yyc12345
1483466211
- fix build issue in CKTypes - add documentation for CKTypes, VTAll and VTImage.
455 lines
15 KiB
C++
455 lines
15 KiB
C++
#pragma once
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#include "../VTUtils.hpp"
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#include <string>
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#include <vector>
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#include <cstring>
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#include <cinttypes>
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#include <compare>
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// ========== Basic Types Section ==========
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namespace LibCmo {
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// Types.
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// These types are general types used in every module.
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// So we declare them in LibCmo, not LibCmo::CK2 to make sure every module can use it.
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/**
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* @brief The representation of constant UTF8 string pointer.
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*/
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using CKSTRING = const char8_t*;
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/**
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* @brief The representation of mutable CKSTRING (UTF8 string pointer).
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* @see CKSTRING
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*/
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using CKMUTSTRING = char8_t*;
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/**
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* @brief The representation of single UTF8 code unit (1 byte).
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* @remarks
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* \li Only used with string process.
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* \li For memory representation and operating, use CKBYTE instead.
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* @see CKSTRING, CKBYTE
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*/
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using CKCHAR = char8_t;
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/**
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* @brief Platform independent representation of a byte (1 byte, unsigned).
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* @remarks
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* \li This type should only be used when representing memory data or position.
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* \li If you want to represent a character code unit, or a sequence of chars, use CKCHAR instead.
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* @see CKCHAR
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*/
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using CKBYTE = uint8_t;
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/**
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* @brief Platform independent representation of a WORD (2 byte, unsigned).
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*/
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using CKWORD = uint16_t;
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/**
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* @brief Platform independent representation of a DWORD (4 byte, unsigned).
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* @see CKINT
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*/
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using CKDWORD = uint32_t;
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/**
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* @brief Platform independent representation of a QWORD (8 byte, unsigned).
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*/
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using CKQWORD = uint64_t;
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/**
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* @brief Platform independent representation of \c int.
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* @remarks
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* \li All \c int type presented in original Virtools SDK should be replaced by this type, CKINT, in this project if needed.
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* \li This type also can be seen as the equvalent of signed CKDWORD.
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* @see CKDWORD
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*/
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using CKINT = int32_t;
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/**
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* @brief Platform independent representation of a float (32 bit floating point type).
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*/
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using CKFLOAT = float;
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/**
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* @brief Platform independent representation of a double (64 bit floating point type).
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*/
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using CKDOUBLE = double;
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/**
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* @brief Platform independent representation of a x86 pointer.
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* @remark
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* \li This type only should be used when replacing pointer in old Virtools struct / class.
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* \li Due to Virtools shitty design, in some cases we need read data with x86 memory layout from file.
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* So we use this type to replace native pointer in struct existed in Virtools SDK
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* to make sure this program can run perfectly on x64 and more architectures.
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* \li A example usage can be found in CK2::ObjImpls::CKTexture::Load().
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*/
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using CKPTR = uint32_t;
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// Format macro for \c std::printf family of functions
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#define PRI_CKSTRING "s"
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#define PRI_CKCHAR "c"
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#define PRIuCKBYTE PRIu8
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#define PRIuCKWORD PRIu16
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#define PRIuCKDWORD PRIu32
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#define PRIuCKQWORD PRIu64
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#define PRIxCKBYTE PRIx8
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#define PRIxCKWORD PRIx16
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#define PRIxCKDWORD PRIx32
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#define PRIxCKQWORD PRIx64
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#define PRIXCKBYTE PRIX8
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#define PRIXCKWORD PRIX16
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#define PRIXCKDWORD PRIX32
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#define PRIXCKQWORD PRIX64
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#define PRIiCKINT PRIi32
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#define PRIfCKFLOAT "f"
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#define PRIfCKDOUBLE "lf"
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#define PRIeCKFLOAT "e"
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#define PRIeCKDOUBLE "le"
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#define PRIxCKPTR PRIx32
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#define PRIXCKPTR PRIX32
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/**
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* @brief The convenient sizeof macro which return \c CKDWORD instead of \c size_t.
