1
0
Files
libcmo21/Ballance/BMapInspector/Ruleset/YYCRules.hpp

75 lines
1.9 KiB
C++

#pragma once
#include "../Rule.hpp"
namespace BMapInspector::Ruleset {
/**
* @brief YYC12345 Rule 1
* @details
* The object grouped into "Phys_FloorRails" should only be rails, otherwise their meshes' UV will be smooth.
* Additionally, these smooth UV meshes will also affect those objects refering them.
*/
class YYCRule1 : public Rule::IRule {
public:
YYCRule1();
virtual ~YYCRule1();
YYCC_DELETE_COPY_MOVE(YYCRule1)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
/**
* @brief YYC12345 Rule 2
* @details
* The object grouped into physicalization group should not have isolated vertex,
* otherwise it will fail to be physicalized.
*/
class YYCRule2 : public Rule::IRule {
public:
YYCRule2();
virtual ~YYCRule2();
YYCC_DELETE_COPY_MOVE(YYCRule2)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
/**
* @brief YYC12345 Rule 3
* @details
* Exactly same mesh, material and texture can be merged.
*/
class YYCRule3 : public Rule::IRule {
public:
YYCRule3();
virtual ~YYCRule3();
YYCC_DELETE_COPY_MOVE(YYCRule3)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
/**
* @brief YYC12345 Rule 4
* @details
* \li Check the video format for opaque and transparent texture respectively.
* \li Warning for video format which is not used by vanilla Ballance.
* \li Warning for transparent used video format in non-Ballance textures to conserve resources.
*/
class YYCRule4 : public Rule::IRule {
public:
YYCRule4();
virtual ~YYCRule4();
YYCC_DELETE_COPY_MOVE(YYCRule4)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
}