137 lines
2.7 KiB
C++
137 lines
2.7 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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namespace LibCmo {
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namespace CK2 {
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// some important type define
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using CK_ID = uint32_t;
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using CKDWORD = uint32_t;
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using CKWORD = uint16_t;
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using CKBYTE = uint8_t;
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using CKBOOL = int32_t;
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using CKINT = int32_t;
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using CKMUTSTRING = char*;
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using CKSTRING = const char*;
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using XString = std::string;
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using XBitArray = std::vector<bool>;
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template<typename T>
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using XArray = std::vector<T>;
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using XIntArray = std::vector<int32_t>;
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template<typename T>
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using XClassArray = std::vector<T>;
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//using CKObjectArray = std::vector<CKObject*>;
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// forward decl for some CKObjects
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namespace CKObjectImplements {
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class CKObject;
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class CKParameterIn;
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class CKParameter;
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class CKParameterOut;
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class CKParameterLocal;
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class CKParameterOperation;
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class CKBehaviorLink;
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class CKBehaviorIO;
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class CKSceneObject;
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class CKBehavior;
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class CKBeObject;
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class CKScene;
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class CKLevel;
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class CKPlace;
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class CKGroup;
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class CKMaterial;
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class CKTexture;
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class CKMesh;
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class CKDataArray;
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class CKRenderObject;
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class CK3dEntity;
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class CK3dObject;
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}
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// forward decl for some CKManagers
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namespace CKManagerImplements {
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class CKBaseManager;
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class CKAttributeManager;
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}
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// forward decl for some important CK2 classes
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class CKMinContext;
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class CKStateChunk;
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class CKFile;
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namespace CKFileData {
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class ShallowDocument;
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class DeepDocument;
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class HybridDocument;
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}
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// useful struct define
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struct CKGUID {
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union {
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struct {
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CKDWORD d1, d2;
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};
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CKDWORD d[2];
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};
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CKGUID(CKDWORD gd1 = 0, CKDWORD gd2 = 0) { d[0] = gd1; d[1] = gd2; }
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};
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}
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namespace VxMath {
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// forward decl for some important VxMath classes
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class VxMemoryMappedFile;
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struct VxVector {
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union {
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struct {
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float x, y, z;
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};
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float v[3];
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};
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VxVector() : x(0.0f), y(0.0f), z(0.0f) { ; }
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VxVector(float f) : x(f), y(f), z(f) { ; }
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VxVector(float _x, float _y, float _z) : x(_x), y(_y), z(_z) { ; }
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VxVector(const float f[3]) : x(f[0]), y(f[1]), z(f[2]) { ; }
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};
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struct VxQuaternion {
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union {
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struct {
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VxVector axis;
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float angle;
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};
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struct {
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float x, y, z, w;
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};
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float v[4];
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};
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VxQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) { ; }
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VxQuaternion(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W) { ; }
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};
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struct VxMatrix {
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float m_Data[4][4];
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VxMatrix() : m_Data() {
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memset(m_Data, 0, sizeof(m_Data));
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m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f;
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}
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VxMatrix(float m[4][4]) : m_Data() { std::memcpy(m_Data, m, sizeof(m_Data)); }
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};
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}
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}
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