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* @details This macro is frequently used in LibCmo.
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* Because LibCmo use \c CKDWORD, not \c size_t everywhere.
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*/
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#define CKSizeof(_Ty) (static_cast<::LibCmo::CKDWORD>(sizeof(_Ty)))
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}
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// ========== CK2 Section ==========
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/**
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* @brief The CK2 part of LibCmo. The main part of LibCmo.
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* @details
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* This namespace include most implementations of LibCmo,
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* including important CKContext, CKStateChunk and etc.
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*/
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namespace LibCmo::CK2 {
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/**
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* @brief Unique identifier for all CK2 objects instantiated in CKContext
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* @remarks
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* \li Each instance of ObjImpls::CKObject and derived classes are automatically given a global unique ID at creation time.
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* This ID can be accessed through the ObjImpls::CKObject::GetID() method.
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* It is safer, though a bit slower, to reference object through their global ID than through a direct pointer.
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* In some cases the referenced object may be deleted even though the client has a object ID for it.
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* The client should verify that the referenced object still exists when used via CKContext::GetObject().
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* \li The global ID for an instance remains unique and unchanged through a application session,
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* but there is no guarateen that this ID will be the same when a level is saved and loaded back again.
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* @see ObjImpls::CKObject::GetID(), CKContext::GetObject()
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*/
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using CK_ID = CKDWORD;
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/**
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* @brief The enumeration of all CK2 errors
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* @details
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* Some CK2, Vx, XContainer functions will try to return a error code to indicate
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* whether given operation has been done successfully.
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*/
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enum class CKERROR : CKINT {
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CKERR_OK = 0, /**< Operation successful */
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CKERR_INVALIDPARAMETER = -1, /**< One of the parameter passed to the function was invalid */
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CKERR_INVALIDPARAMETERTYPE = -2, /**< One of the parameter passed to the function was invalid */
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CKERR_INVALIDSIZE = -3, /**< The parameter size was invalid */
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CKERR_INVALIDOPERATION = -4, /**< The operation type didn't exist */
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CKERR_OPERATIONNOTIMPLEMENTED = -5, /**< The function used to execute the operation is not yet implemented */
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CKERR_OUTOFMEMORY = -6, /**< There was not enough memory to perform the action */
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CKERR_NOTIMPLEMENTED = -7, /**< The function is not yet implemented */
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CKERR_NOTFOUND = -11, /**< There was an attempt to remove something not present */
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CKERR_NOLEVEL = -13, /**< There is no level currently created */
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CKERR_CANCREATERENDERCONTEXT = -14, /**< */
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CKERR_NOTIFICATIONNOTHANDLED = -16, /**< The notification message was not used */
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CKERR_ALREADYPRESENT = -17, /**< Attempt to add an item that was already present */
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CKERR_INVALIDRENDERCONTEXT = -18, /**< the render context is not valid */
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CKERR_RENDERCONTEXTINACTIVE = -19, /**< the render context is not activated for rendering */
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CKERR_NOLOADPLUGINS = -20, /**< there was no plugins to load this kind of file */
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CKERR_NOSAVEPLUGINS = -21, /**< there was no plugins to save this kind of file */
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CKERR_INVALIDFILE = -22, /**< attempt to load an invalid file */
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CKERR_INVALIDPLUGIN = -23, /**< attempt to load with an invalid plugin */
