libcmo21/LibCmo/CK2/ObjImpls/CKMesh.cpp
2023-09-16 18:31:25 +08:00

287 lines
6.7 KiB
C++

#include "CKMesh.hpp"
#include "../CKStateChunk.hpp"
#include "../CKContext.hpp"
#include "CKMaterial.hpp"
namespace LibCmo::CK2::ObjImpls {
CKMesh::CKMesh(CKContext* ctx, CK_ID ckid, CKSTRING name) :
CKBeObject(ctx, ckid, name) {}
CKMesh::~CKMesh() {}
bool CKMesh::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
bool suc = CKBeObject::Save(chunk, file, flags);
if (!suc) return false;
return true;
}
bool CKMesh::Load(CKStateChunk* chunk, CKFileVisitor* file) {
bool suc = CKBeObject::Load(chunk, file);
if (!suc) return false;
// clear all data
CleanMesh();
// check data version.
// MARK: too low data is not supported.
// because my work are not related to them
if (chunk->GetDataVersion() < CK_STATECHUNK_DATAVERSION::CHUNK_MESHCHANGE_VERSION) {
return false;
}
// read flag
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHFLAGS)) {
CKDWORD flags;
chunk->ReadStruct(flags);
m_Flags = static_cast<VxMath::VXMESH_FLAGS>(flags);
EnumsHelper::Mask(m_Flags, VxMath::VXMESH_FLAGS::VXMESH_ALLFLAGS);
// I don't know why, just interpter the IDA code.
EnumsHelper::Rm(m_Flags, EnumsHelper::Merge({
VxMath::VXMESH_FLAGS::VXMESH_BOUNDINGUPTODATE,
VxMath::VXMESH_FLAGS::VXMESH_OPTIMIZED
}));
}
// read material slots
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHMATERIALS)) {
// get and set material count
CKDWORD mtlCount;
chunk->ReadStruct(mtlCount);
SetMaterialSlotCount(mtlCount);
// read slot
CK_ID mtlId;
CKDWORD ph;
CKObject* objptr;
for (auto& mtlSlot : m_MaterialSlot) {
// read id
chunk->ReadObjectID(mtlId);
// and read a place holder idk what the fuck it is.
chunk->ReadStruct(ph);
// try getting object pointer and assign
objptr = m_Context->GetObject(mtlId);
if (objptr != nullptr && objptr->GetClassID() == CK_CLASSID::CKCID_MATERIAL) {
mtlSlot = static_cast<CKMaterial*>(objptr);
} else {
mtlSlot = nullptr;
}
}
}
// read vertex data
if (chunk->SeekIdentifier(CK_STATESAVEFLAGS_MESH::CK_STATESAVE_MESHVERTICES)) {
// read and set vertex count
CKDWORD vertexCount;
chunk->ReadStruct(vertexCount);
if (vertexCount != 0) {
VertexSaveFlags saveflags;
chunk->ReadStruct(saveflags);
}
}
return true;
}
void CKMesh::CleanMesh() {
// clear material channel first
SetMtlChannelCount(0);
// then clear other
SetVertexCount(0);
SetMaterialSlotCount(0);
SetFaceCount(0);
SetLineCount(0);
}
#pragma region Vertex Section
CKDWORD CKMesh::GetVertexCount() {
return m_VertexCount;
}
void CKMesh::SetVertexCount(CKDWORD count) {
m_VertexCount = count;
m_VertexPosition.resize(count);
m_VertexNormal.resize(count);
m_VertexUV.resize(count);
m_VertexColor.resize(count, 0xFFFFFFFF);
m_VertexSpecularColor.resize(count, 0x00000000);
m_VertexWeight.resize(count, 0.0f);
// notify mtl channels refresh its custom uv
SyncVertexCountToMtlChannel();
}
VxMath::VxVector3* CKMesh::GetVertexPositions() {
return m_VertexPosition.data();
}
VxMath::VxVector3* CKMesh::GetVertexNormals() {
return m_VertexNormal.data();
}
VxMath::VxVector2* CKMesh::GetVertexUVs() {
return m_VertexUV.data();
}
CKDWORD* CKMesh::GetVertexColors() {
return m_VertexColor.data();
}
CKDWORD* CKMesh::GetVertexSpecularColors() {
