libcmo21/Unvirt/CMakeLists.txt
yyc12345 f870d4dde3 refactor: update project
- add documentation CMake build script. re-organise document layout for future changes.
- move LIBCMO_EXPORT to BMap and rename it to BMAP_EXPORT because only BMap need to use this macro.
- fully refactor VTEncoding to make it more like Python
	- Now language name is platform independent.
	- Hide implementation detail as possible as I can.
	- Language mapping are still work in progress.
- add code gen for new added universal encoding feature to generate language name mapping in Windows and Iconv respectively.
- remove old code of CMake build script.
- update VTUtils for new requirement.
	- remove useless functions.
	- create LibCmo specific custom exception classes.
2024-08-16 22:07:23 +08:00

63 lines
1.2 KiB
CMake

# Create executable
add_executable(Unvirt "")
# Setup sources
target_sources(Unvirt
PRIVATE
AccessibleValue.cpp
CmdHelper.cpp
StringHelper.cpp
StructFormatter.cpp
TerminalHelper.cpp
UnvirtContext.cpp
Unvirt.cpp
)
# Setup headers
target_sources(Unvirt
PRIVATE
FILE_SET HEADERS
FILES
AccessibleValue.hpp
CmdHelper.hpp
StringHelper.hpp
StructFormatter.hpp
TerminalHelper.hpp
UnvirtContext.hpp
)
# Setup header infomation
target_include_directories(Unvirt
PRIVATE
"${CMAKE_CURRENT_LIST_DIR}"
YYCC::YYCCommonplace
LibCmo
)
# Setup linked library infomation
target_link_libraries(Unvirt
PRIVATE
YYCC::YYCCommonplace
LibCmo
)
# Setup C++ standard
set_target_properties(Unvirt
PROPERTIES
CXX_STANDARD 20
CXX_STANDARD_REQUIRED 20
CXX_EXTENSION OFF
)
# Order Unicode charset for private using
target_compile_definitions(Unvirt
PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:UNICODE>
$<$<CXX_COMPILER_ID:MSVC>:_UNICODE>
)
# Order build as UTF-8 in MSVC
target_compile_options(Unvirt
PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
)
# Install Unvirt only on Release mode
install(TARGETS Unvirt
CONFIGURATIONS Release
RUNTIME DESTINATION ${YYCC_INSTALL_BIN_PATH}
)