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CKERR_NOTINITIALIZED = -24, /**< attempt use an object that wasnt initialized */
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CKERR_INVALIDMESSAGE = -25, /**< attempt use a message type that wasn't registred */
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CKERR_INVALIDPROTOTYPE = -28, /**< attempt use an invalid prototype */
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CKERR_NODLLFOUND = -29, /**< No dll file found in the parse directory */
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CKERR_ALREADYREGISTREDDLL = -30, /**< this dll has already been registred */
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CKERR_INVALIDDLL = -31, /**< this dll does not contain information to create the prototype */
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CKERR_INVALIDOBJECT = -34, /**< Invalid Object (attempt to Get an object from an invalid ID) */
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CKERR_INVALIDCONDSOLEWINDOW = -35, /**< Invalid window was provided as console window */
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CKERR_INVALIDKINEMATICCHAIN = -36, /**< Invalid kinematic chain ( end and start effector may not be part of the same hierarchy ) */
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CKERR_NOKEYBOARD = -37, /**< Keyboard not attached or not working properly */
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CKERR_NOMOUSE = -38, /**< Mouse not attached or not working properly */
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CKERR_NOJOYSTICK = -39, /**< Joystick not attached or not working properly */
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CKERR_INCOMPATIBLEPARAMETERS = -40, /**< Try to link imcompatible Parameters */
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CKERR_NORENDERENGINE = -44, /**< There is no render engine dll */
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CKERR_NOCURRENTLEVEL = -45, /**< There is no current level (use CKSetCurrentLevel ) */
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CKERR_SOUNDDISABLED = -46, /**< Sound Management has been disabled */
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CKERR_DINPUTDISABLED = -47, /**< DirectInput Management has been disabled */
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CKERR_INVALIDGUID = -48, /**< Guid is already in use or invalid */
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CKERR_NOTENOUGHDISKPLACE = -49, /**< There was no more free space on disk when trying to save a file */
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CKERR_CANTWRITETOFILE = -50, /**< Impossible to write to file (write-protection ?) */
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CKERR_BEHAVIORADDDENIEDBYCB = -51, /**< The behavior cannnot be added to this entity */
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CKERR_INCOMPATIBLECLASSID = -52, /**< The behavior cannnot be added to this entity */
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CKERR_MANAGERALREADYEXISTS = -53, /**< A manager was registered more than once */
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CKERR_PAUSED = -54, /**< CKprocess or TimeManager process while CK is paused will fail */
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CKERR_PLUGINSMISSING = -55, /**< Some plugins were missing whileloading a file */
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CKERR_OBSOLETEVIRTOOLS = -56, /**< Virtools version too old to load this file */
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CKERR_FILECRCERROR = -57, /**< CRC Error while loading file */
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CKERR_ALREADYFULLSCREEN = -58, /**< A Render context is already in Fullscreen Mode */
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CKERR_CANCELLED = -59, /**< Operation was cancelled by user */
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CKERR_NOANIMATIONKEY = -121, /**< there were no animation key at the given index */
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CKERR_INVALIDINDEX = -122, /**< attemp to acces an animation key with an invalid index */
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CKERR_INVALIDANIMATION = -123, /**< the animation is invalid (no entity associated or zero length) */
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};
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/**
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* @brief Unique class identifier.
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* @remarks
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* \li Each class derived from the ObjImpls::CKObject class has a unique class ID.
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* \li This ID can be accessed through each instance of these classes, with the ObjImpls::CKObject::GetClassID() method.
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* \li This class ID is used internally for various matching operations, like matching behaviors on objects, etc..
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* \li Identifiers listed in there is CK2 builtin class identifier list.
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* In original Virtools SDK, user can use plugin mechanism to register more class identifier in runtime.
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* Virtools only guarateen that identifiers listed in there must correspond with its real meaning.
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* However, there is no guarateen that IDs not listed in there will be the same when Virtools engine quit and initialized back again.
