libcmo21/BMapBindings/PyBMap/testbench.py
yyc12345 2ce5203ac7 feat: update BMap bindings
- add testbench file in BMap bindings.
- reorganise BMap bindings code.
- write some BMapSharp binding code.
2024-10-02 13:33:32 +08:00

36 lines
1.0 KiB
Python

import os
import PyBMap.bmap_wrapper as bmap
def main() -> None:
input(f'Python PID is {os.getpid()}. Waiting for debugger, press any key to continue...')
file_name: str = 'Level_02.NMO'
temp_folder: str = 'Temp'
texture_folder: str = 'F:\\Ballance\\Ballance\\Textures'
encodings: tuple[str, ...] = ('cp1252', )
with bmap.BMFileReader(file_name, temp_folder, texture_folder, encodings) as reader:
print('===== Groups =====')
for gp in reader.get_groups():
print(gp.get_name())
print('===== Objects =====')
for obj in reader.get_3dobjects():
print(obj.get_name())
print('===== Meshes =====')
for mesh in reader.get_meshs():
print(mesh.get_name())
print('===== Materials =====')
for mtl in reader.get_materials():
print(mtl.get_name())
print('===== Textures =====')
for tex in reader.get_textures():
print(tex.get_name())
print('===== END =====')
if __name__ == '__main__':
main()