libcmo21/LibCmo/CK2/ObjImpls/CK3dEntity.hpp

40 lines
1.0 KiB
C++

#pragma once
#include "../../VTAll.hpp"
#include "CKRenderObject.hpp"
namespace LibCmo::CK2::ObjImpls {
class CK3dEntity : public CKRenderObject {
public:
CK3dEntity(CKContext* ctx, CK_ID ckid, CKSTRING name);
virtual ~CK3dEntity();
LIBCMO_DISABLE_COPY_MOVE(CK3dEntity);
virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_3DENTITY;
}
virtual void CheckPreDeletion() override;
// 2 RW functions
virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
// it have special Show and IsVisible method
virtual void Show(CK_OBJECT_SHOWOPTION show = CK_OBJECT_SHOWOPTION::CKSHOW) override;
virtual bool IsVisible() const override;
protected:
XContainer::XObjectPointerArray m_PotentialMeshes;
CKMesh* m_CurrentMesh;
VxMath::VxMatrix m_WorldMatrix;
CKDWORD m_ZOrder; // replace the whole heavy CKSceneGraphNode
VxMath::VX_MOVEABLE_FLAGS m_MoveableFlags;
CK_3DENTITY_FLAGS m_3dEntityFlags;
};
}