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* @see ObjImpls::CKObject::GetClassID(), CKIsChildClassOf()
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*/
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enum class CK_CLASSID : CKINT {
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CKCID_OBJECT = 1,
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CKCID_PARAMETERIN = 2,
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CKCID_PARAMETEROPERATION = 4,
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CKCID_STATE = 5,
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CKCID_BEHAVIORLINK = 6,
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CKCID_BEHAVIOR = 8,
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CKCID_BEHAVIORIO = 9,
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CKCID_RENDERCONTEXT = 12,
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CKCID_KINEMATICCHAIN = 13,
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CKCID_SCENEOBJECT = 11,
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CKCID_OBJECTANIMATION = 15,
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CKCID_ANIMATION = 16,
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CKCID_KEYEDANIMATION = 18,
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CKCID_BEOBJECT = 19,
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CKCID_DATAARRAY = 52,
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CKCID_SCENE = 10,
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CKCID_LEVEL = 21,
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CKCID_PLACE = 22,
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CKCID_GROUP = 23,
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CKCID_SOUND = 24,
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CKCID_WAVESOUND = 25,
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CKCID_MIDISOUND = 26,
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CKCID_MATERIAL = 30,
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CKCID_TEXTURE = 31,
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CKCID_MESH = 32,
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CKCID_PATCHMESH = 53,
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CKCID_RENDEROBJECT = 47,
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CKCID_2DENTITY = 27,
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CKCID_SPRITE = 28,
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CKCID_SPRITETEXT = 29,
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CKCID_3DENTITY = 33,
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CKCID_GRID = 50,
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CKCID_CURVEPOINT = 36,
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CKCID_SPRITE3D = 37,
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CKCID_CURVE = 43,
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CKCID_CAMERA = 34,
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CKCID_TARGETCAMERA = 35,
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CKCID_LIGHT = 38,
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CKCID_TARGETLIGHT = 39,
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CKCID_CHARACTER = 40,
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CKCID_3DOBJECT = 41,
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CKCID_BODYPART = 42,
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CKCID_PARAMETER = 46,
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CKCID_PARAMETERLOCAL = 45,
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CKCID_PARAMETEROUT = 3,
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CKCID_INTERFACEOBJECTMANAGER = 48,
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CKCID_CRITICALSECTION = 49,
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CKCID_LAYER = 51,
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CKCID_PROGRESSIVEMESH = 54,
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CKCID_SYNCHRO = 20,
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CKCID_OBJECTARRAY = 80,
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CKCID_SCENEOBJECTDESC = 81,
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CKCID_ATTRIBUTEMANAGER = 82,
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CKCID_MESSAGEMANAGER = 83,
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CKCID_COLLISIONMANAGER = 84,
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CKCID_OBJECTMANAGER = 85,
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CKCID_FLOORMANAGER = 86,
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CKCID_RENDERMANAGER = 87,
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CKCID_BEHAVIORMANAGER = 88,
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CKCID_INPUTMANAGER = 89,
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CKCID_PARAMETERMANAGER = 90,
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CKCID_GRIDMANAGER = 91,
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CKCID_SOUNDMANAGER = 92,
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CKCID_TIMEMANAGER = 93,
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CKCID_CUIKBEHDATA = -1,
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CKCID_MAXCLASSID = 55,
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CKCID_MAXMAXCLASSID = 128,
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};
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// ========== Type Definition ==========
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// type define
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using CKParameterType = CKINT;
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using CKOperationType = CKINT;
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using CKMessageType = CKINT;
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using CKAttributeType = CKINT;
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using CKAttributeCategory = CKINT;
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// format constant
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#define PRIuCKID PRIuCKDWORD
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#define PRIiCKERROR PRIiCKINT
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#define PRIiCLASSID PRIiCKINT
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// ========== Class List ==========
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// We declare these classes in there to make sure that
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// following code can refer their pointer type safely.
