yyc12345
6f7202a86b
- Add IEquatable<T> interface for BMapSharp 2 abstract base classes to make they can be used in HashSet or Dictionary. - Add corresponding testbench for this new added interface to make sure it works. - Also add set and dict test for PyBMap although it has been proven works.
146 lines
6.6 KiB
C#
146 lines
6.6 KiB
C#
using BMapSharp.BMapWrapper;
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using System;
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using System.Text;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace BMapSharpTestbench {
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internal class Program {
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static void Main(string[] args) {
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// Check environment
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Console.OutputEncoding = Encoding.UTF8;
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if (!BMapSharp.BMapWrapper.Utils.IsBMapAvailable()) {
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Console.WriteLine("Fail to initialize native BMap.");
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Environment.Exit(0);
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}
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// Waiting debugger
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int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
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Console.WriteLine($"C# PID is {pid}. Waiting debugger, press any key to continue...");
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Console.ReadKey(true);
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// Start testbench
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string file_name = "Level_02.NMO";
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string temp_folder = "Temp";
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string texture_folder = "F:\\Ballance\\Ballance\\Textures";
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string[] encodings = ["cp1252", "gb2312"];
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using (var reader = new BMapSharp.BMapWrapper.BMFileReader(file_name, temp_folder, texture_folder, encodings)) {
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TestCommon(reader);
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TestIEquatable(reader);
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}
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Console.WriteLine("Press any key to quit...");
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Console.ReadKey(true);
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}
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static void TestCommon(BMapSharp.BMapWrapper.BMFileReader reader) {
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// Console.WriteLine("===== Groups =====");
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// foreach (var gp in reader.GetGroups()) {
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// Console.WriteLine(gp.GetName());
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// foreach (var gp_item in gp.GetObjects()) {
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// Console.WriteLine($"\t{gp_item.GetName()}");
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// }
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// }
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// Console.WriteLine("===== 3dObjects =====");
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// foreach (var obj in reader.Get3dObjects()) {
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// Console.WriteLine(obj.GetName());
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// var current_mesh = obj.GetCurrentMesh();
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// var mesh_name = current_mesh is null ? "<null>" : current_mesh.GetName();
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// Console.WriteLine($"\tMesh: {mesh_name}");
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// Console.WriteLine($"\tVisibility: {obj.GetVisibility()}");
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// Console.WriteLine($"\tMatrix: {obj.GetWorldMatrix().ToManaged()}");
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// }
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// Console.WriteLine("===== Meshes =====");
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// foreach (var mesh in reader.GetMeshes()) {
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// Console.WriteLine(mesh.GetName());
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// Console.WriteLine($"\tLit Mode: {mesh.GetLitMode()}");
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// Console.WriteLine($"\tVertex Count: {mesh.GetVertexCount()}");
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// Console.WriteLine($"\tFace Count: {mesh.GetFaceCount()}");
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// Console.WriteLine($"\tMaterial Slot Count: {mesh.GetMaterialSlotCount()}");
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// }
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Console.WriteLine("===== Materials =====");
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foreach (var mtl in reader.GetMaterials()) {
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Console.WriteLine(mtl.GetName());
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Console.WriteLine($"\tDiffuse: {mtl.GetDiffuse().ToManagedRGBA()}");
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Console.WriteLine($"\tAmbient: {mtl.GetAmbient().ToManagedRGBA()}");
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Console.WriteLine($"\tSpecular: {mtl.GetSpecular().ToManagedRGBA()}");
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Console.WriteLine($"\tEmissive: {mtl.GetEmissive().ToManagedRGBA()}");
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Console.WriteLine($"\tSpecular Power: {mtl.GetSpecularPower()}");
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Console.WriteLine($"\tTexture Border Color: {mtl.GetTextureBorderColor().ToManagedRGBA()}");
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Console.WriteLine($"\tTexture Blend Mode: {mtl.GetTextureBlendMode()}");
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Console.WriteLine($"\tTexture Min Mode: {mtl.GetTextureMinMode()}");
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Console.WriteLine($"\tTexture Mag Mode: {mtl.GetTextureMagMode()}");
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Console.WriteLine($"\tSource Blend: {mtl.GetSourceBlend()}");
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Console.WriteLine($"\tDest Blend: {mtl.GetDestBlend()}");
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Console.WriteLine($"\tFill Mode: {mtl.GetFillMode()}");
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Console.WriteLine($"\tShade Mode: {mtl.GetShadeMode()}");
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Console.WriteLine($"\tAlpha Test Enabled: {mtl.GetAlphaTestEnabled()}");
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Console.WriteLine($"\tAlpha Blend Enabled: {mtl.GetAlphaBlendEnabled()}");
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Console.WriteLine($"\tPerspective Correction Enabled: {mtl.GetPerspectiveCorrectionEnabled()}");
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Console.WriteLine($"\tZ Write Enabled: {mtl.GetZWriteEnabled()}");
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Console.WriteLine($"\tTwo Sided Enabled: {mtl.GetTwoSidedEnabled()}");
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Console.WriteLine($"\tAlpha Ref: {mtl.GetAlphaRef()}");
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Console.WriteLine($"\tAlpha Func: {mtl.GetAlphaFunc()}");
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Console.WriteLine($"\tZ Func: {mtl.GetZFunc()}");
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}
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// Console.WriteLine("===== Textures =====");
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// foreach (var tex in reader.GetTextures()) {
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// Console.WriteLine(tex.GetName());
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// Console.WriteLine($"\tFile Name: {tex.GetFileName()}");
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// Console.WriteLine($"\tSave Options: {tex.GetSaveOptions()}");
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// Console.WriteLine($"\tVideo Format: {tex.GetVideoFormat()}");
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// }
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Console.WriteLine("===== END =====");
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}
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static void TestIEquatable(BMapSharp.BMapWrapper.BMFileReader reader) {
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if (reader.Get3dObjectCount() < 2u) {
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Debug.Fail(
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"Invalid file for test IEquatable.",
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"We can not perform IEquatable test because the length of 3dObject is too short (must greater than 2). Please choose another file to perform."
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);
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return;
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}
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// Prepare test variables
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var all_3dobjects = new List<BM3dObject>(reader.Get3dObjects());
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var first_3dobj = all_3dobjects[0];
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var second_3dobj = all_3dobjects[1];
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all_3dobjects = new List<BM3dObject>(reader.Get3dObjects());
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var first_3dobj_again = all_3dobjects[0];
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Debug.Assert(!Object.ReferenceEquals(first_3dobj, first_3dobj_again));
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// Hashtable test
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var test_hashset = new HashSet<BM3dObject>();
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Debug.Assert(test_hashset.Add(first_3dobj));
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Debug.Assert(!test_hashset.Add(first_3dobj_again));
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Debug.Assert(test_hashset.Add(second_3dobj));
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// Dictionary test
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var test_dictionary = new Dictionary<BM3dObject, string>();
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Debug.Assert(test_dictionary.TryAdd(first_3dobj, first_3dobj.GetName()));
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Debug.Assert(!test_dictionary.TryAdd(first_3dobj_again, first_3dobj_again.GetName()));
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Debug.Assert(test_dictionary.TryAdd(second_3dobj, second_3dobj.GetName()));
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}
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}
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} |