return m_VertexSpecularColor.data();
}
CKFLOAT* CKMesh::GetVertexWeights() {
return m_VertexWeight.data();
}
#pragma endregion
#pragma region Material Slot Section
CKDWORD CKMesh::GetMaterialSlotCount() {
return m_MtlSlotCount;
}
void CKMesh::SetMaterialSlotCount(CKDWORD count) {
m_MtlSlotCount = count;
m_MaterialSlot.resize(count, nullptr);
}
void CKMesh::SetMaterialSlot(CKMaterial* mtl, CKDWORD idx) {
if (idx >= m_MtlSlotCount) return;
m_MaterialSlot[idx] = mtl;
}
#pragma endregion
#pragma region Face Section
CKDWORD CKMesh::GetFaceCount() {
return m_FaceCount;
}
void CKMesh::SetFaceCount(CKDWORD count) {
m_FaceCount = count;
m_FaceIndices.resize(count * 3, 0);
m_FaceMtlIndex.resize(count, 0);
m_Faces.resize(count);
}
CKWORD* CKMesh::GetFaceIndices() {
return m_FaceIndices.data();
}
CKWORD* CKMesh::GetFaceMaterialSlotIndexs() {
return m_FaceIndices.data();
}
VxMath::VxVector3* CKMesh::GetFaceNormals(CKDWORD& stride) {
stride = CKSizeof(FaceData_t);
return &m_Faces.data()->m_Normal;
}
CKWORD* CKMesh::GetFaceChannelMasks(CKDWORD& stride) {
stride = CKSizeof(FaceData_t);
return &m_Faces.data()->m_ChannelMask;
}
#pragma endregion
#pragma region Line Section
CKDWORD CKMesh::GetLineCount() {
return m_LineCount;
}
void CKMesh::SetLineCount(CKDWORD count) {
m_LineCount = count;
m_LineIndices.resize(count * 2, 0);
}
CKWORD* CKMesh::GetLineIndices() {
return m_LineIndices.data();
}
#pragma endregion
#pragma region Mtl Channel Section
CKDWORD CKMesh::GetMtlChannelCount() {
return m_MtlChannelCount;
}
void CKMesh::SetMtlChannelCount(CKDWORD count) {
m_MtlChannelCount = count;
m_MaterialChannels.resize(count);
// sync mask to each face.
// each face accept all mask in default
SyncMtlChannelToFaceMask();
}
CKMaterial** CKMesh::GetMtlChannelMaterials(CKDWORD& stride) {
stride = CKSizeof(MaterialChannel_t);
return &m_MaterialChannels.data()->m_Material;
}
VxMath::VXBLEND_MODE* CKMesh::GetMtlChannelSourceBlends(CKDWORD& stride) {
stride = CKSizeof(MaterialChannel_t);
return &m_MaterialChannels.data()->m_SourceBlend;
}
VxMath::VXBLEND_MODE* CKMesh::GetMtlChannelDestBlends(CKDWORD& stride) {
stride = CKSizeof(MaterialChannel_t);
return &m_MaterialChannels.data()->m_DestBlend;
}
VxMath::VxVector2* CKMesh::GetMtlChannelCustomUVs(CKDWORD idx) {
if (idx >= m_MtlChannelCount) return nullptr;
return m_MaterialChannels[idx].m_CustomUV.data();
}
VxMath::VXCHANNEL_FLAGS CKMesh::GetMtlChannelFlags(CKDWORD idx) {
if (idx >= m_MtlChannelCount) return static_cast<VxMath::VXCHANNEL_FLAGS>(0);
return m_MaterialChannels[idx].m_Flags;
}
void CKMesh::SetMtlChannelFlags(CKDWORD idx, VxMath::VXCHANNEL_FLAGS flags) {
if (idx >= m_MtlChannelCount) return;
m_MaterialChannels[idx].m_Flags = flags;
// refresh self custom uv
SyncVertexCountToMtlChannel();
}
void CKMesh::SyncVertexCountToMtlChannel() {
for (auto& channel : m_MaterialChannels) {
if (!EnumsHelper::Has(channel.m_Flags, VxMath::VXCHANNEL_FLAGS::VXCHANNEL_SAMEUV)) {
channel.m_CustomUV.resize(m_VertexCount);
} else {
channel.m_CustomUV.clear();
}
}
}
void CKMesh::SyncMtlChannelToFaceMask() {
CKWORD mask = static_cast<CKWORD>(~(0xFFFF << m_MtlChannelCount));
for (auto& face : m_Faces) {
face.m_ChannelMask |= mask;
}
}
#pragma endregion
}