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// Objects and derivated classes
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namespace ObjImpls {
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class CKObject;
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class CKInterfaceObjectManager;
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class CKRenderContext;
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class CKParameterIn;
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class CKParameter;
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class CKParameterOut;
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class CKParameterLocal;
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class CKParameterOperation;
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class CKBehaviorLink;
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class CKBehaviorIO;
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class CKRenderContext;
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class CKSynchroObject;
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class CKStateObject;
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class CKCriticalSectionObject;
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class CKKinematicChain;
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class CKObjectAnimation;
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class CKLayer;
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class CKSceneObject;
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class CKBehavior;
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class CKAnimation;
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class CKKeyedAnimation;
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class CKBeObject;
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class CKScene;
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class CKLevel;
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class CKPlace;
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class CKGroup;
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class CKMaterial;
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class CKTexture;
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class CKMesh;
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class CKPatchMesh;
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class CKProgressiveMesh;
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class CKDataArray;
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class CKSound;
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class CKMidiSound;
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class CKWaveSound;
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class CKRenderObject;
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class CK2dEntity;
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class CKSprite;
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class CKSpriteText;
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class CK3dEntity;
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class CKCamera;
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class CKTargetCamera;
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class CKCurvePoint;
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class CKSprite3D;
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class CKLight;
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class CKTargetLight;
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class CKCharacter;
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class CK3dObject;
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class CKBodyPart;
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class CKCurve;
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class CKGrid;
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}
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// Misc
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class CKBehaviorPrototype;
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class CKMessage;
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class CK2dCurvePoint;
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class CK2dCurve;
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//class CKStateChunk;
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//class CKFile;
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class CKDependencies;
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class CKDependenciesContext;
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class CKDebugContext;
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class CKObjectArray;
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class CKObjectDeclaration;
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//class CKContext;
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class CKBitmapProperties;
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class CKFileExtension;
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class CKVertexBuffer;
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// Managers
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namespace MgrImpls {
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class CKBaseManager;
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class CKObjectManager;
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class CKSoundManager;
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class CKTimeManager;
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class CKRenderManager;
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class CKBehaviorManager;
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class CKMessageManager;
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class CKParameterManager;
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class CKAttributeManager;
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class CKPathManager;
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class CKVariableManager;
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class CKSceneObjectDesc;
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class CKPluginManager;
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}
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// Data Handlers
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namespace DataHandlers {
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class CKBitmapHandler;
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class CKMovieHandler;
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class CKSoundHandler;
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}
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// Important classes (rewritten hugely)
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class CKContext;
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class CKStateChunk;
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class CKFileReader;
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class CKFileWriter;
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class CKFileVisitor;
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/**
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* @brief Global unique identifier struture.
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* @remarks
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* \li Guids are used to uniquely identify plugins, operation types, parameter types and behavior prototypes.
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* \li Comparison operators are defined so CKGUID can be compared with ==, != , <, > operators.
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* \li It's defined as following code
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* \code
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* typedef struct CKGUID {
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* union {
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* struct { CKDWORD d1,d2; };
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* CKDWORD d[2];
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* };
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* };
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* \endcode
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*/
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struct CKGUID {
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CKDWORD d1, d2;
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constexpr CKGUID(CKDWORD gd1 = 0, CKDWORD gd2 = 0) : d1(gd1), d2(gd2) {}
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CKGUID(const CKGUID& rhs) : d1(rhs.d1), d2(rhs.d2) {}
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CKGUID(CKGUID&& rhs) : d1(rhs.d1), d2(rhs.d2) {}
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CKGUID& operator=(const CKGUID& rhs) {
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this->d1 = rhs.d1;
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this->d2 = rhs.d2;
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return *this;
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}
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CKGUID& operator=(CKGUID&& rhs) {
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this->d1 = rhs.d1;
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this->d2 = rhs.d2;
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return *this;
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}
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auto operator<=>(const CKGUID& rhs) const {
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if (auto cmp = this->d1 <=> rhs.d1; cmp != 0) return cmp;
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return this->d2 <=> rhs.d2;
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}
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bool operator==(const CKGUID& rhs) const {
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return ((this->d1 == rhs.d1) && (this->d2 == rhs.d2));
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}
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};
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}
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