libcmo21/LibCmo/CK2/ObjImpls/CK3dEntity.hpp

33 lines
870 B
C++

#pragma once
#include "../../VTAll.hpp"
#include "CKRenderObject.hpp"
namespace LibCmo::CK2::ObjImpls {
class CK3dEntity : public CKRenderObject {
public:
CK3dEntity(CKContext* ctx, CK_ID ckid, CKSTRING name) :
CKRenderObject(ctx, ckid, name),
m_Meshes(), m_CurrentMesh(nullptr), m_WorldMatrix()
{}
virtual ~CK3dEntity() {}
LIBCMO_DISABLE_COPY_MOVE(CK3dEntity);
virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_3DENTITY;
}
//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
//virtual void PostLoad() override;
protected:
XContainer::XObjectPointerArray m_Meshes;
CKMesh* m_CurrentMesh;
VxMath::VxMatrix m_WorldMatrix;
};
}