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libcmo21/LibCmo/VTAll.hpp
yyc12345 f9ab66dfc2 chore: update build script
- change project layout for better understanding.
- update build script for more close to standard cmake way.
2026-01-24 17:16:13 +08:00

46 lines
1.5 KiB
C++

#pragma once
/**
* \file
* This header file is exposed to end user.
* In end user program, user can only simply include this single header file
* to include all necessity about Virtools.
* This file is pretty like \c CKAll.h in original Virtools SDK.
*
* This file should not be included in LibCmo project inside.
* If you want to have initialized LibCmo development environment within this project,
* please include VTInternal.hpp instead.
*/
// Include internal header
#include "LibCmo/VTInternal.hpp"
// CK2 Misc
#include "LibCmo/CK2/CKContext.hpp"
#include "LibCmo/CK2/CKStateChunk.hpp"
#include "LibCmo/CK2/CKFile.hpp"
// CK2 Data handlers
#include "LibCmo/CK2/DataHandlers/CKBitmapHandler.hpp"
// CK2 Objects
#include "LibCmo/CK2/ObjImpls/CKObject.hpp"
#include "LibCmo/CK2/ObjImpls/CKSceneObject.hpp"
#include "LibCmo/CK2/ObjImpls/CKBeObject.hpp"
#include "LibCmo/CK2/ObjImpls/CKGroup.hpp"
#include "LibCmo/CK2/ObjImpls/CKRenderObject.hpp"
#include "LibCmo/CK2/ObjImpls/CK3dEntity.hpp"
#include "LibCmo/CK2/ObjImpls/CK3dObject.hpp"
#include "LibCmo/CK2/ObjImpls/CKTexture.hpp"
#include "LibCmo/CK2/ObjImpls/CKMaterial.hpp"
#include "LibCmo/CK2/ObjImpls/CKMesh.hpp"
#include "LibCmo/CK2/ObjImpls/CKLight.hpp"
#include "LibCmo/CK2/ObjImpls/CKTargetLight.hpp"
#include "LibCmo/CK2/ObjImpls/CKCamera.hpp"
#include "LibCmo/CK2/ObjImpls/CKTargetCamera.hpp"
// CK2 Managers
#include "LibCmo/CK2/MgrImpls/CKBaseManager.hpp"
#include "LibCmo/CK2/MgrImpls/CKObjectManager.hpp"
#include "LibCmo/CK2/MgrImpls/CKPathManager.hpp"