($"\tAlpha Blend Enabled: {mtl.GetAlphaBlendEnabled()}");
// Console.WriteLine($"\tPerspective Correction Enabled: {mtl.GetPerspectiveCorrectionEnabled()}");
// Console.WriteLine($"\tZ Write Enabled: {mtl.GetZWriteEnabled()}");
// Console.WriteLine($"\tTwo Sided Enabled: {mtl.GetTwoSidedEnabled()}");
// Console.WriteLine($"\tAlpha Ref: {mtl.GetAlphaRef()}");
// Console.WriteLine($"\tAlpha Func: {mtl.GetAlphaFunc()}");
// Console.WriteLine($"\tZ Func: {mtl.GetZFunc()}");
// }
// Console.WriteLine("===== Textures =====");
// foreach (var tex in reader.GetTextures()) {
// Console.WriteLine(tex.GetName());
// Console.WriteLine($"\tFile Name: {tex.GetFileName()}");
// Console.WriteLine($"\tSave Options: {tex.GetSaveOptions()}");
// Console.WriteLine($"\tVideo Format: {tex.GetVideoFormat()}");
// }
Console.WriteLine("===== Target Lights =====");
foreach (var lit in reader.GetTargetLights()) {
Console.WriteLine(lit.GetName());
Console.WriteLine($"\tVisibility: {lit.GetVisibility()}");
Console.WriteLine($"\tMatrix: {lit.GetWorldMatrix().ToManaged()}");
Console.WriteLine($"Type: {lit.GetLightType()}");
Console.WriteLine($"Color: {lit.GetColor().ToManagedRGBA()}");
Console.WriteLine($"Constant Attenuation: {lit.GetConstantAttenuation()}");
Console.WriteLine($"Linear Attenuation: {lit.GetLinearAttenuation()}");
Console.WriteLine($"Quadratic Attenuation: {lit.GetQuadraticAttenuation()}");
Console.WriteLine($"Range: {lit.GetRange()}");
Console.WriteLine($"Hot Spot: {lit.GetHotSpot()}");
Console.WriteLine($"Falloff: {lit.GetFalloff()}");
Console.WriteLine($"Falloff Shape: {lit.GetFalloffShape()}");
}
Console.WriteLine("===== END =====");
}
static void TestIEquatable(BMapSharp.BMapWrapper.BMFileReader reader) {
if (reader.Get3dObjectCount() < 2u) {
Debug.Fail(
"Invalid file for test IEquatable.",
"We can not perform IEquatable test because the length of 3dObject is too short (must greater than 2). Please choose another file to perform."
);
return;
}
// Prepare test variables
var all_3dobjects = new List<BM3dObject>(reader.Get3dObjects());
var first_3dobj = all_3dobjects[0];
var second_3dobj = all_3dobjects[1];
all_3dobjects = new List<BM3dObject>(reader.Get3dObjects());
var first_3dobj_again = all_3dobjects[0];
Debug.Assert(!Object.ReferenceEquals(first_3dobj, first_3dobj_again));
// Hashtable test
var test_hashset = new HashSet<BM3dObject>();
Debug.Assert(test_hashset.Add(first_3dobj));
Debug.Assert(!test_hashset.Add(first_3dobj_again));
Debug.Assert(test_hashset.Add(second_3dobj));
// Dictionary test
var test_dictionary = new Dictionary<BM3dObject, string>();
Debug.Assert(test_dictionary.TryAdd(first_3dobj, first_3dobj.GetName()));
Debug.Assert(!test_dictionary.TryAdd(first_3dobj_again, first_3dobj_again.GetName()));
Debug.Assert(test_dictionary.TryAdd(second_3dobj, second_3dobj.GetName()));
}
}
}